Cameron
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Everything posted by Cameron
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We are not prepared to speak about full on features of SkyMaxx Pro 3, and I can neither confirm nor deny (and no, that's not me being sly and saying "yes" when I mean we're really not prepared). Such posts and news will not be held in this thread.
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I think that's language barrier, Carlos. This just means that the version you see is to be used by people who use X-Plane at home. Not for flight schools or aircraft manufacturers trying to make money when using our products. It's the same thing that Laminar does with X-Plane...Home use and Commercial versions.
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Sure. Read post #229.
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Interest Check: Duchess & C23 Sundowner Update?
Cameron replied to Scubby1359's topic in General Discussion
It's in the manual. Yes. Reading the manual. -
X-Plane 10 has so many different advancements of OpenGL implemented. I'm not surprised at all.
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Hello Captains!, Today we are excited to formally announce SoundMaxx! We expect this product to be released in pretty short order, so stay tuned on release dates. SoundMaxx is a plug-in that enables X-Plane to use higher quality sounds and replaces existing ones for a much better experience! The plug-in will have a familiar interface if you are a current user of SkyMaxx Pro. An example of what you'll see is here: And to give you a better idea of what to expect from this product, here's a feature list!: Replaces default X-Plane sound effects with real 44 kHz stereo recordings, including: Thunder - wind - rain - hail - hail impacts - crashes - explosions - landing gear - gear rolling - gear skids - afterburners - jet, prop, and turboprop starters - reverse thrust - APU - switches - flapsReplaces default engine sounds for high and low bypass jets, reciprocating engines, props, turboprops, gryo's, helo's, and liftfans. (SoundMaxx will NOT override custom sounds that come with third party aircraft - only default aircraft and third party aircraft that don't include their own sounds.) Again, these are real recordings at 44 Khz stereoSeparate jet engine sounds for inside vs. outside the cockpitLonger, more varied loops for added realismAmbient sound engine for low-altitude external viewpoints. Season, time, and location aware. Includes:Large airport - small airport - beach at day - beach at night - countryside during winter / summer / day / night - lakes - open oceanRattles from turbulenceIn-cabin sounds for jetlinersReplaces engine sounds with real recordings for the default Cessna 172SP, B747, Bell 206, and Robinson R22 BetaIntegrates with the upcoming SkyMaxx Pro 3 for positional 3D thunder sound effectsConfiguration panel to allow toggling of effects and adjustment of volumeAutomatically backs up and restores built-in default X-Plane sounds with the click of a buttonA couple of video teasers have been posted recently from John showing some cool effects. Below is an example of one for you to enjoy... More news to follow soon!
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Thanks for your patience. Rest assured, someone will respond to your support ticket as quickly as possible.
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This setting is entirely irrelevant for SkyMaxx.
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Nope, that's not what I'm referring to. Some of it even route display and FMC related even. That said, I'm not here to criticize their work. They still make great products and a lot of work goes into them, even if sometimes not truthfully simulated in some ways. If you're not aware of what may be wrong then there's no sense in ruining what you feel is an already great experience!
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There's plenty of room for system simulation improvement. PMDG doesn't do it 100% right. No one has. They do it well, though.
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I guess you'll have to judge that when the DC6 comes out.
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Yes, he's on the beta team.
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It's not as close as you're hoping. While a ton of work has been done, more remains. We'll update everyone when we're ready. No need to keep asking as much as we appreciate the excitement.
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Thank God! It's a hog.
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Whoa, I don't know how I didn't pick up on that. You're right...he's got a number of FlyWithLua scripts that adjust something to do with clouds! Please do take a look at disabling this, Fabrizio!
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JarDesigns has provided Aerosoft Sim News with new previews of their upcoming A330 with Rolls Royce engines. You can see the exclusive preview shots at ASN XP. We also have an active discussion on this project here at X-Pilot. This product continues on JarDesign's successful Airbus series of products.
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My bets are this had nothing to do with PMDG and more to do with the collective community "bitching" in Laminar's ear. There were a number of people who were very persistent about this with Austin and finally got his attention. Austin tends to treat everyone relatively fairly. PMDG is no different to him than me or even you. And I know that first hand.
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Martin, 2GB is RIGHT on the cuff for XP10 and anything "nice" to look at. Given your rather custom setup (scenery, plug-ins, higher end aircraft), I think you're pushing your setup pretty hard. This is not a common issue. In fact, I can't even remember the last time I heard of some kind of an OOM issue. Wish we could help more, but I think you're going to need to tinker more on your end. Try a fresh demo install of X-Plane, or a full "vanilla" one with the Saab and see how you go there.
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We don't give estimations for good reason. Sorry.
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PMDG has officially announced the Douglas DC-6 as their entry product into the X-Plane simulation world. Robert Randazzo of PMDG states: "The PMDG Classics DC-6B is the lead off product in a new breed of products for PMDG that will bring some "old school" aviation to our product lines for Xplane, FSX and Prepar3D. This product will drop for XPlane first- but shortly after will release for FSX and Prepar3D as well- making it the first PMDG product to appear on three different simulation platforms." A topic of discussion can be found here at X-Pilot. The original posting from PMDG may be found on their Facebook page.
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Hidden sets are not likely to happen. I'm simply answering your questions and providing alternatives assuming you aren't using them now. Bear in mind opinions are different across the board. That's the way of life, as I'm sure you know.
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No. There's discussion on this forum about it if the answer bothers you so you can learn more as to why. But there's good reason for it and not us just being lazy. Preference does not make something unstable or non-flyable. Options exist for this product that are better than what you're evidently doing now. Why not use them?
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I firmly disagree on this one. And, we don't have much interest in moving from drag vs toggle. Sorry to say. It can't be. There's a reason this isn't done already. This aircraft does NOT use X-Plane's standard engine model for everything like you may think. There's a lot that went into this product for realism purposes. Or you could just map them to a couple of key strokes? Or joystick buttons for that matter! Nothing stopping you from doing this now.
