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VirtualGAaviator

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Posts posted by VirtualGAaviator

  1. On 11/13/2022 at 2:47 AM, SYSCD7000 said:

    Aerobask is a good example.  They have already bought out 4 aircraft.

    I have 5 of Aerobask's aircraft and a ton of XP11 aircraft, so I know how you feel. I'd love to have them be supported on XP12 NOW. Conversely, I hate CTDs and having to chase down errant addons. I imagine devs hate having to constantly debug addons because the sim changed. I'm willing to wait for solid products.

    Aerobask uses Skunkcraft's updater to push updates (I wish more devs would). I want to say that most of the GA aircraft Aerobask creates don't go too deep into systems depth, but I won't cause I am clueless how much work really goes into developing aircraft. I believe that the Aerobask Diamond FADEC systems simplifies some programming, but again I don't really know. What I can says, is that I'm super impressed with TOGA's MU-2 and Hot Start's CL650. These look pretty complex to me.

    I also have a few aircraft by Thranda. Thranda, as well as most devs, has chosen to wait, for the most part.  I guess @Ben Russell summed it up in a word: Wisdom.  In the end, we'll get the awesome aircraft we crave.

    To Laminar Research: chop chop. :D

    • Like 1
    • Upvote 1
  2. On 10/5/2022 at 2:12 PM, Pils said:

    As far as the simulation goes, I think it’s fair to say it’s the most sophisticated simulation available in any consumer-focused desktop simulator

     

    Agreed. I don't think anything comes close to the depth and fidelity for simulation, including the PMDG airliner in Goliath's sim. 

  3. It's official, no doubt about it. You guys certainly make me smarter.

    @daemotron You have broadened my definition of study-level. I can certainly concur that after flying the Moo and the CL650, these Devs are redefining the term for the entire community. I haven't been following Aerobask's development of the Falcon but if it's anywhere close to the Challenger then I may find myself limiting my flights to those 3 aircraft. Seriously though, as you said there are just too many great aircraft to only flight those they are the cream of the crop.

    Regarding the airliners, some of my online friends have twisted my arm and convinced my to try an Airbus in the "other" sim  game for group flights.

    Merci,
    • Like 1
  4. 10 hours ago, InitiatedAunt74 said:

    One thing to point out here.  Xp11 aircraft are about 99% compatible,  out of 100  or so I have tried, 99 fly, some have warnings about sound errors, some have dataref warnings, but most operate and fly fine.

     

    I believe the XP11 aircraft requires tweaking to be librain compatible - that is, to see the rain droplets on the windscreens. I assume other tweaks would make aircraft behave more "XP12 natively" versus XP12 compatible.  I moved a copy of all my XP11 payware aircraft to XP12. I wound up deleting the X-Aviation folder ( I organize my payware by dev or source) because I am not sure how the Gizmo plugin works. I feared that it might flag me as sharing aircraft and lock me out of both. I'm still testing and deleting payware that is not compatible.

  5. Hi Initiated. It would be nice, especially given the view count to get more participation. I'm glad you chimed in 'cause this isn't my personal blog.:)

    You know, I hadn't thought about that - that the FAA is only a US regulatory agency. They have so much sway in the US that they almost feels globally. Or perhaps it feels that way because I fly (virtually) 98% of my flight in the US. I really should expand my horizon. I never considered CAA, etc.

    I have both AFL Cessna's and love them both. After all, it is one of the only aircraft I ever flew IRL - when I was seeking a PPL.

  6. @BlackBird_GR I think they just released an update to the SDK, right? However, I suspect it'll takes a couple months, or more, for the more complex aircraft to be released - especially after some of the feedback I've gotten on these forums. I'm expecting aircraft with shallow systems depth to start showing up much sooner. I couldn't imagine Hotstart would release the XP12 Challenger 650 until they are relatively sure XP12 is going to go through any drastic changes.

    It's funny - the devs are smart enough to stay away from timelines. I wonder how long XP12 will be in it's various stages of beta? 3 mos., 6 mos., a year?  hmmm

  7. 14 hours ago, herman taylor said:

    When is the TBM900 download ready for X plane 12?

    I'd initially thought developers were waiting on LR to release their latest Software Developer's Kit (SDK). I've seen been reminded that XP is an early beta and that a lot is subject to change. Most devs are probably waiting to get closer to an initial release.

  8. This is always a radical suggestion but you might try removing and reinstalling the aircraft. Often times there are 100's, if not 1000's, of files to install to comprise a product. It's conceivable that a file (or files) was misread during the installation process - even with the installer.

    Whoever said computers don't make mistakes?

  9. If you're like me, you have probably been wondering why are the X-Plane 12 aircraft taking so long to come out. The answer is, every developer must now pay Laminar Research a developers fee of $659.00US to produce or upgrade XP12 aircraft.  Just kidding. :lol:  Seriously though, I recently read that LR has been upgrading their SDK kit and it will be releasing it soon (if not already). If I recall correctly I believe the new version is 4.0 (why recall when I can look it up? I couldn't find where on x-plane.com I read it. It was mentioned in the developer's blog, somewhere). Anyhoo, that, my friends, is why I believe we have not been seeing a flood of aircraft updates or new XP12 aircraft.

    OR? Perhaps I completely missed the boat plane and there's an entirely different reason.

  10. Quote

    The X-Plane beta updates are for users who want to help test the newest refinements to the X-Plane software. The advantage to doing so is that these users get access to the latest enhancements to the software (flight model refinements, new features, etc.). The downside is that there is a greater risk of encountering problems with third-party models or other general bugs. 

    • Public betas are not finished builds. They have bugs! They may not work right. They may crash. Working on your airplane with a public beta may destroy your airplane.
    • Do not opt into the beta program if you want to enjoy X-Plane. Do not use the public beta and then complain that the sim crashes, is unstable, is slow, or looks ugly. Do not use the public beta unless you need to test the beta.
    • If you don’t know what a beta is or don’t know how the beta program works, your best bet is to wait, ignore the beta, and keep using your current version. Everyone gets the new patch once it is finalized and out of beta.

    We recommend that most users stick to the stable version releases, as these are the ones known to “just work.”

    The language above was copied from: https://www.x-plane.com/kb/using-x-plane-betas/

    Where To Report Bugs

    Please do not report bugs by email. Please use Laminar Research bug report form to report bugs

  11. I mentioned in a previous post that it was hard to discern the differences in X-Plane 11 and X-Plane 12 the first time I loaded up XP12. I can attest that there's definitely a difference. Some of the differences are subtle but some are obvious. I posted a comparison of the two sims using the C172.

    The weather engine in XP12 is perhaps the jewel of the sim (at the moment). The way XP11 cast the sun and shadows always impressed me. XP12 builds in this. The PBR is on magnitudes better in XP12, imo. The colors in XP12 isn't overly saturated and the overall scenes are much brighter than in XP11.

    If I may make a prediction, now that we know there is technology out there that will render 2d objects into 3d objects on a global scale, I believe it's only a matter of time before someone figure out how to make some of the ortho (from ortho4xp) objects 3d - or is this just wishful thinking? At the very least, figure out how to tell XP that if terrain is a certain color (in a specific region) then avoid placing autogen trees there - but I digress.

    Bottom line is that the more I get to know X-Plane 12 the more I can see it really is a different product than XP11. I can hardly wait until we start to see XP-12 naive aircraft (and XP12 compatible aircraft) dawn the horizon.

     

  12. We've waited for XP12 since the announcement.   Thankfully it's finally here. Here are my initial thoughts.

    X-Plane is, and will continue to be, my sim of choice. When it first loaded up, other than the trees,  I could see little difference between it and XP11. However, I noticed immediately that I was getting more FPS. BUT (there's always a but, right?), I did not have any plugins installed. Everything was/is default.

     

    VISUALS:

    X-Plane is not MSFS. The graphics will (probably) never match MSFS. I'm personally OK with that. However, I was a little disappointed that LR did not address the ground textures. But hey, they never said they would. I suspect the ground textures will improve over time. The airports are obviously the same as XP11. XP12 is supposed to have many more assets that can comprise buildings, cars, etc. With the 1000's upon 1000's of airports, perhaps LR is leaving it to the community to improve airports. However, it would have been nice to have improved airports out of the box.  The trees look great. There's just not enough of them. Again, left to the community? Bear in mind that much of what's left to the community might come at additional cost. The cloud textures are fantastic. While they don't look exactly like MSFS's they are doable for me. There is room for improvement though. Polygons: LR talked about getting rid of the straight lines around lakes, beaches, etc. Perhaps this has yet to be implemented? There's a lot more I could say about the visuals but at the moment I prefer my XP11 textures with all its add-ons. I expect that XP12 add-ons will eat into FPS as I add them. I know there's a lot I didn't mention, like wet runways, and changing seasons.  I'm delighted to see this stuff implemented. I'm hoping for undiscovered gems.

     

    AIRCRAFT:

    I haven't spent a lot of time here. I can say that I loved the Citation X. I have the payware version of the SR22 so it's hard to draw a comparison that's objective. I can say that the default SR22 lacks the depth of payware SR22. That's to be expected. The Evolution is a blast to fly. If Austin's Evolution performs like this one then I can see why he enjoys flying it. I'm not an airline guy. However, I heard that the flight computer on the Airbus is a big disappointment. I think the additional default aircraft more than justify the price of XP12. I've been spending so much time in the XP11 - CL650 (recently purchased) that I just haven't explored much of XP12's aircraft.

     

    FLIGHT DYNAMICS:

    This is where XP12 is suppose to shine. Quite frankly, I haven't been able to discern much difference from XP11 - yet. LR has devoted a lot of time explaining how 1st principles apply to XP12. I thought much of the same principles applied to XP11. There is a developers blog that talks about this flight modeling and Austin has talked extensively about it in interviews. I tend to think of flight dynamics as under-the-hood stuff. Its power will be revealed when needed.

     

    WEATHER:

    Two words: Love it. I hope LR will keep developing it.

     

    SUMMARY:

    XP is my sim of choice. During this beta period I'll continue to fly XP11 for the most part and build XP12 as add-ons and version updates become available. I'd hoped to see graphics and visuals closer to MSFS but LR is not Goliath. I trust that the sim only get better, graphically, with time. I don't feel like I wasted any money getting XP12; I believe LR has a long way to go, given that MSFS is a thing. What are your thoughts?

    • Like 4
  13. On 6/24/2022 at 2:08 PM, foxtrot said:

    We are using the Pilatus PC-12 NGX G1000 plane. On the G1000 screen the amps show 0 and we can't figure out how to turn the alternator on. Thank you in Advance!  

    Who makes a PC-12 NGX for X-Plane?    Nevermind. The NGX doesn't use a G1000. It uses the Honeywell Apex Avionics suite.

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