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Everything posted by ilias.tselios
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Actually you don't need to use, at all, any armatures/bones, etc. That was a must, back in blender 2.49- days! Logically, you can do everything if you use just empties. Sent from my GT-P3110 using Tapatalk
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Exporting animation in blender with 2.5x/2.6x/2.7x is notorious problematic. Here is a workflow that seems is working correct: Note that inclination angle (should be relative to X axis, logical)...for example 15 deg. Select the object you want to animate, and set cursor to selected. Add an empty and parent the object to the empty. No need for armatures/bones. Animate the object as is without the inclination. When finished. Rotate the empty to the inclination value and export.
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On a very slow pace. We are working on it couple days per week. Soon we will have some more to show Sent from my GT-P3110 using Tapatalk
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You just got me, almost before I press the "Post" button! And thanks for the confirmation of the...below! frankbyte, first of all thanks for purchasing Manchester Airport. We really like to hear more critique than blessing! Critique points to our weak points, so we can improve them and become better. About performance. We had no doubt from day 1 of development, that our biggest challenge will be performance. We were targeting to put out the highest quality possible, the same time keeping fps at a logical point that will not require users to reduce their settings. Aerosoft put as one of the standards, that Manchester will deliver at least the same performance with Heathrow. If we were not able to achieved that standard, Manchester will never be published. To any one who have worked with Aerosoft will know that they are very serious about their standards. Recently, EBBR for FSX (and probably EGCC too, same developer) were canceled by Aerosoft because developer did not met their standards ( http://forum.aerosoft.com/index.php?/topic/71084-brussels-international-preview/&do=findComment&comment=695493). We've run extensive testing with Aerosoft's beta testers and make of those changes so EGCC have (specially during night) the same at least performance with EGLL. This have been confirmed as true and Aerosoft gave the go for release. I would to have more data from you, so I can look to what might cause this phenomenon. Please post (or PM them to me): Your PC full specs.Your setup (ie. single or multiple monitors).X-Plane and OS versions.A screenshot with the rendering settings.A screenshot with the low fps you get. I'm interesting in the whole "fps box".The log.txt file, after running at those fps you mentioned.Regards
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Aerosoft has released update version of our Manchester Airport, which resolves the bugs found after the release. Fixes are: - Fixes a float object outside the airport. - Hovering antenna at the back of the tower - Fixed tower view. - A flying box fixed - Several flickering solved - Fixed crashes with other freeware scenery in the DSF. If you have purchased your copy from another vendor, the update will be available within the next couple days.
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- EGCC
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I wish that...too!
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None aircraft, just on the project on the title!
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PROJECT UPDATE: Hi to all! We were quite silent the previous months about our Chicago O' Hare project. The reason was, obviously, that we were pushing for the release of our Manchester Airport. Now, since that is out of the way, we are 100% involved with Chicago. Also, from the beginning of that project, we have one other member on board our team, and he was working mostly on 3D objects. We have almost already modeled a big portion of the terminal buildings, plus a few more other buildings. Still lays ahead a long road, and I will not announce any "release" date. Never! So, please do not ask for that! What I can promise are: We will push X-Plane's available technology even further.We will continue to add features in our project that are unique in X-Plane, like Manchester's hide/show static aircrafts. Advancements in Chicago will find they way back to our previous projects, Manchester and Mykonos.From now on, we will post images of our works-in-progress from inside the sim. Please be a bit patient, until we have something quite finished to show. And... one more thing! We will announce in a few weeks time, something very important for our team, but also for X-Plane, and it has to do with Chicago O' Hare Airport. I am very sorry that I cannot announce that in that moment. But... stay tuned! Regards
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Skymaxx Pro...glory!!!
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Thanks! Currently we are developing KORD: http://forums.x-pilot.com/topic/7727-icarus-dev-team-new-project-chicago-ohare-intl/
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- EGCC
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IMPORTANT - QUICK FIX SITUATION: Airports (addons) in the vicinity of Manchester Airport disappear. If the "EGCC Manchester Mesh" is removed, or put in lower priority in scenery_packs.ini file X-Plane crashes. FIX: 1. DO NOT REMOVE "EGCC Manchester Mesh" folder from Custom Scenery folder!!! 2. Open scenery_packs.ini file with a text editor and move "EGCC Manchester Mesh", below other airports in the area. 3. Download the file below and put it in the "EGCC Manchester Airport" folder, overwriting the old file. We are working on the release of a patch in the next days, to fix few more issues. Thanks for your patient and we are very sorry for any inconvenience! Library.txt
- 70 replies
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- EGCC
- Manchester
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In the next days will be available from all stores.
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I think you like a lot Mykonos, right?
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And...it is here! The page is up, and will be available for purchase in the next hours... http://en.shop.aerosoft.com/eshop.php?action=article_detail&s_supplier_aid=13596&s_design=DEFAULT&shopfilter_category=Flight%20Simulation&s_language=english
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1. No roads in WED. Probably in a future release. 2. Not something I tried...rendering setting might play a role? 3. No rotation. Add as many need it. Group them and lock them. Select 2 points and press Ctrl+E (or Cmd+E in Mac). X-Reloaded is definitely faster and yes UHD might play a role. Sure not. As a pilot I had to read a LOT of manuals. There were no way to operate an AH-64 with a manual!
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Yes WE'D has one on the left lower corner, which is zoomable and rotatable.
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Couple basic things. I'm running WED and X-Plane, together...most of the time. You export in WED (Ctrl+B, and then you go to X-Plane and reload the scenery (with Xreloaded plugin). OE saves directly to the DSF. When you load the scenery, reads it directly from DSF. WED saves to "earth.wed.xml". WED exports to DSF. WED loads from "earth.wed.xml". So, if you save/export in WED, then load in OE, save in OE, and then try to load it in WED... changes made in OE will disappear. But, you can load it in WED, by "importing DSF"... and ending up with a lot of duplicated stuff. Thanks WED... the new import is in it's own group... This mean that moving back and forth, WED -> OE, is possible, but highly NOT RECOMMENDED. WED uses more accurate (more decimals) placement from OE. So doing that thing couple of times and you'll end up with things shifted around. Use WED...only! Learn one tool the better you can. I think that's the meaning of Ben Russell's reply!
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I have OE, almost never use it. It is a good app, but for simple sceneries. WED it is almost perfect (.lin preview?) and it is made for serious work. Features like grouping staff, where you can group "things" and then lock them or hide them with a click, or by place exactly at the same coords multiple "things", or select multiple "things" and manipulate them together, are priceless.
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We spend, last few day on the performance (frame rates) of our airport. This is not trivial, since there are thousands of objects in a small area. Our goal was to not sacrifice any of the quality we have achieved, but on the other hand it should enjoyable to use. We tried to minimise the trade offs between quality and performance, and I'm happy to announce that we did it! By testing against the most complex aircrafts, we managed it so it is very smooth day and night! I will not give any numbers, because it is dependant on hardware, add ons used, and rendering settings. My feeling is that you will not need to turn down you usual settings to enjoy the airport. *Note: My "development" copy is not fully optimised, since we still working on a couple of things. Probably, there is a room for a couple more fps!
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Also in our team's official forums, hosted by AVSIM... http://forum.avsim.net/topic/457287-manchester-airport-egcc-uk-for-x-plane/?p=3244897
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We' are running the final beta tests, so please visit our Facebook page to see some more previews: https://www.facebook.com/groups/515223201891043/ Enjoy!
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Thanks!