How to Land Pocket Rocket Taildragger using Propeller BETA
- Assign Propeller BETA Button to your Joystick
- IMPORTANT: Use Propeller BETA to Stop and Taxi
- IMPORTANT: Use Plane Maker to increase Landing Gear Rolling Friction Coefficient to 0.025
- X-Plane Experimental Flight Model ON
- IMPORTANT: to Land use Flaps 30
- Trim Airplane Properly On Approach. I recommend to Keep Rudder Trim at the Far RIGHT Mark like for Take Off
- IMPORTANT: At Touchdown Keep Speed around 60 Knot (KT)
- After Main Wheels Touchdown, Lower Tailwheel and Keep it on the ground (Keep Stick Full Back)
- IMPORTANT: Now move Throttle Full Back and apply BETA Mode to Stop Airplane. Use Wheel Brakes if Required
- Use Reverse if Required but Remember - Reverse very Powerful and could easily turn over such light airplane!!!
Hi Kamaku! After 1.1.1 Update all my custom "improvements" was deleted. Now I am testing the new flight model and it different. As soon as I finish my flight model tests I will post new "improvements" if needed.
Stay in touch for further information!
WOW! Thank you very much for your great contribution to this SR22 project, Sir! Now I have a more clear understanding of this ADF situation thanks to you.
Currently this issue has direct connection with the LIT textures brightness. Hope this will be fixed next update. But you could make the same modification as was made for landing lights.
I thought about the Spill Lighting implementation. Perhaps this is the case when it would be nice to have the HDR lighting option on the options panel. The user will be able to make a choice - use the default LIT panel lighting or advanced HDR lighting with the Spill Lights for a powerful computers.