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tkyler

IXEG
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Everything posted by tkyler

  1. of course not, I didn't take it that way.
  2. Dozer, sounds like perhaps you did not get notifications of the recent responses to this thread like you have in the past? In which case, that's beyond me.
  3. I do also apologize Tom...but also in the business world, decisions are made based upon statistics and you are, unfortunately, one of the "fringe cases"...a "3rd standard deviation datapoint" us geek engineers like to say.....1 in 100. I know that Cameron has made good efforts and I am doing the best that I can also. I assure you that, outside of laminar, nobody puts more time into x-plane development than I. The percentage of time you've received as a customer far exceeds your percentage of the customer base. This is not to say we don't care or are not trying, but sometimes, situations are such you simply have to say, "oh well". Version 1.5 of the Moo, when it comes out, will hopefully help the issue AND it will be a free release for existing customers so you will still have something to look forward to when the time comes. X-plane isn't going anywhere and it takes time to build the sim into the full-featured, robust and stable sim we all want.
  4. not as background images, but you can: 1.) Export your vector image as a high resolution bitmap and use that as a background OR 2.) Blender can import very simple DXF files. The DXF format supports a lot of different TYPES of entities..so if you can get your vector drawing to simple line types and export that to DXF, then you have a chance. You won't know till you try as the DXF importer is pretty picky.
  5. I have a particularly demanding individual beta testing the update for me and finding all sorts of stuff for me to fix...not terribly bad, but just wanted to let you know we are in those final testing phases.
  6. I have NO idea what you mean by that
  7. Paul informed me he was only polling the total fuel and he also indicated he wanted to put in a slight tolerance, I dont know if he did As long as the total fuel isn't increasing between flight loops you should be fine. I had originally programmed the MU2 fuel transfer system to add fuel to one tank, then subtract it from another which would cause "increased total fuel mass" if Pauls plugin read the fuel total between my adding and subtracting...I just reversed this and subtracted first, then added and it solved the FSE issue...of course that change is in the 1.5 update and not the current version
  8. Snap out of it man! *slap *slap. You're in the right business even if it takes a while. Return on investments can take years. You'll thank yourself later for fighting through it and regret it if you don't. Let's just get this V10 business out the door so we can focus on our own projects.
  9. tkyler

    MU-2

    Definitely not. I'll ask Cameron to look into your license status.
  10. tkyler

    MU-2

    Cameron will have to verify proper activation...he does sleep and travel occasionally so you might have to wait some hours if that's the case; however, to help diagnose the issue further..a few questions to start. What do you mean by "stuck in 2D view mode"? The MU2 doesn't have a "2D mode" as most people know it.....it only has a 3D mode. Have you tried the 'q' and 'e' keys to change the view? Do the views change? Try using CTRL-o and see if that puts you in a 3D view that you can control with the mouse or a joystick hat switch. And finally, are you able to grab and move the throttle levers with the mouse? and if so, does the torque on the engines rise?
  11. I have a "go ahead" to present on xp development, both aircraft and scenery...so barring any surprises, I hope to be able to do that. The presentation would be a general overview, mostly for the MSFS devs and not "tips and tricks".
  12. Certainly there's been talk about it and I think I myself will be attending...not completely confirmed but certainly desired. I know XA wants to attend also...so we'll see! I agree I'd like to see more x-plane get togethers...I have met some of the most fantastic people through x-plane....and every get-together has been loads of fun. It'd be nice to see that here in the US!
  13. excellent catch...that one slipped by me..........DOH!
  14. This is just good video-making pure and simple...well thought out and entertaining! Thought I'd share it
  15. Given my experiences over the years....this smells of driver issues, which can be quite troublesome. Have you tried "downgrading" back to the previous version Ola?
  16. It would depend on the owner since Falcos are highly "individualized". Some do have a rudder trim "plate", but I don't know anyone who has a roll trim adjustment on their Falco. It is not "stock" that is for sure (I have the plans). Now xplane WILL trim it though. If you use the roll trim keys, you can trim it in roll. This is because x-plane "hacks" the trim system by adjusting the ailerons and elevator instead of using "real" trim surfaces. So just use roll trim via keyboard commands...or set your joystick to use roll trim and you should be fine. I use it myself!
  17. I don't think you can draw SASL based stuff in 3D. I could be wrong though. It sure is cool though and long overdue! Anyone aware of whether or not SASL draws to the 3D texture for 3D usage?
  18. You know..it was an itch I scratched...and not terribly thorough, but perhaps someone wants to have at it and refine it. I don't think I'll mess with it again....feel free to grab and do whatever with it you like. Blender and PSD file included. http://dl.dropbox.com/u/955680/Osprey_GP5.zip
  19. So wanting to thoroughly get my mind off of x-plane development for the day, I decided to...well, make an aircraft "old school" One obj, 2D panel texture. Being a fan of wooden aircraft, I did a GP-5...a 'one off', wooden framed aircraft built specifically for air racing. To date, it's done close to 400 mph (640 kph) using a Chevy V8 Corvette engine tuned to around 700hp I think....they keep messing with it, no telling what the power is. To build such a specialized aircraft nowadays is rare..and to design/build it in wood, even rarer! Check the video and listen to that engine at 0:40s into the video! I want one of these!
  20. There are no custom sounds on the Falco no. They use x-plane default. Custom sounds are starting to make progress into add-ons though and I expect to see them more and more, including on my own stuff.
  21. Elevator trim will not be visible that is correct. Everything outside of the cockpit panel really needs a massive upgrade, including the wheels / landing_gear! I'm on it! Actually, there is a "cutout" in the gear doors for this in reality. The wheel is the right size.. its the gear door that is messed up :-P
  22. I think I've gotten the engines simulated enough to my satisfaction....the biggest thing was behavior consistent with start up and shut down in both "cold and dark" and "engine running" scenarios, given all possible switch and lever combinations. (Hope I didn't miss one!) As far as I can tell (unless I've missed some real obscure abnormal procedure)....you will have to follow real-world normal procedures on start up and shut down. The performance (RPM, EGT, power) during startup is not 100% exact as the real thing, but it's very close. Unless you have real time in one, you probably won't notice...I barely do! I'm letting a few buddies at it while I move on to the mundane stuff like cleaning up the light textures, a few extraneous textures that offend me in cockpit view and a few straggling animations. I think I can say the "race" is done and I'm on the wind-down lap. I'll look to release sometime in May. I expect to squash a few bugs and add a few features after the release, but that will be pretty much end the V1 series. From there, I'll move on to vastly improving the artwork for the V2 series, adding eye candy features and animations and look for any straggling systems and features worth simulating. EDIT: I did try an air start and though the procedure is 100% NOT REAL...it does get the engine started, though with a few "huh, what the heck is that" moment. I'll document the procedure.
  23. I like that description...it very much captures what an "in depth" systems simulation is all about.
  24. I haven't gotten to that test yet, but I suspect a modified procedure...probably using the start button as normal...of course this only applies in the sense of an intentional shutdown with xplane. A "failure" certainly would keep the engine unusable in flight.
  25. Any of the standard x-plane failures will do it.
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