As stated 1. Load WED 2. Import the KSEA Demo into WED (the apt.dat portion) 3. Study how it's done with the ATC Layout/Routing 4. Quit WED then 4. Load WED 5. Open the EGLL project 6. Import the EGLL apt.dat 7. Fix it (define parallel runway operations by setting rules and taxi splines) 8. Export Scenery Pack. That is how you do it (the mechanics of it). - CK.
Redefine the APT.DAT and include the Taxi Routing using WED 1.2 No (comprehensive) Documentaion exists. You'll have to reverse-engineer how KSEA works. - CK.
Thankyou for your interest in the project. We will be announcing our decision shortly. We are currently in the process of determining feasibility of the candidate airport. - CK.
I want to cars that you drive in a motocross with dust, and you can drive ships and even a bus which you can also motorcross then you can fly your bus into a car and over the ship; oh and it should have a spreadsheet inside it so you could calculate how high your bus needs to jump int he motocross to get over the cars and the ship so it hits the bus but not the car when the ship jumps over the bus when you then walk around outside the motocross and the AI does cars jumping for you in the motorcross so you can watch the bus jumping over the cars on a ship and it should all be free
Draw a Taxiway line - (using the line drawing tool), and select the "Solid White (roadway)" line style. Draw it segment by segment around your POL, then using the Vertex tool, drag the points on the line so that they "snap" to the .POL polygon's verticies. Its what I do for a white edge line. Works perfect. - CK.
Here's the Updater/Installer. Once you have the Demo installed, you can use this to keep it up to date/repair/upgrade to the latest beta/etc. http://www.x-plane.com/downloads/x-plane_10_installer-updater/ - CK.
Good Luck Simon! Some WIP shots would be interesting - you know.. one of those Time Lapse "Benny Hill Theme" videos of you putting the system together would be hilarious. =) > http://footage.shutterstock.com/clip-18426-stock-footage-benny-hill-style-chase.html - CK.
Updated to 1.2 This update is focused on the International Terminal New: Support for Marginals' AUTOGATE DGS system at the Intl Terminal (most gates). Autogate works now in 10.10b6 as Ben fixed whatever was broken in 10.0/1/2/3/4/5/10b1-b5 which stopped it from working. Fixes/Eye-Candy/For Chip&Simon&FT56: Added clutter/visual chaos to the International Terminal Ramps Each object/vehicle/etc.. is precisely where it was on the orthophoto Reflects the actual positions of real-world trucks/dollies/baggage, etc on the day the photo was taken Added overhead HDR lighting to the Intl Parking Areas Added Parking gates/entrance/exit areas to Intl Parking Areas Added Front entrance facade to Intl Terminal w/doors/class/etc. Other changes: Replaced Dome Radar with rotating Doppler terminal radar (Looks nice animated!) Extended Forest Exclusion Zone on RWY07 approach Added zoned-off area south of Domestic terminal 2; to reflect the current domestic terminal expansion construction. Added RWY AHEAD Marking at East Apron at taxiway G / Hold Short 25.
I believe the general (now written above) rule is that the content creators / authors are the ones obligated to upload their works (or a groups work on the groups behalf); and would be considered a social faux pas to have someone else un-connected with the project/file/creation do it without permission. - CK. Oops, I believe thats exactly what Cameron just said. nvm. =)
Yes, just .ZIP up the directory from your /Custom Scenery/ and upload it here. It will work cross-platform. There's nothing win/lin/mac specific per se in scenery files. To Zip it up, find the directory, right click, select 'compress' (or acrhive? something like that - sorry not a Win7 user...) - CK.
Shift Left, Shift Right, Shift >, Shift <, Shift Q, Shift E, Shift R, shift F (L, R, Fwd, Back, Rotate L, Rotate R, Rotate Up, Rotate Down) Use them all the time. - CK.