sd_flyer Posted November 6, 2018 Report Posted November 6, 2018 I'm using Ultra Weather with the latest TBM patch. I'm getting this on leading edges or wing and horizontal stabilizer
sd_flyer Posted November 6, 2018 Author Report Posted November 6, 2018 If I switch "ice & rain" off in TBM menu the artifact disappears.
Cameron Posted November 6, 2018 Report Posted November 6, 2018 What happens when you don't use Ultra Weather? Pretty sure they're messing with shaders.
sd_flyer Posted November 6, 2018 Author Report Posted November 6, 2018 1 hour ago, Cameron said: What happens when you don't use Ultra Weather? Pretty sure they're messing with shaders. I turn it off to default XP clouds, but it didn't change much
sd_flyer Posted November 6, 2018 Author Report Posted November 6, 2018 1 hour ago, Goran_M said: Also, are you running it in XP11.3? 11.30b2
sd_flyer Posted November 6, 2018 Author Report Posted November 6, 2018 BTW if not ultra weather which weather engine would work correctly with TBM900?
Goran_M Posted November 6, 2018 Report Posted November 6, 2018 Shaders have changed in 11.3. It's a case of "run it at your own risk". 1
Cameron Posted November 6, 2018 Report Posted November 6, 2018 Turning it off doesn't mean much. You need to fully remove the plugin before starting X-Plane.
Goran_M Posted November 6, 2018 Report Posted November 6, 2018 1 hour ago, sd_flyer said: BTW if not ultra weather which weather engine would work correctly with TBM900? Default weather for now.
sd_flyer Posted November 6, 2018 Author Report Posted November 6, 2018 I removed Ultra Weather plugin and this what I get again
Goran_M Posted November 6, 2018 Report Posted November 6, 2018 (edited) 20 minutes ago, sd_flyer said: I removed Ultra Weather plugin and this what I get again 11.3 is unsupported because it's a beta. When it's a release candidate, then things will start getting fixed. Edited November 6, 2018 by Goran_M
sd_flyer Posted November 6, 2018 Author Report Posted November 6, 2018 8 minutes ago, Goran_M said: 11.3 is unsupported because it's a beta. When it's a release candidate, then things will start getting fixed. I understand. The whole reason I report is to give you guys a head start. Perhaps you will need to tweak later. By the way whatever it is it gradually disappears
Goran_M Posted November 6, 2018 Report Posted November 6, 2018 The white layers are ice build up. We saw it in early alpha's of 11.3. As the flight progresses, the ice sheds. But because the shaders have been changed in 11.3, it's having an effect on the ice toto added for 11.26. It'll be fixed, but not until 11.3 is out of beta. 1
PilotGav Posted November 6, 2018 Report Posted November 6, 2018 I wish ice was that easy to spot in the real aircraft [emoji23] The white layers are ice build up. We saw it in early alpha's of 11.3. As the flight progresses, the ice sheds. But because the shaders have been changed in 11.3, it's having an effect on the ice toto added for 11.26. It'll be fixed, but not until 11.3 is out of beta.Sent from my Pixel 2 XL using Tapatalk 1
sdflyer Posted November 6, 2018 Report Posted November 6, 2018 By the way I forgot to mention rain effect do works just fine. It seems an issue only with the icing
sdflyer Posted November 6, 2018 Report Posted November 6, 2018 Here is another interesting thing. In addition to "ice artifact" I got so much ice that de-icing anti-icing systems were unable to handle it. My altitude indicator froze, and my airframe picked up so much rime ice that TBM900 was unable to sustain straight and level flight. Inflatable boots were on all the time but it didn't matter. Do you think this is an issue with icing system in 11.30b2 or actual designed feature like excessive ice?
sd_flyer Posted November 6, 2018 Author Report Posted November 6, 2018 Here is a screenshot. Notice trq value, at 96 all de-ice anti-ice are on. G1000 altimeter froze (cross check with standby alt). Airspeed 89 knots and decreasing
sd_flyer Posted November 6, 2018 Author Report Posted November 6, 2018 Now I switched SEP on. Notice a headwind ~15 kts ground speed is about 244kts and G1000 IAS 97 so is on standby AI! Standby AI suppose to have alternate source of speed! So if G1000 it should be crosschecked with stand by AS..But how do I get GS244kts?
sd_flyer Posted November 6, 2018 Author Report Posted November 6, 2018 Just to make things more fun a ghost rider! After that XP11 simply CTD. So ice artifact is not just a graphic thing !
Goran_M Posted November 7, 2018 Report Posted November 7, 2018 The de-icing system, in some cases, won't "cure" your icing problem. It's more intended as a preventative. So if ice has already accumulated enough, it'll be very hard to get rid of. But, if you do have problems with altitude readouts, you could pull the alternate static handle, and that'll give you standby functionality. The handle for the alternate static system is directly under the right seat yoke. 1
sdflyer Posted November 8, 2018 Report Posted November 8, 2018 On 11/6/2018 at 4:37 PM, Goran_M said: The de-icing system, in some cases, won't "cure" your icing problem. It's more intended as a preventative. So if ice has already accumulated enough, it'll be very hard to get rid of. But, if you do have problems with altitude readouts, you could pull the alternate static handle, and that'll give you standby functionality. The handle for the alternate static system is directly under the right seat yoke. Fir what it worth according to manual flight in known icing condition is authorized (given all de-icing equipment working properly). So it's more than just emergency icing equipment. I found icing relating crash of TBM. Don't see anyone operating at deep North. Will do more research!
sd_flyer Posted November 12, 2018 Author Report Posted November 12, 2018 Here is another one - low priority. I don't think that cabin light should be visible via door frame
Goran_M Posted November 12, 2018 Report Posted November 12, 2018 That's a limitation of X-Plane's lighting model. It doesn't really understand object occlusion when it comes to light casting. It simply uses surface relative angle.
sdflyer Posted November 12, 2018 Report Posted November 12, 2018 12 hours ago, Goran_M said: That's a limitation of X-Plane's lighting model. It doesn't really understand object occlusion when it comes to light casting. It simply uses surface relative angle. Not a big deal! Thanks for response!
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