Jump to content

Goran_M

Leading Edge
  • Posts

    5,646
  • Joined

  • Days Won

    231

Everything posted by Goran_M

  1. It had to be put on hold for a little while. I've actually been working on the Duchess update as well as the Sundowner during DC-3 development. Both have had flight model adjustments and I've made several adjustments to the objects and their animations. Most of the Sundowner has been completely remodeled and re-textured. Recently, since the DC-3 has been released, both Theo and I have been VERY busy with other X Plane related duties. I can safely say the Sundowner and Duchess updates WILLbe finished...we just have to fit it in to what we're doing at the moment. However, we won't be restarting those until July. Once we get stuck back into them, they shouldn't take too long.
  2. You're welcome. Happy to see you're enjoying it! Repaint looks good so far. Keep up the good work and keep us posted.
  3. What Steve said. But also, this is the way the flaps on the DC-3 operate. At least the ones in the documentation I have. If it somehow conflicts with your hardware, you can always open up the acf file in Planemaker, go to Standard->Control Geometry->Controls and uncheck the box that says "Flaps are infintely adjustable between detents" This will not "break" anything in the DC-3. I have already added the degrees of flaps in the acf file for those that choose to have defined presets.
  4. Goran_M

    RC 747-200

    Definitely needs a lot more "rumble" in the engines.
  5. Thank you for those comments! The DC-3 has definitely been received well and has received some unexpected positive feedback from the various corners of the general flight simming community...including the MSFS crowd...not to mention it has opened up quite a few doors.
  6. It's ok. I can understand peoples frustration because they just want a smooth, uninterrupted experience. I may be mistaken, but I have yet to see anyone complain to the SASL developers asking why SASL isn't it compatible with Gizmo. It's always "why isn't Gizmo compatible with SASL?" I would love to see Gizmo and SASL work well together. I think it'd make a lot of developers workload much easier. Having said all this, when I saw your first post after registration was a rant, of sorts, about Gizmo and SASL compatibility, it took me a bit by surprise...even though it was a reply to Cameron, it's something that I want to avoid in these forums. I don't mind answering questions about Gizmo, but I want to avoid confrontation and heated debates. ESPECIALLY with other developers. On a lighter note, I'm flattered to know you started following X-Pilot because of the Saab. Contrary to some peoples opinion who have asked me about it, it is not vaporware and has actually been heavily worked on for the last 5 months. There was a small break in its development last year, but I think, in total, it has about a years worth of programming already invested in it. Theo and I have taken that time opportunity to actually remodel and retexture about half of it. With regards to Ben and Cameron having their reasons for Gizmo being global as opposed to aircraft specific... I don't know all their plans, but I do know if they have future plans, then they must be big. And I can only surmise that these plans will benefit developers and simmers and will have a huge impact on the community as a whole. Cameron is a straight shooter, and will not crap on about something. His only interest is to make X Plane grow. It has been that way since he started XPFW.
  7. Goran_M

    RC 747-200

    Taken from the youtube description. First flight of Wilfried Wolterinck's scratchbuilt Boeing 747-200 in 1994. The plane is powered by four Ducted Fans using 15 cc glow engines. Span 3.7 meters, length 4.4 meters, weight 32 kilogramms. Here's the actual video...
  8. Goran_M

    RC 747-200

    Unreal
  9. Thanks Jo Yes, I found that earlier today. The fix will make it in the next update. Maybe even earlier in some kind of interim update. I'll keep you posted in these forums. Thanks
  10. I just checked in XP10 (I checked it in XP9 last night) and strangely enough, the indicator is moving out of range in XP10. I don't understand why, because for me, it works perfectly in XP9 and the objects are exactly the same with exactly the same animations. Weird. Joga, if what you are saying is correct, it looks like XP10 is reading at least the pitch trim dataref incorrectly. I'll look into it and if it is indeed X plane doing this, I'll send off an email to Austin, I'll get back to you guys.
  11. With the trim, that's a weird one. No one else has reported this. I just tried it myself and the indicator worked normally. The only thing I can think of, unless you modified something in the acf (which I doubt) is something is corrupted in the installer. I'll let Cameron know and he can check the installer to see if something is wrong or there may be a few steps for you to do to determine if it is system specific. Regarding the lighting rheostats, IIRC, this is an issue within X Plane and how it reads manipulators in a 3D space.
  12. No problem. Looks good!
  13. I don't have the new one modeled fully yet, but I did model the old one a while ago. PM me if you want it.
  14. Marc, This is far from the place to argue semantics over Gizmo and SASL. Especially for someone who hasn't even purchased the DC-3 These are support forums for us and customers of the DC-3. Seeing as you have not purchased the DC-3, please take this up in the appropriate places should you deem it worthy of your time.
  15. The Aerosoft Airbus is, IIRC, a "lite" version. Javier is making an A320. Knowing Javier and Phillip, if they get the right team together, it'll be a damn good one! http://forums.x-pilo...30-airbus-a320/
  16. To make a concorde for ANY sim is not as simple as some might think. Systems are one thing...and with the exception of the fly-by-wire, they are pretty straight forward when compared to the real challenge in a supersonic aircraft. Engine performance! X Plane can do an excellent job of simulating an engine travelling at subsonic speeds. But, in the real world, when you approach the speed of sound, very unusual things start happening to the engines. Jet engines perform most efficiently at somewhere around Mach 0.7. Each engine of a Concorde has 2 ramps, which are fully automatic, inside the intakes to slow the air down and create a shock wave as the air goes into the engine. X Plane, as far as I know, does not simulate this. Can a developer do this with plug ins? Most likely. But, coupled with the systems, to make an accurate simulation of a Concorde in X Plane would take quite some time (years). I'd still love to do one, and after the 747-200, it's a definite possibility because we can recycle some of the 747-200 code. But the engine modeling for a supersonic aircraft in X Plane is completely uncharted territory, and we would be, in a sense, "flying blind" when it comes to a time estimate for finishing it. And unfortunately, I don't think any developer has the resources ($$$'s) to dedicate all their time to make an accurate, or decently accurate representation of it. I'll probably start modeling it in my spare time and then cross the programming bridge when I come to it. Who knows what surprises X Plane 11 will have. Supersonic engine performance would be a HUGE plus!
  17. Hi Hugh Engines spontaneously dying is a very unusual thing to happen. It should only happen under certain conditions. One thing to note, if the engine instruments are all in the green, you can still have an engine failure if your MP and/or RPM is too high.
  18. Welcome to the world of "real" flying. Where navigation is actually a challenge. I'll have a look at the cruise setting with the fuel and payload weight you specified and double check.. At first glance, it seems like the figures and airspeed are correct for an approach, but definitely not for a cruise setting. Could you double check your configuration (Landing Gear up or down, Flaps up or down, etc...) With regards to the cowl flaps, you don't have to keep them all the way open or all the way closed. They can be adjusted somewhere inside the open/close range and then left at that position for however long is necessary. The same can be said of the oil cooler vents. IIRC, Cowl flaps should remain open on the ground and closed in flight. With regards to the Cylinder Head temps, the 175° mark is more of a guideline than a rule. In the real world, if you shut down an engine while it was running hot and it cooled too quickly, there could be a risk of cylinder head damage in one or both engines. For the purposes of the X Plane version, we didn't model an engine failure based on excessive shutdown CHT's.
  19. Hi Hugh Correct, there is no OBS knob. Navigation is done using a very basic RMI. The larger needle on the left side is linked to NAV 1 and the smaller needle is linked to ADF 1. There is an identical RMI on the right side, except those needles are linked to NAV 2 and ADF 2. Each RMI has a DG which tells you what heading you're flying and the needles point to the navaid (if tuned). To land a tail dragger takes a bit of practise. Approach the runway like any other aircraft, but once you touch down, or maybe even shortly prior, deploy full flaps (for increased drag...but be careful not to pull the control column back too far as the extra lift will cause the aircraft to keep "floating"). DO NOT apply the brakes as soon as you touch down. You will forward-flip the aircraft. It has to slow down on it's own. Add as much drag as possible as it slows down by gradually pulling the control column full back, but only when the tail wheel settles down onto the runway. When you are below rotate speed, you can apply the brakes. It does take quite a bit of practice, but you will get the hang of it.
  20. Try... Essco Aircraft manuals: http://www.esscoaircraft.com eFlightmanuals: http://www.eflightmanuals.com I think AVSIM also have a few very good manuals. Might have to do a search, though. Two other sites which are very decent are: http://www.smartcockpit.com/ http://www.avialogs.com/ Avialogs has only just come back online from a hiatus and I think they're still building up their old database.
  21. Too much?
  22. I don't want to go and point the finger at the x plane trim function just yet. There are so many models and so many variants of the DC-3, it's literally impossible to make it a "universal" version. I had a specific set of documents, and although there were some things I wanted to add/change, I had to stick to what was in front of me. SOME things were not explained in detail, so I had to improvise. (Case in point, the yokes not moving when the autopilot was on) I'll talk to Cameron and Theo about adding a wing leveling function to the autopilot once it is engaged. But only if it's certain that it was in the old DC-3's of the 1940's and 50's. It certainly isn't a difficult thing to add, so if it does get in, it will be a part of the update that hopefully includes the auto rich and auto lean functions. If wing leveling is not an option, I can slow the trim down to make it more finely adjustable.
  23. The way it's supposed to be flown under autopilot control, is to trim the aircraft, as you have done, and to ensure it is flying straight and level for at least a minute or 2. The way you confirm this is to make sure the adjustable Heading Selector Gyro on the Autopilot Panel (The heading you wish to fly) is still aligned with the Directional Gyro after that minute. If the aircraft is on a slight roll, you will see the DG slowly moving out of alignment with the adjustable heading selector. If you are drifting, it's likely you haven't trimmed it enough. If you're satisfied with the trim, and the 2 gyro's remain aligned after about a minute or 2, then engage the autopilot. It takes a bit of practice. The early Sperry's, as far as I can see in the info I have, do not have a wing leveling function when activated (Although I could add one, but that would take away some realism). They hold the pitch, roll and yaw that the aircraft is currently flying. Regarding the yokes not being able to move while under autopilot control. When the Sperry Autopilot is on, the yokes have no control whatsoever over the aircraft. They also do not override the autopilot. Now, it's possible that in the old vintage versions of this aircraft, the yokes did move with the autopilot, but I have to say, in all the research I did, I was not able to find out for sure. What I could find regarding this is that "the autopilot, while operational and in control of the aircraft, cannot be overridden with the control column."
×
×
  • Create New...