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Hampster

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Everything posted by Hampster

  1. Dimitri, stop disliking/disagreeing everything... Nothing here is worth hating on. ^Nice shots BTW
  2. Thanks Radial, Despite the picture below, I am actually getting close to finding the sweet spot with this model... I have also figured out how to tack the sailing dude from one side of the boat to the other. I will send in some pictures when I have made the breakthrough! ^ Spinning out of control like a boat should (?)
  3. The Captain should win an Irony Prize for being post #787 in this thread...
  4. Slightly creepy? Or is it just me....
  5. Thanks for your advice, I will have a look at the weapon idea, stable 'flight' is the goal so once I have cracked that all should be OK... Is there any chance I could get my hands on that plugin? Moths foil using a 'wand' which skims along the surface of the water, and this the height off the water relates mechanically to the lift coming off the T foil... If the altitude relates to the forward position of a body of mass, the principle would be exactly the same. I do not know how to work with plugins though, that may be a bit of a problem it I can't grasp variables / codes in the immediate language. The other option is to convert the file to a .obj and program it to rise with airspeed via a dataref.. Re being cool, yes they are very cool. I was at a regatta the other month, and he guys just pick the boats up on their shoulders and carry them down to the shore. In regards to the sailing sphere, NZ is a very active place in sailing small dinghies which weigh less than 60kg, I for one sail a Farr 3.7 (www.3-7class.org.nz) which is a New Zealand design non-foiling version of a moth. It's a very fun boat to sail! Allright, onto work... Ham
  6. ...If only my computer was fast enough to support those features, it would be really cool to see some modifications to the water dynamics though! (No more cheating with invisible objects)
  7. Thanks Gjalp, now onwards with the 'aircraft development'.. Update (for those who are reading) New paint! View from skipper's perspective: Problem: I have been hacking at this for days but still don't have any results. As the hull only weighs 20 Kg, it is very hard to stop this boat taking off. X-Plane's lateral water resistance is 0 so I have to use a jet to power this boat, but this unbalances the forces involved with making this boat work. I use hidden objects on the T foils to add extra lift when the boat is moving, but it hops and crashes and I can never find sustained foiling. (Or at least a rise in foiling as you increase speed) If this works I'll make an AC72, but I need help with cracking the hydro-foiling issue. The .acf file is attached for those who want to jump in and see what they can do... Thanks, Ham
  8. The International Moth class of sailing dinghy is one of the most awesome boats you can get into as a sailor, and as I am on a roll with making cool sailboats for X-Plane (like my Sailrocket in the DM), I thought I'd start making my own Moth in X-P to see if the physics can be replicated. I'll let this explain why Moths are so cool: http://youtu.be/1SN1gSkqvy0 And so far I am up to this point in V9.7: I hope to keep this project going for you all to enjoy in the end. Hampster
  9. More than just 3 wishes... X-Plane can't be that bad can it?
  10. "Glider over Mount Cook" Sunset glider flight in the default Ask-21, edited skycolour pack, XP9. A great NZ scene. Not bad for some 'vintage' X-P9 photography!
  11. X-plane and sailing are two different things which I seem to get mixed up a lot... Yes. It's just the airfoil CFDs are too good to not be able to try making a foiling catamaran... You have to admit it! Please Laminar!
  12. I just want water that doesn't have the resistance of air. That would be great.
  13. File Name: Vestas Sailrocket File Submitter: Hampster File Submitted: 15 Mar 2014 File Category: Experimental X-Plane Version(s): X-Plane 9 & 10 Vestas Sailrocket for X-Plane. This is a model of the record breaking Vestas Sailrocket. It can only sail on one tack, but uses basic physics to achieve great speeds. Vestas Sailrocket currently holds: Fastest 500m speed average record: 65.45 Kts, 121 kmph, 75.2 mph Fastest nautical mile speed average record: 55.32 Kts, 102.45 kmph (This boat is faster than Hydroptere) I have tried to re-enact Sailrocket for X-Plane as a basic simulation. Although the wind angle is not accurate in the simulator, you can still expect similar handling and lift effects that happens on the real thing. In the real world, the pressures coming off the hydrofoil and the wing sail equal out to create a balanced forward movement. As the speed increases the wing beam on the boat lifts the sail section to flight and the boat is half skimming, half hydro-foiling at about 2.5 times the speed of the wind. The apparent wind speed swings forward so the boat is sailing almost directly into the wind. The offset of the fuselage is designed to point exactly into the apparent wind angle in order to decrease drag. In X-Plane, there is no balanced force coming off the hydrofoil because water resistance underwater is not calculated. That is why you need the wind at the aft quarter of the boat, to blow it along without it slipping to leeward. The model works, but it can only to two thirds of the speed of the wind. SETUP: Make sure that the wind direction is in the aft quarter of the boat. If you set the wind angle too far forwards the wing sail will stall and you will never get out of irons. It will take a bit of trial and error to get the thing at the right angle, and you can do this by flicking in and out of weather setup menu to adjust wind speed and direction. Once you get it right the boat should just take off and normalize its heading. I have tested this model in up to 200 Kts of wind speed! (got it cruising along at about 170kts) You will find when you increase the wind speed the wing sail will flip upwards and the boat will fly at a 45 degree angle. Lover the wing flap and this will make the boat level out. I don't expect everybody to get this boat going, but if you do, I hope you have fun! (I'm thinking of doing a trans-atlantic sail soon) ---- I hope you enjoy sailing X-Plane's fastest boat! And if you like it, rate it! Click here to download this file
  14. 47 downloads

    Vestas Sailrocket for X-Plane. This is a model of the record breaking Vestas Sailrocket. It can only sail on one tack, but uses basic physics to achieve great speeds. Vestas Sailrocket currently holds: Fastest 500m speed average record: 65.45 Kts, 121 kmph, 75.2 mph Fastest nautical mile speed average record: 55.32 Kts, 102.45 kmph (This boat is faster than Hydroptere) I have tried to re-enact Sailrocket for X-Plane as a basic simulation. Although the wind angle is not accurate in the simulator, you can still expect similar handling and lift effects that happens on the real thing. In the real world, the pressures coming off the hydrofoil and the wing sail equal out to create a balanced forward movement. As the speed increases the wing beam on the boat lifts the sail section to flight and the boat is half skimming, half hydro-foiling at about 2.5 times the speed of the wind. The apparent wind speed swings forward so the boat is sailing almost directly into the wind. The offset of the fuselage is designed to point exactly into the apparent wind angle in order to decrease drag. In X-Plane, there is no balanced force coming off the hydrofoil because water resistance underwater is not calculated. That is why you need the wind at the aft quarter of the boat, to blow it along without it slipping to leeward. The model works, but it can only to two thirds of the speed of the wind. SETUP: Make sure that the wind direction is in the aft quarter of the boat. If you set the wind angle too far forwards the wing sail will stall and you will never get out of irons. It will take a bit of trial and error to get the thing at the right angle, and you can do this by flicking in and out of weather setup menu to adjust wind speed and direction. Once you get it right the boat should just take off and normalize its heading. I have tested this model in up to 200 Kts of wind speed! (got it cruising along at about 170kts) You will find when you increase the wind speed the wing sail will flip upwards and the boat will fly at a 45 degree angle. Lover the wing flap and this will make the boat level out. I don't expect everybody to get this boat going, but if you do, I hope you have fun! (I'm thinking of doing a trans-atlantic sail soon) ---- I hope you enjoy sailing X-Plane's fastest boat! And if you like it, rate it!
  15. Nice speedy download, Can't wait to fly!
  16. Well what would you know! (An embarrassed look as I bash my face against the keyboard) Thanks.
  17. How do you install this? Excuse my clueless scenery knowledge... Thanks! Ham
  18. It's good that you haven't left us V9ers behind! I got a spot in line for the download party...
  19. File Name: 316 SpaceShipOne - Feathering Beta File Submitter: Hampster File Submitted: 02 May 2013 File Category: Experimental X-Plane Version(s): X-Plane 9 & 10 316 SpaceShipOne - Feathering Beta For X-Plane 9 and 10 The Story: In the middle of the Mojave desert, Burt Rutan and his team at scaled composites wheeled out the model 316 SpaceShipOne from its hangar to begin a day that would go down in history. Later that day, September the 29th 2004, WhiteKnight climbed to 53,000 FT with SpaceShipOne under its belly. Inside SpaceShipOne was pilot Mike Melvill, and on the ground below was mission control working to get the space craft up to its target altitude. Time came for the drop, so WhiteKnight released SS1. And after 10 seconds of silence SpaceShipOne fired its rocket to begin its voyage into space. It climbed to 102.9 km (above 300,000 ft) from the earth's surface, and Became the first privately funded spacecraft ever to cross the Karmen line. Days later pilot Brian Binnie flew SpaceShipOne up to 112 Km from the earth's surface, breaking Mike Melvill's record and sealing the future of space travel. The great sir Richard Branson is now creating the new Virgin Galactic space-line, using Burt Rutans experience to create a new pair of vehicles that shall be called 'WhiteKnightTwo (VSS Eve)' & 'SpaceShipTwo (VSS Enterprise)'.* Sir Richard Branson has now set up a new spaceport in New Mexico where you can take off and travel safely for a cheap fee of $ 200,000 USD. *WhiteKnight2 and SpaceShipTwo are for download on the org, made by Voidhwak9. about: FEATHERING BETA - I used inverted objects under a flap actuated dataref to make the iconic feathering system that made Burt Rutan's design so popuar. I then went on to invert the airfoils so I could get the proper drag characteristics, but this meant that I had to supplement the loss of lift with an extra invisible airfoil. The only way to land this version safely is to turn the thermal rate up to abnormal heights. This aircraft is open to the community to tweak with, there are many problems with flight and therefore this is a beta version. Included: • Stunning detailed features such as landing gear and flame • Fully customized cockpit • sounds - off the real solid rocket test audio (plus a more realistic wind sound) • User manual, cockpit manual, poster, and an easy 5 step manual for setting up the historic space flight... • ...and a whole lot more! This aircraft can be a bit twitchy in high speeds, this is caused by your frame rate not the flight model. Resources: For a detailed step by step look at the flight in 2004: http://joeschwartz.net/extras/SpaceShipOne/index.htm Scaled Composites: http://www.scaled.com/projects/tierone/ With thanks: Everybody below deserves my highest compliments. Alge2: Note that he has given me permission to re-create his SS1 model, but unfortunately his model had a bug so I couldn't proceed with improving his aircraft. I will mention him for his kindness in giving me the basis to make my own flight model, and his achievements in X-Plane space flight should be acknowledged. ________________ Enjoy flying the highly acclaimed space flight phenomenon, and if you like it, rate it! -Hampster Click here to download this file
  20. Version 2.0

    145 downloads

    316 SpaceShipOne - Feathering Beta For X-Plane 9 and 10 The Story: In the middle of the Mojave desert, Burt Rutan and his team at scaled composites wheeled out the model 316 SpaceShipOne from its hangar to begin a day that would go down in history. Later that day, September the 29th 2004, WhiteKnight climbed to 53,000 FT with SpaceShipOne under its belly. Inside SpaceShipOne was pilot Mike Melvill, and on the ground below was mission control working to get the space craft up to its target altitude. Time came for the drop, so WhiteKnight released SS1. And after 10 seconds of silence SpaceShipOne fired its rocket to begin its voyage into space. It climbed to 102.9 km (above 300,000 ft) from the earth's surface, and Became the first privately funded spacecraft ever to cross the Karmen line. Days later pilot Brian Binnie flew SpaceShipOne up to 112 Km from the earth's surface, breaking Mike Melvill's record and sealing the future of space travel. The great sir Richard Branson is now creating the new Virgin Galactic space-line, using Burt Rutans experience to create a new pair of vehicles that shall be called 'WhiteKnightTwo (VSS Eve)' & 'SpaceShipTwo (VSS Enterprise)'.* Sir Richard Branson has now set up a new spaceport in New Mexico where you can take off and travel safely for a cheap fee of $ 200,000 USD. *WhiteKnight2 and SpaceShipTwo are for download on the org, made by Voidhwak9. about: FEATHERING BETA - I used inverted objects under a flap actuated dataref to make the iconic feathering system that made Burt Rutan's design so popuar. I then went on to invert the airfoils so I could get the proper drag characteristics, but this meant that I had to supplement the loss of lift with an extra invisible airfoil. The only way to land this version safely is to turn the thermal rate up to abnormal heights. This aircraft is open to the community to tweak with, there are many problems with flight and therefore this is a beta version. Included: • Stunning detailed features such as landing gear and flame • Fully customized cockpit • sounds - off the real solid rocket test audio (plus a more realistic wind sound) • User manual, cockpit manual, poster, and an easy 5 step manual for setting up the historic space flight... • ...and a whole lot more! This aircraft can be a bit twitchy in high speeds, this is caused by your frame rate not the flight model. Resources: For a detailed step by step look at the flight in 2004: http://joeschwartz.net/extras/SpaceShipOne/index.htm Scaled Composites: http://www.scaled.com/projects/tierone/ With thanks: Everybody below deserves my highest compliments. Alge2: Note that he has given me permission to re-create his SS1 model, but unfortunately his model had a bug so I couldn't proceed with improving his aircraft. I will mention him for his kindness in giving me the basis to make my own flight model, and his achievements in X-Plane space flight should be acknowledged. ________________ Enjoy flying the highly acclaimed space flight phenomenon, and if you like it, rate it! -Hampster
  21. File Name: 316 SpaceShipOne File Submitter: Hampster File Submitted: 02 May 2013 File Category: Experimental X-Plane Version(s): X-Plane 9 & 10 316 SpaceShipOne For X-Plane 9 and 10 The Story: In the middle of the Mojave desert, Burt Rutan and his team at scaled composites wheeled out the model 316 SpaceShipOne from its hangar to begin a day that would go down in history. Later that day, September the 29th 2004, WhiteKnight climbed to 53,000 FT with SpaceShipOne under its belly. Inside SpaceShipOne was pilot Mike Melvill, and on the ground below was mission control working to get the space craft up to its target altitude. Time came for the drop, so WhiteKnight released SS1. And after 10 seconds of silence SpaceShipOne fired its rocket to begin its voyage into space. It climbed to 102.9 km (above 300,000 ft) from the earth's surface, and Became the first privately funded spacecraft ever to cross the Karmen line. Days later pilot Brian Binnie flew SpaceShipOne up to 112 Km from the earth's surface, breaking Mike Melvill's record and sealing the future of space travel. The great sir Richard Branson is now creating the new Virgin Galactic space-line, using Burt Rutans experience to create a new pair of vehicles that shall be called 'WhiteKnightTwo (VSS Eve)' & 'SpaceShipTwo (VSS Enterprise)'.* Sir Richard Branson has now set up a new spaceport in New Mexico where you can take off and travel safely for a cheap fee of $ 200,000 USD. *WhiteKnight2 and SpaceShipTwo are for download on the org, made by Voidhwak9. about: This is part 2 of my X-Prize duo for X-Plane 9 and 10. SpaceShipOne, for any aviation enthusiast, is probably more notable than any other space craft venture in the history of flight; and it is my pleasure to be able to bring a life size, and detailed model to the wonderful X-Plane community! The previous versions of this aircraft (created by other members) were always too small, only big enough to fit one person, so this is an improvement. It now fits WhiteKnight and many other drop mother ships, more realistically. Just my luck too, as I have managed to release this historic bird with the version 2 release of WhiteKnight! Things in this aircraft package include: • Stunning detailed features such as landing gear and flame • Fully customized cockpit • sounds - off the real solid rocket test audio (plus a more realistic wind sound) • User manual, cockpit manual, poster, and an easy 5 step manual for setting up the historic space flight... • ...and a whole lot more! This aircraft can be a bit twitchy in high speeds, this is caused by your frame rate not the flight model. Resources: For a detailed step by step look at the flight in 2004: http://joeschwartz.net/extras/SpaceShipOne/index.htm Scaled Composites: http://www.scaled.com/projects/tierone/ With thanks: Everybody below deserves my highest compliments. Alge2: Note that he has given me permission to re-create his SS1 model, but unfortunately his model had a bug so I couldn't proceed with improving his aircraft. I will mention him for his kindness in giving me the basis to make my own flight model, and his achievements in X-Plane space flight should be acknowledged. Ultimate Flier: For doing model testing and commenting on performance in X-Plane 9 and 10, thanks UF! ________________ Enjoy flying the highly acclaimed space flight phenomenon, and if you like it, rate it! -Hampster Click here to download this file
  22. Version 1.0

    4,325 downloads

    316 SpaceShipOne For X-Plane 9 and 10 The Story: In the middle of the Mojave desert, Burt Rutan and his team at scaled composites wheeled out the model 316 SpaceShipOne from its hangar to begin a day that would go down in history. Later that day, September the 29th 2004, WhiteKnight climbed to 53,000 FT with SpaceShipOne under its belly. Inside SpaceShipOne was pilot Mike Melvill, and on the ground below was mission control working to get the space craft up to its target altitude. Time came for the drop, so WhiteKnight released SS1. And after 10 seconds of silence SpaceShipOne fired its rocket to begin its voyage into space. It climbed to 102.9 km (above 300,000 ft) from the earth's surface, and Became the first privately funded spacecraft ever to cross the Karmen line. Days later pilot Brian Binnie flew SpaceShipOne up to 112 Km from the earth's surface, breaking Mike Melvill's record and sealing the future of space travel. The great sir Richard Branson is now creating the new Virgin Galactic space-line, using Burt Rutans experience to create a new pair of vehicles that shall be called 'WhiteKnightTwo (VSS Eve)' & 'SpaceShipTwo (VSS Enterprise)'.* Sir Richard Branson has now set up a new spaceport in New Mexico where you can take off and travel safely for a cheap fee of $ 200,000 USD. *WhiteKnight2 and SpaceShipTwo are for download on the org, made by Voidhwak9. about: This is part 2 of my X-Prize duo for X-Plane 9 and 10. SpaceShipOne, for any aviation enthusiast, is probably more notable than any other space craft venture in the history of flight; and it is my pleasure to be able to bring a life size, and detailed model to the wonderful X-Plane community! The previous versions of this aircraft (created by other members) were always too small, only big enough to fit one person, so this is an improvement. It now fits WhiteKnight and many other drop mother ships, more realistically. Just my luck too, as I have managed to release this historic bird with the version 2 release of WhiteKnight! Things in this aircraft package include: • Stunning detailed features such as landing gear and flame • Fully customized cockpit • sounds - off the real solid rocket test audio (plus a more realistic wind sound) • User manual, cockpit manual, poster, and an easy 5 step manual for setting up the historic space flight... • ...and a whole lot more! This aircraft can be a bit twitchy in high speeds, this is caused by your frame rate not the flight model. Resources: For a detailed step by step look at the flight in 2004: http://joeschwartz.net/extras/SpaceShipOne/index.htm Scaled Composites: http://www.scaled.com/projects/tierone/ With thanks: Everybody below deserves my highest compliments. Alge2: Note that he has given me permission to re-create his SS1 model, but unfortunately his model had a bug so I couldn't proceed with improving his aircraft. I will mention him for his kindness in giving me the basis to make my own flight model, and his achievements in X-Plane space flight should be acknowledged. Ultimate Flier: For doing model testing and commenting on performance in X-Plane 9 and 10, thanks UF! ________________ Enjoy flying the highly acclaimed space flight phenomenon, and if you like it, rate it! -Hampster
  23. File Name: M-53 - Soviet SST File Submitter: Hampster File Submitted: 02 May 2013 File Category: Experimental X-Plane Version(s): X-Plane 9 & 10 M-53 PROTOTYPE <iframe width="640" height="360" src="http://www.youtube.com/embed/p0qjp8CKmx0" frameborder="0" allowfullscreen></iframe> ^This is a video of V1 M-53, with primitive flame, textures and landing gear^ The highly acclaimed SST is back with another update! (and now compatible with XPX!) This plane was a Vladimir Mayasischev design (1950s) and only existed on pen and paper. Unfortunatley, it never made it further along the line, due resources not being strong enough.This is definitely the best plane I've done; and I've put alot more work into it than all of my other planes. This awesome plane includes.... High Res textures - Improved LIT textures Almost fully customised cockpit Hi Res outer cockpit window - no pixel visible even at a low texture render in X-plane! Custom sounds Five liveries (Modern and old Aeroflot, White, Silver, and 'Experimental') And in the cockpit, there is a constantly updating log showing leading edge temp, clock, and fuel. IN THE LATEST UPDATE: The 'Custom flame' is now reverted to norm due to realism, the landing gear problem encountered earlier is now fixed (with three gear dollys and set up based on a later interpretation of the design)... And a whole lotta new! (see the screenshot for more) A huge thanks to bargbill, for his fabulous job at making the bird land slower than concorde! He is a great freind and a useful companion when I'm stuck with things, we should all give him a great pat on the back! Also I should thank FTLDave for giving me the drawings in the first place, and introducing me to this beautiful bird. And to alshe, the master of planemaker, for his sounds. (note that the engine souds are different though) some more info....... http://www.testpilot...ev/m/53/m53.htm http://www.aviation.ru/Mya/#50 Sit back and relax, enjoy your flight... If you like it, rate it! -Hampster Click here to download this file
  24. 140 downloads

    M-53 PROTOTYPE <iframe width="640" height="360" src="http://www.youtube.com/embed/p0qjp8CKmx0" frameborder="0" allowfullscreen></iframe> ^This is a video of V1 M-53, with primitive flame, textures and landing gear^ The highly acclaimed SST is back with another update! (and now compatible with XPX!) This plane was a Vladimir Mayasischev design (1950s) and only existed on pen and paper. Unfortunatley, it never made it further along the line, due resources not being strong enough.This is definitely the best plane I've done; and I've put alot more work into it than all of my other planes. This awesome plane includes.... High Res textures - Improved LIT textures Almost fully customised cockpit Hi Res outer cockpit window - no pixel visible even at a low texture render in X-plane! Custom sounds Five liveries (Modern and old Aeroflot, White, Silver, and 'Experimental') And in the cockpit, there is a constantly updating log showing leading edge temp, clock, and fuel. IN THE LATEST UPDATE: The 'Custom flame' is now reverted to norm due to realism, the landing gear problem encountered earlier is now fixed (with three gear dollys and set up based on a later interpretation of the design)... And a whole lotta new! (see the screenshot for more) A huge thanks to bargbill, for his fabulous job at making the bird land slower than concorde! He is a great freind and a useful companion when I'm stuck with things, we should all give him a great pat on the back! Also I should thank FTLDave for giving me the drawings in the first place, and introducing me to this beautiful bird. And to alshe, the master of planemaker, for his sounds. (note that the engine souds are different though) some more info....... http://www.testpilot...ev/m/53/m53.htm http://www.aviation.ru/Mya/#50 Sit back and relax, enjoy your flight... If you like it, rate it! -Hampster
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