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scarp

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  1. Just download the new installer from your account and it will automatically uninstall the old plane before installing a newer version
  2. Not sure if it's too touchy or if there's a small time lag between input (pedals) and reaction (aircraft), which can lead to over controlling because the pilot pushes the rudder even further because the plane seemingly doesn't seem to react immediatly, and then it just get's worse as one tries to counter the initial over controlling and the ocillation just snowballs until you're all over the place. I've learned to be more careful and developed a little muscle memory keeping the lag in mind. Not saying it is a lag, but at least that's how it feels to me. By being aware of it , it has helped me stay on track and not over-react. But unless the real aircraft behaves this way then I think there's room for improvement in this department. Less squirrely would be nice.
  3. Hotstart TBM-900 EC-MET View File This is a paint of the real EC-MET, a spanish registered TBM900. In RL it doesn't have winglets, so I left them blank. The registration is changable through the registration tool (if needed). Submitter scarp Submitted 10/24/2018 Category General Aviation X-Plane Version(s) X-Plane 11  
  4. Thanks Oh and while I'm at it. When setting the ADF let's say 252.5 the .5 turns to zero (252,0) when transfering it to the active, but the ADF needle seems to work anyway. Is it a bug?
  5. Version 1.0.0

    97 downloads

    This is a paint of the real EC-MET, a spanish registered TBM900. In RL it doesn't have winglets, so I left them blank. The registration is changable through the registration tool (if needed).
  6. Hotstart TBM-900 in red white and blue colors View File Hotstart TBM-900 in red white and blue colors. Submitter scarp Submitted 10/24/2018 Category General Aviation X-Plane Version(s) X-Plane 11  
  7. Version 1.0.0

    130 downloads

    Hotstart TBM-900 in red white and blue colors.
  8. How do you disable the warning message on top of the screen that says "INFO:Your simulation is running slow...."? It keeps flashing on the screen constantly now and then, and it would be nice if there was a option to turn it off.
  9. From what I can gather, there are no TOD marker on the map (ala Boeing/Airbus style), instead there's a timer on the flighplan page showing you how long it is for TOD. In the picture you can see I got 50 seconds to go before decent is initiated. And you also have to match AP altitude setting with the flighplan, arm the VNV and then it should read VPHT on the MFD/PFD.
  10. I just tried it, and after pressing enter to change colors it did follow the constraints.
  11. scarp

    Rudder trim

    Default keyboard commands for trimming the rudder is 5- left, 6-center and 7-right.
  12. You could try and resize some textures. I did, made the sim smooth like butter again. But don't resize normal (NML) files, that might get you into trouble. I resized the outside textures and some interior textures as well. But not the main panel and other important textures (the ones containing texts and the ones you look at constantly from a pilots perspective). But things like i.e the floor and baggage and so on. You don't see the difference unless you zoom all the way in, so if you're willing to trade off super-duper detail for speed and usability, this is the way to go. And as always, make backups before fiddling with anything so if anything goes awry or you're not happy you can revert to the original files. I resized most of them to 1024 and the interior seats + pedestal to 2048 just as a test. I might try 2048 for the exterior though. I used irfanview (freeware) to do the resizing.
  13. I hope they've fixed the shape of the glareshield, I didn't see it mentioned in the fix list so I pin my hope's on the last line "… and maybe more"
  14. Hi Goran. I am sorry if that's the impression you get, I tried not to make it a big issue as it really is not. But if others feel they needed to prod further into my original post where one could get the impression that I was in the wrong or questioned my statement that it is a easy fix, or the last one asking for credentials. Should I have left it hanging just like that? Of course not. So it may have grown a little more than I intended. But in fairness, if it can make an already awesome product even better, then why not? As I said earlier, it is an awesome plane, congrats to all involved coz I actually know how much work has gone into a project like this. I am also grateful that you guys will have a look at it, that's awesome news, yay!
  15. No problem AJ, and I wasn't going to start an argument either, it is what it is. I just bought the issue to the developers attention and was wondering if there would be a fix for it. And as I said, for a top dollar product I would expect a bug of this nature to be fixed. But that's my opinion. And after this post, I am done with it. So, here's a quick demo because Ben questions my statement that it is a easy and quick fix, I'll show you some pics (WIP) of one of my current projects and do some vertice shuffling: Here's a shot of a butchered VC (I removed almost all objects, just left enough in there so people can see what it is....hopefully) So here's a side shot of the glare shield. If you see those points where every line intersects? That's what we call a vertice. So to demonstrate, I mangled my glare shield in like 10 sec to resemble the one in this product. Of course, you'd probably spend more that 10 sec to fine adjust those vertices to smooth the mesh, but this was just a quick demo of what I mean and what I feel should be done....only in reverse. With that, I say goodbye and wish everyone a Merry Christmas.
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