This is an excerpt from an article on douglasdc3.com " So it works like this... move the yoke, 'wait', the aircraft moves, 'wait again' the gauge will show correct position. Now imagine performing a simple 30 degree turn to the right in the real thing? I did! ...Move the yoke toward the right and literally guess the 30 degree mark by feel alone. Then equalize out of the turn by moving the yoke back to the left and finally into a straight position. During this time (equalizing), the aircraft will bank right and a few seconds later, the Attitude Indicator and Turn and Slip (Turn and Bank, T&B, CHW) indicator will show the calculation of your turn and you sit hoping it was actually a 30 degrees bank. If your were good enough and it does show 30 degrees, you will realize that for the last 10-15 seconds, you have been flying straight and level. You can easily end up chasing the needle ...constantly turning, equalizing, watching the gauges react moments later, all with a huge delay effect involved in every step. It can become quite a mess if you do not have 'the feel' or the ability to think ahead at all times. In FS, the gauges always react instantly since there is no delay computed in a gauge when you execute a maneuver. If you use a high null zone, you will get a delay effect in movement of the aircraft but still, the FS gauge will react too quickly compared to the real thing. FS makes it easy in this respect, you do not have to think ahead as much when simming." Ok Lucasz, (or whoever is doing that sort of thing) do you think you can simulate the delay in control and in instrument output? THAT would be amazing!