Hi Goran,
Thanks a lot for answering. As you can imagine, I am not a developer myself, but I am just basing my questions in some posts from Ben Supnik (X-Plane). Some of them are from time ago, when DDS was initially introduced. Some interesting points are made in the following post.
https://developer.x-plane.com/2012/01/dds-revisited-in-x-plane-10/
"DDS is an image format that contains a compressed image. DDS files load faster (because the image is already compressed), look better (because the image is compressed using a slower, higher quality process before sim load) and let you pick the DXT algorithm choice. (In some cases, the choice between DXT3 or DXT5 matters!) ...
Compression is useful for more than just saving VRAM – because the amount of data needed to texture a given pixel is smaller (4 bits per pixel instead of 32) compressed textures can speed up framerate if the memory bus between the GPU and its own VRAM is congested."
I am pretty sure that you have the tools and knowledge for giving the best product, but I just was wondering if this would bring some benefit
Maybe just changing one file texture is not enough to appreciate the difference, but maybe if the whole texture set is converted... we could see some gain.
Thanks a lot for your time,
Dani