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Sweet19blue

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Everything posted by Sweet19blue

  1. Hello, I did my first complete flight yesterday and add that same problem. It screwed up my whole flight as I failed to identify the problem early. I departed runway 23 at LSGG on MEDAM4B departure. This departure starts with a left turn to intercept a radial almost 90° from runway heading but behind the Aircraft. I guess the wide turn required should have bypassed a waypoint which prevented the LNAV waypoint sequencing in FMC (even if the Aircraft itself still folowed the LNAV path). The stuck waypoint was the INTC waypoint. I will try the same flight again today and see what happen. Best regards, Pierre
  2. Hello, During night, il seems there is a radius regarding the display of 3d lights around the plane. Is there a setting I can drag up in order to increase this radius and have 3d lights display farther away to the horizon? Best regards, Pierre
  3. Sorry but I just wonder about one more thing : Is it possible to load real weather via RWC at the beginning of the flight, and then switch off real time weather but keep weather conditions RWC injected at first in the game on a global scale? Is it also possible to save a weather situation to fly in again at a later time? Pierre
  4. Thanks for the answer! How can I know precisely how much ram Xplane is using in game? Pierre
  5. Ok I understood! Many thanks ! I will try to ask if there is a way to set maximum visibility value Inside Xplane itself. By the way, I have another question : Does RWC SMP can display Cumulonimbus cloud with high vertical extension? I am yet to find a video or screenshot of such a cloud. thanks fo your hard work, Pierre
  6. Thank you for these explanations! I will leave visibility autoupdate then. But just to confirm : How is the visibility chosen by RWC? Like I said, a CAVOK metar or a 9999 visibility may be from 11 km visibility to unlimited in reality. I guess RWC does random calculation to set visibility setting between those values, am I right? Pierre
  7. Hi, I am trying to find out if it is possible to improve HDR anti aliasing in game. I am currently running 4 x SSAA + FXAA but I still have some shimmering on objects which are a bit far away, like Airport antenna. Is it possible to use "enhanced i game AA" in Nvidia panel and add another level of AA that would kill the remaining shimmering? Any experience here? Best regards, Pierre
  8. Hi there, I finally understood what DFS extension option is doing thanks to someone who prompted me to an explanation. In that link, it is said that you need a big amount of ram to use this option. I have only 8GO of ram because I thought only 4GO can be used by simulators. Am I right? Could you please share your experience here about how much ram it uses in your systems? Happy flights, Pierre
  9. Hello, I am new to Xplane, and went for your great weather bundle! I was flying test flights with RWC via Xplane default realtime weather , SMP of course but also the Real Haze Terra plugin, and wondered how all these plugins deal with visibility. If, for exemple, I have a CAVOK metar, how is the visibility value chosen? Because I was flying CAVOK and got 16 sm visibility (real terrain haze read value) which very hazy (but for sure 16sm would be 9999). It seems I can not increase visibility inside Real Terra Haze because if I do so, internet real time weather disconnect immediately. I Wonder what is the link between Xplane visibility setting, SMP visibility et real haze terra visibility. Also, is there a way to limit maximum visibility in order to preserve performance and look? For exemple, if RWC is asked to display great CAVOK conditions, is there a way not to have unlimited visibility to the horizon, but rather a maximum visibiltiy of 45SM ? Sorry for newbie questions, Keep up the good work, Pierre
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