taildraggin68
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Everything posted by taildraggin68
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Ok, so the sim was loading in with the parking brakes off even though systems persistence is on. I did not catch that. (also the selection to the analogue backup gauges does not persist) and I presumed the parking brake went off on brake press (nice touch that you can apply parking brake with toe brakes on. I can tweak with settings to try and get something tolerable for braking, but there still seems to be a lack of friction on the gear. (Getting closer on the toe braking settings and adjustments in PM of the nose gear deflection time to 3.0 and rolling friction to .035 tamed things down a bit) So in other words maybe a slight adjustment to the friction and the persistence issue and my inattention bit me.
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First off, beautiful airplane. So, I can load in with real weather and the airplane will weathervane into the wind even with brakes applied. Seems wrong and I know Xplanes ground handling can be funky. I also noticed absolutely no deflection time on the nose gear, which yes it castors, but there appears to be not enough friction which doesn't help the twitchy behavior. I realize that Diamonds aren't known for the best cross wind ability, and the light weight with a rather large tail and rudder can really catch the wind. I guess the biggest question though, is this something that can be fixed? Something noticed already and a fix coming? It is a study level aircraft but that ground handling is not so much. Love the plane though, so hopefully there is a way to sort it.
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Playing with levels to find a happy spot, but of course if I never land, then ......lol
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Ok, so to start, fantastic modeling, texturing and FM! Great work. Now the sounds, which are great, just need tweaking. If your going to simulate noise cancelling headsets, then the ground roll noise should be reduced accordingly. The ground roll is really loud, even without the headphones it takes away from the experience. On a side note, I get realism, but that twichy brake castoring steering in xplane (yes thats XP not you guys) could be dampened or at least an option to turn off castoring steering.
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Hey guys, I know one reads the manuals, but I do. Is there one included somewhere or available? Thanks
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If I recall correctly, the pop up knobs work by mouse click while the 3d knobs use mouse scroll. Have you tried click with the arrow selection?
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A few more hours in this lovely jewel. I absolutely love that you can make it your own...... and swap out gps units both RXP GTN and GNS
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A solid, excellent working Avidyne simulation in flight sim. Great work torquesim team. I have a preference for Avidyne and this just completely delivers. Only time for a short flight after release last night, but felt right at home in the 22 and the Avidyne and ap just flowed super smooth. Both the 20 and 22 will get plenty of time. Thank you. This has me looking real hard at the associated hardware which definitely has the wife troubled
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Introducing the Take Command! SR20 and SR22 Entegra Editions
taildraggin68 replied to Coop's topic in General Discussion
Yes, Yes, and Yes! I look forward to this release. Thank you for putting your magic touch on the avidyne systems. -
@TS_Ulrich I agree but that is the default loading. Thanks for looking into this though.
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Flaps up take off, cruise power, takes getting below 75%n1 and still forward trim to the stops to get anywhere near trim for level. Will try more testing tonight. Default weights and fuel.
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Lots of climb performance, but trimming for level flight requires nose down trim almost to the stops even with cruise power set. Otherwise, a very nice islander.
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Another great model from the Torquesim team. Job well done.
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Thanks Coop, that worked.
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So the G5 pop ups work with the update, but the 3d gauges have no display. The power buttons on the 3d models do turn off and on the pop up. Did I miss a step?
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General Aviation - Carbon Liveries - TorqueSim Take Command! SR22 Series
taildraggin68 replied to Coop's topic in Liveries
Thanks Coop, great liveries. -
I feel the trim speed is quite right in the SR22. The Cirrus will balloon when flaps deploy as well as the reverse when flaps retract. On my set up (your set up may vary) the ballooning is very controllable. I think if anything were to be adjusted is maybe the pitch moment. I prefer the fine trim ability as it is set now. Also in the sim, we trim to the neutral center of the controller and not trim out excessive forces. That actually tends to lead to over trimming. If in level flight and a stable power setting, you trim for level flight, even as much as leaning for cruise will require more trim to counteract the aircraft decending due to a reduced power setting, all the while trimming the aircraft for the center of your controller. This can lead to an excessive nose up trim when further power is reduced for decent and the flaps deployed will exaggerate the nose high pitch trim with ballooning. Your controller will be at neutral, while the aircraft is trimmed pitch high requiring even more pressure on your controller to overcome. Enough of my soap box. Trim in the sim can be very subjective.
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What an outstanding kit! The possibilities are endless. The extra interiors themselves are fantastic. Very well done.
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SR22 N726Y Livery Available Now!
taildraggin68 replied to taildraggin68's topic in General Discussion
Thanks Coop -
TS SR22 N726Y View File This livery represents a fictional livery for the TorqueSim SR22. To install: Extract to a safe place and copy the separate N726Y folders to their respective model liveries folders. One each for the TN and NA models. Enjoy Submitter taildraggin68 Submitted 07/28/2020 Category Liveries Livery For https://www.x-aviation.com/catalog/product_info.php/torquesim-sr22-series-p-175 X-Plane Version(s) X-Plane 11