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Bourrinopathe

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Everything posted by Bourrinopathe

  1. Hi there, Is there any update on this issue? It's not a show stopper but I keep getting stuck on the map page if I display/hide the terrain avoidance layer. Maybe there's a rough idea when the next patch/hotfix would be available? Thanks!
  2. Good enough I captured the sound effects from X-Plane and tried to use FlyWithLua to play them but it didn't work (I'm absolutely new to lua in general). Maybe it's my script, maybe it's something else (FMOD vs OpenAL?). So, I just used VoiceAttack to add the sounds to my switches, and it's now just as I wanted. Thanks again for your help @Coop!
  3. @Coop Perfect reference! Thank you! I managed to add the commands to the device configuration using a FlyWithLua script. I'm testing a few additional commands and I'll adjust depending on my devices configuration. The switches are controlled perfectly and correctly animated, but I'm missing the sound effect. Is there something I can do to play the sound as I'm triggering the command?
  4. I'm now using a Saitek/Logitech Throttle Quadrant for the PR and I'm happy to report that entering beta range works correctly with that device. I'm using the lower position of the throttle lever (similar to a push button) to trigger the "Toggle Beta prop.", then pushing the lever on the device would progressively pull the power lever in the PR into beta range/reverse. This works when the engine is running.
  5. Hi there! I'd like to know if there's a way to edit a file to implement more button mapping options. The idea would be to allow ON/OFF positions to several functions so it's easy to use a rocker, 2-position switch, momentary switch, etc. to handle those functions without checking. Using a single button/press on a device does not provide the same level of confidence/efficiency a real 2-position switch/rocker would in a real cockpit. I'd find it very useful for the following functions/circuits: I'm not sure how the mapping is defined in X-Plane and if it's possible to edit them, or if the specific dataref can be modified that way. Any help to edit/add those would be greatly appreciated (devs or users). Thanks! (still addicted to that flying supercar btw <3)
  6. I'm certainly not qualified to have an educated opinion on the flight behavior but the PR is surprisingly docile and doesn't suffer from huge torque and p-factor effects. I pushed it on steep climbs, descents, rapid torque changes (low to max, max to low in seconds), and some aerobatics (she's also beautifully stable in knife edge flying) - but I can't tell how realistic this could be, especially as X-Plane has its own limitations (gyroscopic precession is still not modeled iirc? - but I understand the effects should be marginally noticeable during normal flight phases - except for specific aerobatics). Good question @Glasairmell And it must be difficult to fine tune a plane with such insane performances.
  7. Also a turboprop newbie here And I, too, would enjoy more info on the engine controls. @USierra A good way to see what those levers are doing is to display some values with the XP data option (prop pitch, prop RPM, fuel flow, etc.). You'll see live exactly what those controls change with the engine and prop. From what I've gathered and tested: it's kinda complicated but not so much. The "prop lever" is not a prop lever in the classic sense - it's more like a gear box with a feather function. Test it by displaying both the prop pitch angle and the prop RPM. The condition lever has basically three main functions: fuel cutoff -> obvious, low idle and high idle are set as specific regimes that changes both the fuel flow and prop RPM (at least that's how I understand it). The "throttle" should be called a "power lever" - it mainly changes the fuel flow but also alters the prop RPM and pitch angle (especially in the beta range and reverse). Display the prop pitch angle data to check where the lever sits when you actually reach the beta position (zero prop pitch angle). The "fourth lever" is the inertial separator control. Disengaged when pushed forward (default position) and engaged when pulled in the lower position. It's usually used during take-off and climb and in icing conditions. Here's a nice video from Daher about the inertial separator in the TBMs. Please "anyone knowledgeable about turboprops and the PR", do correct me if I'm wrong, and offer us more info . I'd be more than happy to know more about those specific controls in the Pocket Rocket.
  8. [G1000] Unless I did something wrong (which is very possible ), the fuel flow is not functional on the G1000 (using metric system units) (PR v1.0.1): [EDIT: tested with imperial units, pph displayed correctly] Also, should we have an Inertial Separator annunciator or is it just not present by design?
  9. Thanks for the patch! There's still a slight issue with the latest version (v1.0.1) (I'm using XP 11.32r2): if I deselect the topo display on the map page, the BACK button is changed to the CHKLIST button. It's possible to change the cluttering level and then remove the topo layer but when using the outer knob to change pages it gets stuck on the NRST page. Switching the avionics off and back on can help but doesn't fix the NRST issue (stuck unless holding down the CLR button). (the LCD effect is a really nice touch btw )
  10. Hi, I don't know if these are already fixed internally: - rectangle visible through the canopy/roof model (with "marching ants" effect): - SD card slots interior part can be brighter than it should, depending on the lighting conditions:
  11. Pushing the "back" button on the map page options displays the checklists page. It's not possible to go back to the original page. Exiting the checklists page goes back to the map screen with the options menu. Changing the pages with the outer knob does work but does not restore the correct map page. Holding the CLR button brings the display back to the same map page + options - not to the original map page. (it's probably a known bug, I'm reporting it, just in case ) ---- Also, it might not be related, but when loading another plane after the Pocket Rocket, the G1000 PFD artificial horizon is not displayed (background stays black) (e.g. switching from the PR to the G1000 Skyhawk (LR)). No issue switching from the PR to the TBM 900.
  12. Sorry if the FIXED tag has been confusing. It just meant my initial issue (stated in the OP) has been fixed and that it now works on my end. I didn't create the thread with a "bug" tag as I didn't know if this was a general issue with the controls.
  13. Honestly, I don't know could have fixed the issue. I mapped every "Toggle Beta prop." (#1, #2, etc.) on the button (15), then tried that "Toggle thrust reversers" again, each time testing the axis response and button command. It finally worked when I got back to the initial command ("Toggle Beta prop.") - and that's exactly what I had previously. I also changed a few commands from the default X-Plane versions to the AFM commands for minor systems (landing lights, panel light, etc.). So a troubleshooting method could be to start a new profile, and only map the throttle axis and the beta range toggle. See if it works (at least it would avoid any possible conflict), then reassign the other commands if it works.
  14. Thanks for the suggestion, but as I mentioned in my post, it doesn't work either, unfortunately. If I use the "Toggle thrust reversers" it just jumps to max reverse (handle full back) and jumps right back at the current position (X55 handle). Using the "Hold thurst reverse at max" holds the throttle full back (rev) and that's it. I need to control the beta range smoothly and for some reason the usual "Toggle Beta prop." command doesn't work. The same command works with similar PT6s for the TBM and the Kodiak. ---- EDIT: Well… disregard my previous messages. I was fiddling with the settings and as I selected the "Toggle Beta prop." command again, it's working now. No idea what changed. Maybe my X55 is giving up. I'll report back if I notice any oddity with any other PT6 or the PR. (and don't buy Saitek… I hope Logitech made the devices more reliable)
  15. Hi there, I can't find how to map the beta range to my throttle. I'm using a Saitek X55. I'm using the same button and mapping I use for the Kodiak (Thranda) and TBM 900 (Hot Start) but it does not reverse the axis response (pushing the X55 throttle does not pull the PR throttle backwards into beta range). I'm pretty sure I'm doing something wrong as I didn't see any issue about this and it would have been reported way before release anyway. Using the reversers command instead just make the handle jump to the max reverse position then instantaneously back to its initial position - so it's not completely stuck and seems to be a control issue on my end. I also mapped only one axis to the throttle (no conflict there). If anyone has any idea, I'd be happy to test whatever might work.
  16. I think Laminar Research (and more specifically Austin Meyer) had mentioned they plan to revisit the taildraggers ground handling behavior for XP 11.40. I'm not sure what they'll change, but pretty much all taildraggers in XP suffer from that hypersensitivity and lack of control on the ground, the worst case being with a crosswind component. Afaik, XP does not simulate any friction for a wheel pivoting about their contact point with the ground (just pivoting, not rolling - which should be a factor while rotating a taildragger during taxiing and initial maneuvers on the ground). This might be less significant for the PR but it's certainly different with tundra tires, the contact point surfaces being more important. And there's also the prop wash component with crosswind which has been considered largely imperfect by some developers (and also irl pilots) (ASDG (Super Cub) developer, Rush had even tried to get some real world data and sent them to Austin). I don't know much about what's done in that regard by LR, but it's obvious taildraggers ground handling suffers significant issues in the current version. Some planes might be more sensitive to that aspect than others. @sd_flyer your experience with real taildraggers is precious, and you could even send some feedback to directly to LR. There might be some planes available that would match what you've already flown. On topic, my point is that LR have to improve the taildragger ground handling in general, and that TorqueSim probably cannot make it perfect for the PR even if they manage to circumvent some inherent limitations of X-Plane. That being said, if any improvement can be patched in, I'll be more than happy too ^^ I've already performed my fair share of ice skating spins with the taildragger PR
  17. They're available in the afm subcategory in your commands: (just guessing - I didn't test) (also… beware of the true mystery……… ^_^)
  18. As the title says: the copilot 3D model is visible in the exterior view with the weight set to zero in the aircraft configuration screen.
  19. I'm also usually using the metric system and the G1000 displays the fuel quantity in US Gallons.
  20. Hi, On cold start the G5 is partially displayed with all the swiches on the OFF position. The 2D display shows the same issue. I'm using XP11.32r2 (beta) on Windows 10. [system specs] (as a side note, the UI font for the maintenance screen is a bit small in 1440p. Graphics settings:
  21. The very first contact is just pure joy! Even on my very capable machine (i9 9900K RTX 2080Ti 64GB RAM NVMe SSD) some aircraft can decrease the FPS - the Pocket Rocket is extra-smooth! I just barely had the time to take off and witness how powerful and nimble this beast is, but I'll get back to it as soon as I can. The visuals are beautifully detailed and the PBR use is nicely balanced (which is not the norm with the recent releases - the mighty TBM from Hot Start being one of the rarest exceptions). The customized avionics are also very well done and that synthetic vision is a great feature. The sound feedback on the buttons is also very welcome - especially when you don't use physical buttons. I'm now craving to get more flight time with that beauty! Congratulations to TorqueSim (and X-Aviation)! That very first release will probably be my weapon of choice in addition to the superb TBM 900 - different use and complementary (for my own use of X-Plane). Happy exhilarating flying
  22. Perfect timing (morning here) Just got it! Thanks!!!
  23. I know It's just that two G5 (attitude indicator + HSI (this one is not coded)) would fit perfectly with a GTN 750 (+650 if it fits somewhere). Also, the G5 can be connected to the GTN irl (so the instruments are sync'ed).5 But I know TorqueSim won't go there as it requires more work and it would be Windows only. Still… the GTN has far superior ergonomics compared to the G1000 imho.
  24. Ahah ok that's totally insane too (but it also makes sense as the PT6 is a thirsty thing) Thanks for the details Coop! I can't wait to fly that beast! By the way, I know it implies a significant amount of work (including additional engine instruments), but did you consider a Reality XP GTN variant? (especially as you already have a nice G5 available)
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