No problem AJ, and I wasn't going to start an argument either, it is what it is. I just bought the issue to the developers attention and was wondering if there would be a fix for it. And as I said, for a top dollar product I would expect a bug of this nature to be fixed. But that's my opinion. And after this post, I am done with it. So, here's a quick demo because Ben questions my statement that it is a easy and quick fix, I'll show you some pics (WIP) of one of my current projects and do some vertice shuffling: Here's a shot of a butchered VC (I removed almost all objects, just left enough in there so people can see what it is....hopefully) So here's a side shot of the glare shield. If you see those points where every line intersects? That's what we call a vertice. So to demonstrate, I mangled my glare shield in like 10 sec to resemble the one in this product. Of course, you'd probably spend more that 10 sec to fine adjust those vertices to smooth the mesh, but this was just a quick demo of what I mean and what I feel should be done....only in reverse. With that, I say goodbye and wish everyone a Merry Christmas.