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FlorianR

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Everything posted by FlorianR

  1. Okay, I think I figured it out. Though this is not the solution to the problem (I think), it is a temporary fix. If I descend to 2500 ft. instead of 3000 ft., the glide-slope does get captured. I engaged the second CMD, and the plane landed itself. For some reason the flare was very little (even though flare was engaged) and the plane landed off-center, but Hey!, I landed . Thanks for the Help!
  2. wow, amazing. i used to play battlefield 2, but this looks completely different.
  3. thanks. I'll try and see if that works
  4. Hey, its me again.....in the help forum Anyways, so i have been trying out the fantastic x737NG (website: eadt.eu) and because I really had an interest in properly learning how to fly the aircraft i decided to thoroughly read through the manual (part 2, for this instance). After a couple of tries, i kind of got things figured out. well, the approach part at least. I managed to get up to the part when the plane turns inbound on the localiser and the glideslope needle activates. However, the plane never seems to capture the glideslope. I have all the ILS frequencies right, and i believe all the autopilot settings were right too. Can someone please take a quick look over the video attached and help me figure out why the glideslope isn't being captured. Any help will be appreciated! Thanks! Airport: Olso (ENGM) - can be found at the XPFW website please read the manual found here (http://downloads.eadt.eu/manual/x737landing_manual-v1.2.pdf) for more insight. Cheers, FlorianR
  5. very nice! will this plane have glass windows?
  6. x737 landing in Oslo (ENGM)
  7. no one but Austin and some other people from the development staff known know the "exact" date (if there is one). I would expect v10 to arrive some time this summer.
  8. I've been a FPS (first person shooter, not frames per second )gamer for some time now and for my birthday a year ago i got a new pair of headsets. And oooh my god did that change everything. Every sound is projected crystal-clear into your ear, and the bass is beyond believable. "Well how does this relate to x-plane?", you might ask. Well i recently tried plugging them into my macbook when flying x-plane, and trust me when i say: it sounds exactly like your in a real airplane. You can feel the rumble of the engines and the piercing sound of each clicking button. The "ding-dong" of the seat-belt sign and the stall warning sound better than ever before (and alarming too). Also, a microphone is attached for the online flyers. Do yourself a favor and make x-plane come too life from an audio perspective: http://www.turtlebeach.com/products/ps3-gaming-headsets/ear-force-px21.aspx (i was not paid to say this, though it might seem so) Happy Flying to All, FlorianR (sorry for my bad english)
  9. yes, i heard Austin hired a real-life ATC. lets hope for the best
  10. yes, this is x-planes default ATC. also, there is no way to read back the message. i'll probably try a sim network soon, this ATC has gotten on my nerves. thanks for the help though
  11. I was flying from philadelphia to washington in the Eadt x737 today, and during landing the ATC told me to descend and maintain 4000 feet. I did, but after i reached exactly 4000 feet the ATC continued to tell me to please descend and hold 4000 feet, even though is I was very close (if not exactly) at 4000 feet. Am i doing something wrong or is the ATC just reminding me of what to do? Thanks in advance! FlorianR
  12. i'll help with the testing . jokes aside, i'm glad you guys are making sure these products are published when they are completely finished. cheers!
  13. Morning Flight from Newark (KEWR) to Boston (KBOS) with a 20 knots sidewind landing. wheww
  14. wow, the detail is astounding !
  15. very nice pic indeed, tim! is that the harrier from the .org?
  16. drag your mouse to the bottom left corner and then drag. that should resize it
  17. FlorianR

    747-8 launch

    i agree, both planes are beautifull in their own way. and if it was pointless building a larger 747, i couldn't care less! keeps the modelers of x-plane busy....
  18. Boeing 737-700 AEW&C by Eadt is bad check it out: http://www.eadt.eu/index.php?737-specials
  19. the textures have to be layered. for example, the windows, doors, and rivets, are all on one layer. you would then create a new layer underneath that layer and paint it, but the windows, doors, and rivets, you still be above that layer and you could therefore see them . hope this helps!
  20. edit: ignore the ladders, i hadn't saved the object and thats why the ladders are in a different place in the screenshot. But the rest of the objects should be......hhmmm.
  21. Thanks for all the help! I finally figured out my problem: I have to save the object as a .blend file in the objects folder first, and then i can export it. Silly me, i should have read the instructions that came with the X-Plane2Blender plugin.\ Ironically, i have encountered a new problem. Some of the objects that are correctly placed in Blender dont appear in the right place in X-Plane. Has this ever happened to anyone? Any help will be appreciated, thanks!
  22. Sorry that I am still bothering you with this, but I still can't export the file. Once again, I get an error message (see screenshot). I double checked by obj.'s text file to see if it was really linked to the texture, and it was. Am i doing something wrong, or am doing something wrong ??? ? Thanks for the help! Dude123
  23. :'( no, sorry. I did exactly what you told me to do, and the texture error message disappears, but I still don't see any textures. I forgot to mention this in the post before: I also got an error message that said --ignoring unsupported "ATTR_no_blend"--. That message still appears when importing the .obj. Not sure if that has any impact on the textures, but i thought it might be worth mentioning. Thanks
  24. Thanks for the help so far. When I import the object files for the jetway, I get an error message that says something like: cannot read texture file "Users/florianradack/desktop/EDDT Berlin Tegel/objects/TXL-164a.dds. Nevertheless, the object still opens, except it is gray. Next I "elevated" the object using the grab tool. I then saved the whole file as a .blend to my desktop and went back to Blender to export the component as an .obj file. However, when I try to export the file I get a similar error message that tells me "cant load texture file: "/TXL-164a.dds" and nothing happens. Once again, thanks for the help so far and all other help will be greatly appreciated. Cheers
  25. thank you! overlay editor is actually ridiculously easy to use
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