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airfighter

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airfighter last won the day on March 18

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About airfighter

  • Birthday 09/12/1971

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    Developing for X-Plane (...is that really an interest ???)

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  1. Without describing with details what your issue is, how we can point to the solution? There are a ton of customers that happily fly our DC3 daily, without such issue. So the case that "something is wrong with the aircraft", does not hold water. Specially for the engines start, there is a dedicated section in our online manual, you can find it here: https://airfightergr.github.io/les_dc3_docs/docs/common/engines_start/ If that does not solve your issue, please describe with details what's wrong, according to the support guidelines: https://forums.x-pilot.com/forums/topic/27109-douglas-dc-3-v2-support-guidelines/.
  2. I'm seeing a .DS_Store in the livery list. If such folder exists (might be hidden), remove it. Also check the liveries_index.les file if has any record with that name. I should add an exception for that.
  3. https://github.com/mSparks43/XTLua
  4. Due to customizations needed to make systems work properly as in the real aircraft, some custom commands and datarefs are used... widely! It is recommended to create a separate controller profile for DC3, since you need to assign some custom commands. For example, for the tail lock you will find it here: https://airfightergr.github.io/les_dc3_docs/commands/#tail-wheel-lock. For pitch trim you need to assign not the "default", which refers the elecrtical trim, but the mechanical: sim/flight_controls/pitch_trim_up_mech Pitch trim up - Mechanical, not servo. sim/flight_controls/pitch_trim_down_mech Pitch trim down - Mechanical, not servo. Mixture levers' pads are designed to be operated in the 3D cockpit only. Mixture up/down commands circumvent the need to operate, so you don't need to be assigned.
  5. The "dark cockpits" issue, is a known Laminar's bug which will be fixed some time in the (near?) future. Some aircraft with small windows and dark textures suffer from that the most, like the DC3. I have created a FlyWithLua script, that hacks X-Plane to fight this, as a short-term solution. I'm attaching it here to give it a try. To install it, drop it into X-Plane12/Resources/plugins/FlyWithLua/Scripts folder. I'm waiting to get 12.1.0 in my hands to see what might will be changed, and see if I can include a more permanent solution into 2.0.4 update. bright_cockpit.lua
  6. Almost everything is ready, but I have a crashing bug(?) on windows that I'm investigating. As soon as I'll fix this, will be released.
  7. I'll try to find some time, to try the minimum to make her working in XP12, but no promises about when.
  8. If has Gizmo, I assume it is X-Avaition product. To amend functionality, where is possible, I will only go with c/c++/rust solution. Not because any issues using Gizmo/SASL/FWL in one acf, but because of performance. Having too many interpreters running at the same time, won't be nice.
  9. I don't know if someone here can help you. Better ask over FF official forums.
  10. As @Pilspointed out, get the right file and either contact X-Plane support (https://www.x-plane.com/support/), or file a bug report (https://www.x-plane.com/x-plane-bug-report-form/). Also make sure that you have installed the latest drivers for your graphics card.
  11. Every time X-Plane starts, creates a Log.txt file inside X-Plane's folder. Next time if hangs, please post your Log.txt file here, to see if gives any clue.
  12. You should probably contact Laminar's support: https://www.x-plane.com/support/
  13. Actually yes. Was on the back foot to release DC3, but now is getting ready. I'm implementing new UI, and as soon is ready, will go for release.
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