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Daniel Recio

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  1. It happened to me sometimes... but the thing in common is that I had a previous flight with another aircraft with custom autopilot. If TBM900 is used after a fresh XP11 restart.... never happened to me. Maybe worth trying.....
  2. Sorry, but I am not sure that we are talking about the same thing. This is not about the support for MFD charts that you mention in the previous entry. The question raised is about the current AIRAC not being updated. As @delta_Z commented in the fist entry, it is like the TBM AIRAC database is not updated. I am using the latest NAVIGRAPH 11.55+ format and it has been working great until this last one (in 2022). All other aircraft in XP11 using the same database (like default 737) are updated with the latest AIRAC. Best regards, Dani
  3. Thanks for the info. Any update from Navigraph? Any workaround meanwhile so we can have newer navdata in the TBM? Best regards, Dani
  4. Interesting. I will try it. Thanks
  5. Hi. Yes. I just realized that I am also having this problem. Last build of the tbm and 11.50 (vulkan) - using LiveTraffic
  6. I just tried it. I got icing effects on the windshield. Vulkan of course.... so the answer is yes
  7. First test flight with the new version and everything seems OK. ILS approach with latest Navigraph navdata whitout any problem. Also raining in LEMD and I could see the water drops in Vulkan. Thanks a lot for the update! Best regards, Dani
  8. Here my vote too for p-factor +1
  9. As far as i know, right now, the TBM900 expects the (11.40-) version of navigraph. Those are the ones that I am using. And the folder is the default Xplane one This is working great for me. BR/ Dani
  10. Just my two cents here. What Navigraph format are you using? I had your same problem at the very beginning of buying the TBM900. It was because I was using the 11.50+ data format. Just for a try, install the old Navigraph data format for Xplane. That fixed all for me.
  11. Thanks a lot for your effors and your time!!
  12. Hi Goran, Thanks a lot for answering. As you can imagine, I am not a developer myself, but I am just basing my questions in some posts from Ben Supnik (X-Plane). Some of them are from time ago, when DDS was initially introduced. Some interesting points are made in the following post. https://developer.x-plane.com/2012/01/dds-revisited-in-x-plane-10/ "DDS is an image format that contains a compressed image. DDS files load faster (because the image is already compressed), look better (because the image is compressed using a slower, higher quality process before sim load) and let you pick the DXT algorithm choice. (In some cases, the choice between DXT3 or DXT5 matters!) ... Compression is useful for more than just saving VRAM – because the amount of data needed to texture a given pixel is smaller (4 bits per pixel instead of 32) compressed textures can speed up framerate if the memory bus between the GPU and its own VRAM is congested." I am pretty sure that you have the tools and knowledge for giving the best product, but I just was wondering if this would bring some benefit Maybe just changing one file texture is not enough to appreciate the difference, but maybe if the whole texture set is converted... we could see some gain. Thanks a lot for your time, Dani
  13. Hi all, We all know that the realisms and quality of this TBM900 is out of the scale when compared with most of the aircraft created for X-Plane. Unfortunately, we all know that it can become a bit heavy on requirements too. I was checking yesterday the VRAM profiler in X-Plane while flying and I suddenly realized the HUGE footprint that our "bird" requieres in VR. I was using my Rift S (1.5 SS), and the TBM was taking almos 1.5Gb of VRAM!. This is quite a lot, even for my RTX2080 with 8Gb VRAM. I compared the numbers with a very heavy FlightFactor A320, and this "small" TBM is taking more than double the VRAM. When checking that in detail, I think that this is something that could be easily solved before the next release (in beta now). All the textures are still in PNG format instead of the modern DDS (DirectDraw Surface). There are lots of forum entries in X-Plane developer forums and they already have a tool for converting the textures to the right format. https://developer.x-plane.com/docs/scenery/ddstool-manual/ Some more details about DDS textures here: https://sites.google.com/view/xpdc/general/texture DDS textures are optimized and faster to load, they also take a smaller footprint in VRAM, so it is a clear win. Could you please take this into consideration for the next release? Thanks in advance, Dani
  14. I am afraid that this is not visible in VR with the headset on. I really prefer not to remove it . Thanks anyway
  15. Hi again, I was playing around with one of my other plugins installed in X-Plane, called "LiveTraffic", when I realized that the developer, somehow, created some commands for accessing some functions/panels, very similar to the "payload manager" we use for ours TBM900. And apparently, there is an special keyboard assignment for "Plugin Provided". Please check the attached picture. Source information is here: https://twinfan.gitbook.io/livetraffic/v/v1.50/using-lt/menu-items/configuring-commands So from my side, this would be more of a kindly feature request for the future. Maybe it is easy to code from developers side and it will make very happy most of your VR users Best Regards, Dani
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