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Coop

TorqueSim
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Everything posted by Coop

  1. There is not
  2. Which distro of Linux?
  3. Thank you for the kind words, I'm glad you enjoy our aircraft! We don't have SR22T plans at the moment, but maybe in the future.
  4. We don't use the X-Plane engine model whatsoever, we are setting the override flags with X-Plane so we provide the engine forces out to X-Plane. From my understanding, X-Plane still runs the underlying default engine model in the background (that doesn't do anything with the rest of the aircraft) and what you are seeing here is whether the default engine model run. If OneAir has any other dataref that can be set for the engine status, I can look into that, but if all they are looking at is a non-writable dataref there isn't anything we can realistically do that wouldn't add a whole level of complexity to the product.
  5. That dataref isn't writable by us, only X-Plane so there isn't anything we can do about that, that isn't a circuitous workaround. Is this in regards to a third party add-on reading this dataref?
  6. We really don't understand what you think the issue is here. I am not seeing anything wrong from the screenshots you sent and I do not understand what you are saying. I'm happy to help sort the issue, I just truly don't understand what you are saying.
  7. I really am not understanding what is going on. You would need to go into FPL to enter the flight plan. The G1000 flight managment system is part of X-Plane (see their manual here: https://x-plane.com/manuals/G1000_Manual.pdf), not the SR20 itself.
  8. The flight plan doesn't sync with anything, you'll need to input it manually. If you are trying to go from YVR, you can hit the Direct To button, enter YVR, then hit ENT to go there from your present position.
  9. Oh my, that explains a lot! These settings are significantly higher than they should be for your computer's spec. Some settings to change: Texture Quality. Try lowering down a notch or two (or three). Right now X-Plane is trying to load around 10 GB of textures into VRAM (much beyond what your graphics card has) so lots of texturing paging would be going on, slowing everything down significantly. World objects at high: If your CPU is a bottle neck, lowering this a notch should improve things Visual effects. If the GPU is still the bottle neck, lowering this a notch would help
  10. I am not sure I understand what you mean, can you send a screenshot showing what you are referring to? Regarding Vancouver, the airport ICAO code is CYVR but the collocated VOR-DME's code is YVR. The G1000 navigation system is a part of the X-Plane simulator and handled by Laminar Research, we just load it in from X-Plane. It is not a 1:1 representation of the real G1000 units.
  11. Clearly the sim is extremely bottlenecked. The combination of graphic settings + scenery + other plugins is beyond what your computer can handle. Anything below 20fps with the sim will start to breakdown the X-Plane physics model and you'll run at slower than real-speed. If you can upload a screenshot of the full X-Plane graphics settings I can take a look.
  12. Can you send your log.txt file after doing that? What version of the SR20 are you running?
  13. Hm, I'll get that noted to take a look at. You are using the custom weight and balance manager for both, correct?
  14. The G1000 navigation system is wholy X-Plane, what data are you not seeing?
  15. Thanks for reporting! I've forwarded this on.
  16. Yes, the Islanders work out of the box with the G500 + RXP avionics (of course, assuming you have RXP GTNs installed in the sim already). There is a community Carenado PC-12 integration also available, here. Integration of the GTN into the C172 G500 3D cockpit of the C172 manually would be quite difficult without the source objects for the C172 and Blender and/or AC3D experience.
  17. We don't have a shipping version with the G500 and GTNs in the C172. We did design the G500 to be able to parse the data from RealityXP when configured. We have this setup on the TorqueSim Islander integrations.
  18. This file is automatically grabbed by the aircraft at load, unless there is something preventing it from a network connection to grab this file. I'd recommend checking your firewall settings. I've seen this issue once before where someone was running a custom DNS server that blocked unknown domains, if you have a setup like that, make sure that the above listed domain is allowed.
  19. There shouldn't be any major difference in the performance between these two versions, I'd recommend making sure that your X-Plane settings aren't overloading the computer. Something you can also try is manually removing the aircraft (in X-Plane 11/Aircraft/X-Aviation) and preference files (In X-Plane 11/Output/SR22) and then re-running the installer.
  20. If you are talking about the red tab menu, the FPS counter should be right below that. If you aren't seeing the tab menu, its most likely due to display arrangement/primary monitor. The Red tab shows on the left-most monitor in X-Plane's screen coordinates.
  21. Hi Piet, It appears you either aren't connected to the internet, or you have something blocking access to the TorqueSim CDN server needed to download the aircraft verification license file. The file is downloaded from this URL by the aircraft: https://cdn.torques.im/active/sr/sr_ent_active.lic
  22. The X-Plane log.txt file is located in the main X-Plane 11 folder. Do note, this file is regenerated each load of X-Plane, so load the SR22 in X-Plane, then quit X-Plane, then send the log.txt file.
  23. No, you must still be in 3D cockpit mode. If you have all the switches and don't need to see any of the 3D, you can follow these steps to hide the aircraft objects entirely: https://support.torquesim.com/hc/en-us/articles/1500001375261-Hiding-the-SR20-SR22-3D-cockpit-for-full-hardware-cockpit-setups
  24. Hi Pete, Make sure the electrical system is powered (you can "Charge batteries" in the Islander menu to recharge it if its drained too far)
  25. It follows the default parking brake command for X-Plane ("Toggle Brakes Maximum Effort"). By default this is the "v" key.
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