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uwespeed

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uwespeed last won the day on January 7 2012

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About uwespeed

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  1. TNCS – Saba Juancho E. Yrausquin Airport View File This scenery will work with X-Plane 11 (and most probably with X-Plane10 – although not tested). Place TNCS_Saba_uwespeed from the downloaded zip file into the Custom Scenery folder of your X-Plane installation. You also should install (if not already done): OpensceneryX (http://forums.x-plane.org/index.php?/files/file/2226-opensceneryx/) RD library (http://rdesignx.weebly.com/freeware.html) Flags of the World (http://forums.x-plane.org/index.php?/files/file/17090-flags-of-the-world-real-flag-ii/) 3D People Library (http://forums.x-plane.org/index.php?/files/file/26611-3d-people-library/) Handy Objects (http://forums.x-plane.org/index.php?/files/file/24261-the-handy-objects-library/) IMPORTANT: If you have already installed the scenery St Barth - Saba - St Eustache by XPFR (http://www.xpfr.org/?body=scene_accueil&sc=314), which I highly recommend, due to the included orthophotos and mesh, you must place my scenery above it. As written above, there is already TNCS available by XPFR – so what‘s the reason to install my version? Well … that‘s easy ;-): my version contains the whole island, not only the airport and has some more nice animations at the airport (passengers entering and leaving the static Twin Otter and a girl walking around the parking lot with her dog). For some more information read the included readme file. Submitter uwespeed Submitted 06/25/2017 Category DSF Scenery Packages X-Plane Version(s)
  2. Version 1.0.0

    252 downloads

    This scenery will work with X-Plane 11 (and most probably with X-Plane10 – although not tested). Place TNCS_Saba_uwespeed from the downloaded zip file into the Custom Scenery folder of your X-Plane installation. You also should install (if not already done): OpensceneryX (http://forums.x-plane.org/index.php?/files/file/2226-opensceneryx/) RD library (http://rdesignx.weebly.com/freeware.html) Flags of the World (http://forums.x-plane.org/index.php?/files/file/17090-flags-of-the-world-real-flag-ii/) 3D People Library (http://forums.x-plane.org/index.php?/files/file/26611-3d-people-library/) Handy Objects (http://forums.x-plane.org/index.php?/files/file/24261-the-handy-objects-library/) IMPORTANT: If you have already installed the scenery St Barth - Saba - St Eustache by XPFR (http://www.xpfr.org/?body=scene_accueil&sc=314), which I highly recommend, due to the included orthophotos and mesh, you must place my scenery above it. As written above, there is already TNCS available by XPFR – so what‘s the reason to install my version? Well … that‘s easy ;-): my version contains the whole island, not only the airport and has some more nice animations at the airport (passengers entering and leaving the static Twin Otter and a girl walking around the parking lot with her dog). For some more information read the included readme file.
  3. Meanwhile I found 2 guys who helped me. Nevertheless some screenshots:
  4. ... (preferably with Winair livery *) but can't find any here in the downloads or in one of the available libraries. Anyone knows where to find one? Of course I know the Sketchup 3D warehouse, but if there was already a Twotter as .obj - would be great (repainting it wouldn't be a big issue). * As an inducement to help me and knowing which airport to expect, see below a detail of the scenery ...
  5. I used real weather, that's the reason why there were some stratus clouds. Removing them and setting the visibility to something higher, solved it. As you are saying "shadows won't appear if visibility is low" - how low is "low"? It seems to me that the shadow intensity is not only influenced by the according slider in SMP3, but also (more or less?) linear with the slider for the visibility in the weather menu. Is my observation correct?
  6. Unfortunately I still have the problem with invisible cloud shadows. Turning off HDR didn't help, as well as uninstalling and reinstalling SMP3. Screenshot of my SMP settings: The log: Log.txt
  7. Thanks . Currently it is only with flat 2D people, I may add 3D people in an even later update.
  8. Some ground traffic at LGSR. This - and more will be contained in the next update of Santorini. No release date yet.
  9. Actually, the secret (of looking so good in this case) is not the settings themselves (no magic inside ), but the time lapse. SkyMaxx is a great product, though - and now with V2.1 the cloud shadows are much more smooth in movement on the ground and the time lapse looks good, too. With V2.0 it wouldn't have looked this good.
  10. No words, simply watch
  11. File Name: Library - European Vehicles (static) File Submitter: uwespeed File Submitted: 27 Oct 2014 File Category: Objects X-Plane Version(s): X-Plane 9 & 10 Based on my static European vehicles I made a library. Advantage for scenery developers: they can use the vehicles for filling parking sites on airports (or where ever they want), without wasting some megabytes for every scenery. Advantage for users: they have to install the library only once, and don't get their disk space filled up with vehicles in every scenery. Installation: place the library in your Custom Scenery folder. Important for scenery developers: if you want to use this static library, be sure to use the "european_vehicles_static" entry as seen below. Otherwise you may get cars from the Vehicle Library Extension, which contains cars casting lights (what isn't very realistic on parking sites ). Click here to download this file
  12. Version 1.01

    155 downloads

    Based on my static European vehicles I made a library. Advantage for scenery developers: they can use the vehicles for filling parking sites on airports (or where ever they want), without wasting some megabytes for every scenery. Advantage for users: they have to install the library only once, and don't get their disk space filled up with vehicles in every scenery. Installation: place the library in your Custom Scenery folder. Important for scenery developers: if you want to use this static library, be sure to use the "european_vehicles_static" entry as seen below. Otherwise you may get cars from the Vehicle Library Extension, which contains cars casting lights (what isn't very realistic on parking sites ).
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