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rosseloh

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Everything posted by rosseloh

  1. What jsnapp said, but in more detail: it's not mentioned in this thread as far as I'm aware. I don't know enough under the hood to know if it's a command or a dataref since I'm barely a scripter, let alone a developer, but I know you can trigger it by writing 1 to it (it will reset to zero next frame). I've done it in DRE, and with my FWL script (required some finagling, as in I had to use jjjLib1.setDataRef_f(tickle_cubemaps, 1.0) to actually trigger it vs. using the built in FWL dataref manipulation, so maybe that's what you're having an issue with). In normal simming, when you make a lighting change, X-Plane doesn't update the reflections for a couple of minutes, or when you force a change to the time-of-day. As such, your ambient lighting environment is actually incorrect, until that couple of minutes passes and the sim updates it, and suddenly your flight deck gets brighter/darker accordingly. It also affects screen/light source reflections on windows. As an example, take the CL650 before Toto implemented automatic triggering of this dataref whenever you change a brightness knob: you'd load in, turn on the plane, have really bright screens because the last flight was in the daytime and XP12 requires you to actually change brightness settings. Then you'd turn the knobs down, the screens would dim, but the windscreen would still show an ugly blue reflection from the PFD until the sim decided to update the reflections (usually a couple of minutes, as I said). "Tickling the cubemaps" forces a refresh on demand. I wasn't aware Supnik said this was an alright idea since I'm not in the dev circles (except the HotStart discord which is full of really smart people), but there you go, take it from the man himself.
  2. Speaking of night lighting, has any consideration been given to triggering "sim/private/controls/render/tickle_cubemaps" when a lighting setting is changed (such as the bright/dim switches, or brightness knobs)? I have a Lua script that lets me trigger it manually with a keybind, but it's super nice having the lighting update happen instantly when you twist a rheostat or flip a switch in the Challenger vs. having to press a button (or worse, wait 2+ minutes for the sim to do it automatically - Laminar PLEASE make this happen more often...).
  3. Version 1.1

    183 downloads

    Livery for N89 (very similar to N88, N90, etc), flown by the FAA on Flight Check missions to ensure procedures, airways, and more can be flown and relied on safely. Many thanks to a real Flight Check captain for providing direct color references. To my eye the registration looks best in Arial Bold. For copyright reasons, this font file is not included in the download - if you're running Windows, you should be able to grab it out of your C:\Windows\Fonts folder and copy it in to the livery folder. If not, there are several open alternatives to Arial that will probably look fine.
  4. View File FAA Flight Check N89 Livery for N89 (very similar to N88, N90, etc), flown by the FAA on Flight Check missions to ensure procedures, airways, and more can be flown and relied on safely. Many thanks to a real Flight Check captain for providing direct color references. To my eye the registration looks best in Arial Bold. For copyright reasons, this font file is not included in the download - if you're running Windows, you should be able to grab it out of your C:\Windows\Fonts folder and copy it in to the livery folder. If not, there are several open alternatives to Arial that will probably look fine. Submitter rosseloh Submitted 01/29/2022 Category Hot Start Challenger 650 Livery For https://www.x-aviation.com/catalog/product_info.php/take-command-hot-start-challenger-650-p-212  
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  5. Toto showed this off in a few of his development streams. It is very likely that it was due to the wind gusts. In reality, the solution to this is "tow the airplane somewhere where it's not getting buffeted by the wind (like behind a building or fence), or at least point it into the wind so it's not yawing".
  6. For the time being, check your X-Plane UI scaling setting. I learned that at 150% the tooltips do not show, but if you set it to 100% they'll come up fine.
  7. I had some nearly full tanks and was starting the takeoff roll; once I had hit a point where (I think, I didn't have the time to check the study panels) the fuel sloshed around due to Gs, I got an AUX TANK HEAVY caution that lasted until I lifted off or thereabouts and then went away. This in itself makes perfect sense to me, but the bit that I don't think is right comes from the 605 FCOM I've been reading through. In volume 2, page 03-10-26, it shows the list of allowed cautions when on the takeoff roll. AUX TANK HEAVY is not one of them. But, I've been wrong before!
  8. When the fueler asks how much you want in your tanks, if you accidentally/purposely click "Give me this many gallons/liters" without moving the slider (that is, the number set is still zero), he will go out and pump until the valves close, as if you had told him to fill the tanks. I tested until the mains and aux tanks were full, and stopped him when I was down to just the tail tank so as not to spend 15 more minutes waiting. Granted, this is better than a divide-by-zero crash, for sure - but I'd prefer if he asked me if I was sure I wanted zero gallons!
  9. With the scaling set to 150%, the tooltips didn't work. After switching to 100% and not reloading the plane, the tooltips worked but overflowed their backgrounds. On switching back to 150% this evening (meaning in the freshly-loaded sim rather than last night's session), the tooltips stop working again. And then switching back to 100% yet again, they appear to fit their boxes as expected.
  10. Update - the text is fitting in the boxes tonight, after a fresh reload of the sim. There have been no changes since last night apart from it being a fresh load.
  11. While running in 4K, in the Study popups, the tooltips don't work if the simulator UI is set to anything above 100% scaling. And, if you set the scaling to 100%, while they will appear, on my system the text runs past the edge of the background shading. This is on Windows with an Nvidia GPU and Intel CPU, if necessary.
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