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Everything posted by Goran_M
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Anything new? A big fat YES! Any new info I can share with you? Not quite yet. Well, nothing I haven't already posted. We don't really want to post anything until we are 100% certain of it. When the time comes, Cameron will make an official post. But I will say, start reading up on Saab operations.
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Never occurred to me to make one of those. I grew up on that show. Every weekday at 6am, then they moved to Saturday mornings at 6am. Channel 9 repeated the whole series several times over. Definitely one of my fave shows growing up! Time to model that thing.
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If ever a plane breaks with an update, Ben Supnik and Austin Meyer always want people to let them know. Send them a log and they will fix it asap.
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Best to contact Cameron for things like this.
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I'm all for it, even without the competition side of it. How about a new thread that shows ONLY photoshop enhanced screenshots? Might be some nice desktop wallpaper in there.
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Don't tempt me! Theo has already called me a name I don't wish to repeat in an open forum after he saw those engines.
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Fair question. A few people have asked me that. We have a few ideas we plan to use that I don't really want to elaborate on at the moment that involves the extra objects. Also It's always better and easier (imho) to make MORE than you need and then cut back if it's not needed rather than make less now and then add more later.
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Few more of the panel and center console. These were done quite a while ago.
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Cheers, guys. Appreciated. Theo's going to have fun.
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The initial aircraft we will put up is the the Rolls Royce Engine variant. We will make available the PW and GE variants AFTER we release the RR version. Seeing as there is quite a lot of work involved with the programming for each variant, these will be payware upgrades. During the week is DC-3/Saab and "other" related work duties. Weekends are Boeing work. A nearly completed Rolls Royce RB211 Engine...
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Just as I thought. Your CG is off. Your default (center) figure should be less than your forward figure and greater than your aft figure. Set your center figure (6.000) to zero and the aft figure to -5.000. Leave the forward figure at 5.000. Then adjust as necessary but don't adjust the default figure (the one you changed to zero). This is just to start you off and stop the aircraft flipping. You can fine tune later.
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I'll try to find some time to go to the chat section in the forums and I might be able to help out a LITTLE bit with the animations. No promises though. I'm in the middle of a development maze right now but I'll PM you with a time and date if it's at all possible for me to do so. With regards to the CoG, in Planemaker, press the SPACEBAR to go into wireframe view and look for a very dark dot (there will be a few) but the CoG dot is usually (depending on how you made the flight model) in the center of the aircraft or at the tip of the nose. That's your aircraft center and the middle figure in the CoG section of the weight and balance represents that dot. The other figures will move the aircraft either back and forth or up and down. There are no dots to represent those figures. I honestly cannot think of anything else that will be causing the aircraft to flip like that. Yes, the Saab will be sold at XA...VERY soon.
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Hi J and welcome to the freeware world. You might be hard pressed to find someone to spend time with you to help you with your animations. I mentioned in an earlier post somewhere that although Dan's tutorials are valuable, they are a very small stepping stone into the world of aircraft development. There is a LOT that has not been covered. This is by no means meant to discourage you from creating add ons, but it simply is not as easy as some people make it out to be (as has been portrayed in the videos). I can quickly tell you the problem you are having with the aircraft flipping on the runway. Your CoG is severely off. You need to adjust it in the weight and balance tab. Hopefully, another developer who has some time can help you with your animations. If I have some time, I wouldn't mind either. At the moment, there is simply too much going on with most, if not all the developers here. Best of Luck!
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Release you're most looking forward to...
Goran_M replied to flyinhawaiian's topic in General Discussion
Goran and Theo's... As much as he drives me crazy, he is a very integral part of what we create and I couldn't do this stuff without him. (Now he's going to rub it in.) -
Nuff said...! http://cg.tutsplus.com/articles/web-roundups/50-amazing-architectural-renders/
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Still a work in progress.
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Texture Problem??
Goran_M replied to oregonboy109's topic in Beechcraft Sundowner C23 (no longer in use)
I'll double check on the current textures. But I can tell you now, the update has all new textures and there is no more colour bleed anywhere. -
Texture Problem??
Goran_M replied to oregonboy109's topic in Beechcraft Sundowner C23 (no longer in use)
The pictures are VERY small. Can you enlarge the side view one showing the flaps. The texture issue on the top of the fuselage has been fixed in the update (Which is coming very soon). It's a result of some slight color bleed and is only visible from certain angles. ie. from the centerline. -
We'll see how we go after the Saab. My immediate plans (and Theo's too, I think) is to go on vacation after the Saab is in the store. DC-3 is definitely next and then , who knows. We were looking at finishing off the Beech Duke as a side project to the 747's, but it's still too early to say yet. For now, we're eager to get the Saab and DC-3 finished asap.
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I love that last one, Will! Very nice!
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Gentlemen, Things have been VERY busy for Theo and myself. Mostly for me, as there has been "other" work I have had to take care of (Contract work can be very handy for some extra pocket money) as well as consulting for the Saab 340 and waiting for some more detailed photos of the DC-3. In that time, Theo hasn't had much to do, other than getting proficient at Gizmo and implementing some highly detailed code into the 747-400. Instead of frying his brain with constant programming, and after I went over some of the cockpit of the 747-400, I had him do some texturing for some of the panels of the 747-400. So far, we have the Hydraulics and Bleed Air systems just about fully coded, including the link between them. The Demand Pumps on Hydraulic Systems 1 & 4 are operated by the Bleed Air from the engines while systems 2 & 3 are Electrically operated. Also, Bleed Air from the engines supply Air Pressure into the Hydraulic Fluid reservoirs and this has also been programmed. The Auxiliary Pump will also be coded to run from the Electrical System. All this code will be used and, where applicable, modified to work with the 747-200. However, we're taking it one at a time and our number one priority is to get the Saab 340A out first, followed by the DC-3 while continuing development on the 747-400 and 747-200 respectively. We'll be posting a few screenshots of different areas of the various panels to start showing some progress in the coming weeks. In the meantime...
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Couple of screenshots of the updated aircraft.
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Hi James Going by what I know about the Saab and it's release, the DC-3 will almost definitely be out after the Saab is done. How long after? It's too early to tell at this point. I'll try for a Pre-Christmas finish.
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Definitely not abandoned. Flight model has been adjusted. Completely new exterior has been modelled and re-textured and the panel (minus the gauges) has also been re-modelled and re-textured. Gauges have been re-textured to look a little better.. There are a few more things I need to add, animations and manipulators being one of them. I was also generously given some new custom sounds from Arty and they are quite good! I was actually planning to finish it off in the coming weeks. Shouldn't be too long. I'll make another few posts when it gets close. The Duchess update will come out at about the same time. G
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General holding pattern until XP10 comes out?
Goran_M replied to Jacoba's topic in General Discussion
Wow, thanks Simon. Much appreciated!
