Red, K is VERY young, so young it'll make u sick. But yes, the young padawan has much to learn. K, Cameron is probably making nil profit, after shipping, tax, 'meal allowances' and 'other employee entitlements' :-)
Just posted these to Avsim. Last night I spent a whole 30 mins adding some Opensceneryx buildings to 2wa1 Diamond Point, a VERY high profile Orbx scenery area. The xplane autogen is actually BETTER than the orbx houses, except for some small cute details. Of course Openscenery isn't perfect, but wow, it comes up very well in XP10's new lighting, and fills the strip very nicely!
Yes cam, I'm not that bothered, ESP as patches are flying out and Seattle is a big place to explore. I really hope for you all that this does take off well! And yeah, hopefully the market for addons, ESP scenery, gets much bigger to justify the investment in time.
Hehe, but you haven't asked his framerates. He only needs 1fpqh, (fpqh= Frame per quarter hr, for pics!) Andras, how did I guess you'd be a 'treehugger'?!
Thanks guys, so I wasn't going mad or becoming more forgetful. Just good for all to know now. Please, do NOT tell me the overhead panel lighting has also been converted, to cast a yellow glow everywhere..
Great Tom, exactly what I hoped, 'easy'! I looked up the version 8 object definitions - Baber you can use RGB values to create any colour lights you wish. Now, I couldn't find a strobe/flicker value in the def. It would be cool to have a flickering fluoro type light. I'm using the carpark for all my learnings/experiments (if I ever stop playing with 10 and videos!) so expect the most ridiulously festooned carpark you've ever seen, once I get the hand of it & combine it with animation - Remember, christmas is coming . You should be able to spot this from space! This puppy will be as subtle as my funny signs experiments with KMMH.
Ok, I've just seen this screen on pc now, I don't recall seeing this type of subtle effect with the floodlights off. Now have to wait till I can try again on my own pc to check Philipp's references..