Jump to content

OlaHaldor

Members
  • Posts

    708
  • Joined

  • Last visited

  • Days Won

    11

OlaHaldor last won the day on August 1 2016

OlaHaldor had the most liked content!

About OlaHaldor

  • Birthday 08/26/1986

Contact Methods

  • Website URL
    http://www.colorist.no

Profile Information

  • Gender
    Male
  • Location
    Norway
  • Interests
    3D modeling, film making, high-end post-production for film and TV.

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

OlaHaldor's Achievements

Newbie

Newbie (1/14)

102

Reputation

  1. I ended up buying it. I'll wait to do VR until I know the aircraft better.
  2. I want to come back here with an update. 11.50 beta has proven to be a good thing for the 2080 Ti. After I made the first post I have purchased a new display (went from 34" 3440x1440 to 49" 5120x1440) and it's been a drastic change in frame rates, obviously. Going from 1920x1080 to 3440x1440 I switched off HDR entirely and went to 2x AA. The rest of the settings were the same. I would get between 20-35 fps even on airports in low density areas. With Vulkan I get 40-90 fps, which is a significant bump! And that's with an increase in render quality! (higher AA setting than previously and HDR) Very happy to see the performance boost. I've also bought a VR headset, which I've never had a pleasant experience with until Vulkan came around. It's now a smooth experience and my landings have never been better.
  3. I just read the development status - glad to see it will be updated with Vulkan in mind. How does this plane behave in VR? Is it enjoyable or quirky? Does anyone have experience with it in VR and can tell me about performance? (and please mention which headset you use for comparison. I have a HP Reverb)
  4. OlaHaldor

    RTX 2080 Ti

    Just wanted to hop in here and tell you; RTX 2080 Ti works very well with X-Plane. 100% utilization, silky smooth frame rate at 45-60 fps in areas I'd never even think of getting such numbers. (tested with the C172 which I fly most of the time now), my monitor is 3440x1440 resolution. If I make the window 1920x1080 I get 70-80 fps. Visual Effects: Maximum (HDR+SSAO) Texture Quality: Maximum AA: 4x SSAA Number of World Objects: Maximum Reflection: Minimal (saves a lot of frames) The fact the GPU is at 100% utilization tells me X-plane is power hungry, and want a lot more!
  5. Alright, so I had to make the exact same folder structure and filename for it to work. But in the end, at least I can see his IXEG 737 Classic as a default 737-800. I copied the Boeing 737-800 folder to the Aircraft\X-Aviation\ folder. Then renamed it to IXEG 737 Classic. In the folder I renamed the acf file from 738 to 733, opened the acf file and renamed as mentioned above, P acf/_ICAO B738 to B733
  6. I'll give it a shot when we're both online.
  7. Thanks, but do I need xivap to make this work? We fly directly connected, not through any third party plugin or anything.
  8. Well that sucks. no way to tell x-plane to use a default 737 instead of C172?
  9. We connect directly in x-plane by typing each other's IP address. I don't know what CSL is. What would it do for us? Is that something that's included in the IXEG 737 so he can send me so I will see him correctly?
  10. A friend purchased your 737 but I don't have it (yet). Nor do I know when I will get it, as my time for flying is limited and I tend to keep the one's I already own, either default or the CRJ-200. We just got X-Plane 11 up and running in multiplayer, and I noticed his plane shows up as a Cessna 172. A bit boring if I may.. Is there a way to have him show up as the default B737 at least?
  11. Had a couple hours free last night and made a terrain in World Machine. Picked it up this morning to see if I could get a slight grasp at the instancing system in LightWave. A single tree from Evermotion (over 1.2m polygons..) is instanced over 500K times. Rendered in Octane. A fun little test. The textures for the terrain itself was also done in World Machine, so the mountains and slopes are a little dull, but can possibly be fixed with either some meshes or a masked texture in the given areas.
  12. Oh boy, long time, again. LONG POST! SORRY! Been busy with school stuff and some modding. I jumped over to Modo last summer and set a goal to push myself to learn modeling with it. I also made it into a mod for Train Fever. I attended a game design class the following August, and have just delivered the finals last friday. During the year we've had a couple asset related tasks, such as "make a viking weapon" or "create a modular environment kit". During the holidays I started making this diesel locomotive. It's also made into a mod for Train Fever. Just before Easter I got hired to do a landscape for a game And from just about the same period, from Easter to now, I've been working on a team with two others to make a game for the finals. I didn't get to make too many assets, as I was chosen to do more managing sorts of things, writing scripts, handling contact with external sound designers, composers and animators. I did however get time to texture a couple of the models one of the guys did And at the very last moment they needed a new asset to fill a blank hole, and I modeled/textured a door to cover the hole.
  13. If you plan to get the GTX 1080 for the one reason of upping performance in X-Plane 10: save your money. I use GPUs professionally, so that's my reason. But the 1080 had to be tested in X-Plane too of course. Basically no difference between my first gen GTX Titan and GTX 1080. Still the performance of about 30-35fps. I think my system is well over many of the more regular X-Plane users here, and.. Frankly.. I'm a bit disappointed it's not performing better on this rig. I feel sorry for those who upgrade for the sole reason of using it with X-Plane.
  14. I might be able to help you with that. I've rigged and animated bipeds before. But I have no knowledge of the animation, limitations, possibilities and solutions for animation in X-Plane.
  15. 2012 was obviously NOT the year I finished the scenery. I've still got the original files and reference photos, and the other day Goran said "you should totally give it a go again" now that things have evolved and better, more intuitive texturing methods have come, so even a guy like me can make something a tad more decent. I've re-textured the Inaer hangars. This really makes me wish X-Plane supported physically based rendering. Making no promises, but there is progress in the right direction at least. Click the image to tumble the model in the browser. (works on phones and tablets too)
×
×
  • Create New...