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Kaphias

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Everything posted by Kaphias

  1. There is no such thing.
  2. E-mail from Austin on the 3rd:
  3. And it looks like they allow payware redistribution... thanks for the link!
  4. Generally people design their textures in GIMP (or Photoshop, etc.) then import them to SketchUp and texture the building. I'm not sure if the textures included in SketchUp can be exported so that you could design the texture file using those textures instead of making your own, did a little Googling and couldn't find a straight answer for the latest version.
  5. Or any rectangle as long as the dimensions are powers of two... it doesn't have to be a square.
  6. There are a great set of tutorials on YouTube, I'm not on my computer so I can't link, but you should be able to find them in a search. Try "sketch up x-plane tutorial" or similar.
  7. Not sure what kind of accuracy you're going for; but looking over Google imagery I'm still noticing differences in the paint lines around the gates- yours still look too bold, maybe try 2/3 or 1/2 width? In most of the imagery I'm looking at they're hardly noticeable compared to the taxi lines and such.
  8. Thanks for the info Cameron. I'm the only one in my family that uses a debit card so I don't get any advice from them!
  9. This is more towards what I was getting at: (from http://www.fdic.gov/consumers/consumer/news/cnfall09/debit_vs_credit.html)
  10. AFAIK there are liability issues when using a debit card online vs. a credit card.
  11. http://forums.x-plane.org/index.php?app=downloads&showfile=9519
  12. I started with the Chinook to get the hang of basic helicopter controls, then moved on to helicopters with the tail rotor. The Sea King (S-61 I believe) is fairly forgiving in that regard. I found Bell 206 and R-22 to be pretty difficult and I'd recommend leaving them alone for a while. The Chinook will allow you to forget about the issue of spinning while focusing on landing and hover practice.
  13. What screen resolution is XP running at?
  14. Just trying to understand... you're both of the opinion that I shouldn't comment on the work of people who can do something I can't?
  15. Which I why I highly recommend that any developer, whether they be modeling or painting, spend some time looking over the actual plane, in person. That was always a huge help when I was choosing reference images and adjusting colors for my Alaska Airlines paints. As a photographer I should also note that you can get rid of a lot of distortion by shooting from far away and zooming in... of course not all photos are taken like this so it's certainly something you have to watch for if you're modeling from reference images.
  16. I have no clue where you get the idea that it's made with no respect. Michael took the time to be very descriptive and add photos to his review... I know that if I was still developing aircraft, I'd be very thankful to someone who took the time to review the faults with my aircraft and give enough detail to allow me to easily fix them. I'd say this is a pretty good example of a comment made without respect. Don't know why you felt like you had to let loose the torrent of personal attacks; I didn't see anything like that in Michael's post. I think this will generally be a case where we'll have to "agree to disagree", but I am always open to feedback from... less-skilled people in my field. Many times I've received great advice from other people who are not artists or architecture students. I appreciate the fresh eye, as I know that in those fields, my work is not only viewed by my peers, but the general public. I'd like to think that X-Plane is similar- I know my audience isn't only those better than me; I'm designing for the whole community. So of douse I'd love to hear their ideas on my product.
  17. ...I think, as a developer, when you release a payware product, you have to be prepared for stuff like this. If someone bought your product, in my opinion they have every right to go and complain all they want. By no means are they obligated to post a positive comment, even if there are many great things about the plane. Sucks but that's the way the way it works, and it's not just limited to the X-Plane community.
  18. By no stretch of the imagination am I someone who spends a lot of time looking at pictures of the big E-jets like I do with some other metal, but as soon as I saw the screenshots earlier this week I noticed something was up with the nose. I'd almost put this in the same category as the 747 hump fiasco, but the E-170 is no 747. I stand by my earlier opinion: If you can do it right in Planemaker, then you darn well should be able to do it right in Blender.
  19. Lower the waves all the way to practice. I'm not a pilot, but the best way I've found to land seaplanes is to get right above the water, then stall it down. The slow decent rate at touchdown and a lack of lift prevents bobbing.
  20. I disagree with your opinions; but I'd like to counter the poster above me and give you props for simply thinking about our countries politics at a young age, let alone taking the time to compile your opinions into a video and share it. It's great to see young teenagers getting involved, no matter what side of the debate they are on.
  21. Looking at image 4, seems the N number is backwards...
  22. Personally I find blenders a little hard to use when making aircraft... none of the buttons have anything to do with aircraft, and every time I throw all the right parts in it, it just ends up breaking the blender. Someone made a great set of tutorials, but they were for some computer program, not my blender! I don't know why anyone would use blender. I find that fabric-covered tube steel makes a much better airplane that my blender.
  23. One of my old favorites... but still my go-to plane and livery when I want to fly a heavy.
  24. https://picasaweb.google.com/nicolas.xplane/SSJv5?authkey=Gv1sRgCOekndaJ9Zj_CQ&feat=directlink
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