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Cameron

X-Aviation
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Everything posted by Cameron

  1. That sounds like you're using X-Plane 12. The IXEG 737 is only compatible with X-Plane 11.
  2. Wrong forum section: https://forums.x-pilot.com/forums/forum/266-challenger-650/
  3. You will need to post another log file after removing DataRefTool.
  4. Well, you clearly have it and installed it: /X-Plane 12/Resources/plugins/64/mac.xpl (com.leecbaker.datareftool).
  5. There was an issue we have been diagnosing for the past 24 hours at our datacenter. We have resolved this problem and orders should now process.
  6. X-Plane controls the camera orientation in 3D space and how knobs or buttons are interacted with. A developer does not take control of this.
  7. I don't think 12 is really off to a slow start. Developers are definitely focused there. The issue is the update was significant enough to warrant enough work from developers vs previous years (like moving from 10 to 11). There's just more work to be done per product, and any developer who has been around these upgrades in the past knows that initially X-Plane is a moving target in new major versions. Laminar is still doing a lot behind the scenes, and developers are in constant contact providing feedback and trying to iron things out. X-Plane 11 is dead in terms of the future. The overall customer market has already shifted to 12 (already 70% of add-on installs are for 12 when the choice is available). As X-Plane 12 is not really all that more demanding than 11, I would suggest you download the demo of 12 if you have not already and give it a shot. You may actually like the performance. It's especially gotten better over the last few builds.
  8. We haven't solidified new features at this time. For now, the focus is getting the product converted to 12.
  9. The last entries in this log are from Traffic Global. I would advise removing this plugin temporarily to see if this still persists.
  10. Same information as the last response I gave you just above.
  11. You can make road overlays in WED, yes. However, unless it's a rural area this could get tedious really quick. A better solution would be to get the road data from OSM and then learn how to load this data for use in DSFTool from Laminar Research (X-Plane creators).
  12. I think before we go chasing something as a problem, you should first go to YouTube and look at other Hot Start CL650 videos from users to determine if you're hearing what the other videos hear. Sounds are subjective from ear to ear. It may be that you're desiring something that isn't quite right to you, and well, sometimes things are just that way. If you feel like something is missing in what you're hearing vs. what other customers hear on their YouTube videos that you cross reference then we should definitely investigate this further. If such is the case, please upload a video of what you're hearing to compare.
  13. Happy to see you're enjoying it!
  14. No. Until Laminar opens up their weather API, there will be no weather radars. In v11 for the TBM it was a rather crude hack to even get it to work as was.
  15. There are no hooks to read in positional weather data from X-Plane. Therefore, a weather radar cannot be produced if we are not fed the information on where and what type of clouds/weather X-Plane draws in a tile.
  16. At the moment we are waiting for a couple of libraries to be updated that are relied upon by the G500. It's in development, but we don't have a firm timeline other than that for now.
  17. Cameron

    ORBX Release Landmarks Brisbane For XP12

    ORBX, a renowned flight simulation software developer, has unveiled their latest release, "Landmarks Brisbane," designed specifically for X-Plane 12. This remarkable add-on package offers virtual pilots an opportunity to explore the vibrant Australian city of Brisbane with unprecedented realism and attention to detail. "Landmarks Brisbane" showcases over 100 of the city's most iconic buildings and landmarks in exquisite detail. From the majestic Story Bridge to the enchanting Wheel of Brisbane and the captivating Queensland Cultural Centre, each structure has been meticulously recreated to capture its unique essence. The use of high-resolution textures, custom-designed autogen, and meticulously crafted night lighting further enhances the immersive experience, bringing the city to life like never before. Employing cutting-edge 3D modeling and texturing techniques, ORBX has ensured that Brisbane is portrayed with utmost accuracy and authenticity. Every architectural detail and characteristic of the city has been captured, allowing virtual pilots to navigate the cityscape with a remarkable sense of realism. The inclusion of custom-designed Heliports adds an extra layer of versatility and excitement to the experience. "Landmarks Brisbane" is now available for purchase on ORBX's official website, catering to X-Plane 12 enthusiasts. By immersing themselves in this meticulously crafted virtual rendition of Brisbane, flight simulators can explore the city's iconic landmarks and revel in the beauty of this Australian metropolis.
  18. Cameron

    Aerobask Releases the Diamond DA42 NG

    Aerobask is celebrating their ten-year anniversary with the release of the DA42 NG for X-Plane 12. This milestone release comes a decade after their very first payware aircraft, the DA42, introduced in 2013. True to their reputation, Aerobask has equipped the DA42 NG with an array of custom systems that enhance the immersive experience. Notable features include synthetic vision technology, a simulated oxygen system, fully functional breakers, and more. The complete feature list offers an extensive overview of the aircraft's capabilities. The DA42 NG boasts an integrated Laminar Garmin G1000, complete with custom EIS (Engine Indication System) and annunciations. It also incorporates the expertise of OscarPilote to provide an advanced synthetic vision technology. The touch screen features and optional GCU476 2D keypad further contribute to the aircraft's user-friendly interface. Additionally, the meticulously simulated oxygen system and ice protection system add to the realism and depth of the aircraft's systems. Aerobask's dedication to detail extends to the visual aspects as well. The DA42 NG features a superb 3D model, with a fully functional virtual cockpit designed for smooth operation and compatibility with virtual reality (VR) systems. The high-resolution PBR (Physically Based Rendering) textures enhance the visual fidelity, while effects like windshield reflections, rain, and frost contribute to the immersive experience. The flight model, meticulously crafted by X-Aerodynamics, provides accurate and realistic flight characteristics, including smooth wingflex. To further enhance the audio experience, the DA42 NG incorporates a full FMOD environment created by Daniela Rodriguez Careri. This includes accurate doppler, distance attenuation, and flyby effects, as well as a simulated headset. The in-game volume control allows for seamless adjustments without pausing the simulation. Additional features include comprehensive documentation, an Avitab tablet with an integrated options panel, a detachable and VR-friendly 2D options panel, six included liveries, and a 2K textures pack for lower-spec computers. The convenient auto-updater, Skunkcraft, ensures that the aircraft remains up to date. For those interested in adding the Aerobask rendition of the Diamond DA42 NG to their collection, it is now available for purchase on the X-Plane.org Store for $39.95.
  19. Cameron

    ToLiss Announces A320 NEO as the Next Product

    ToLiss, the renowned developer of Airbus aircraft for X-Plane, has recently announced their next project, the A320 NEO. This upcoming addition to their impressive lineup, which already includes the A319, A321, and A340, has generated excitement within the flight simulation community. While limited information has been released thus far, ToLiss provided a teaser picture showcasing the completed exterior modeling of the aircraft, including the distinctive new engines that set the NEO apart from other A320 variants. The details surrounding the A320 NEO's cockpit remain undisclosed. It is unclear whether ToLiss will introduce a completely new cockpit design or utilize elements from their existing A321 and A319 models. Additionally, the availability of both CFM Leap and PW1000G engine options in ToLiss' NEO is yet to be confirmed. Although an exact release date has not been announced, it is anticipated that the A320 NEO will be available sometime in March of this year, eagerly awaited by aviation enthusiasts and virtual pilots alike.
  20. Can you please post a screenshot of this? It sounds like you may still be missing another dimmer here.
  21. @agl I don't think your assessment is correct. Both the Saab and the TBM use the same version of Gizmo. There is no difference between them at all. The order in which they are installed is also not significant. The default cockpit view is simply a matter of your field of view in X-Plane.
  22. Cameron

    Colimata Releases Concorde FXP v3

    Colimata has recently released the third version of their Concorde add-on, specifically designed for X-Plane 12 (not compatible with X-Plane 11). This release marks a significant upgrade in terms of visual enhancements, flight model accuracy, and overall functionality. The Concorde, an iconic supersonic passenger aircraft operated by British Airways and Air France from 1976 to 2003, holds a remarkable place in aviation history. Initially developed as a joint venture between the British and French governments in the 1960s, the Concorde showcased a sleek delta-wing design and achieved impressive speeds of up to Mach 2, twice the speed of sound. Its groundbreaking capabilities allowed it to complete transatlantic flights, such as from London to New York, in just over three hours. The Colimata Concorde for X-Plane 12 offers an incredibly detailed and realistic simulation of this legendary aircraft. The 3D cockpit provides an immersive experience, featuring front, center, roof, side, and engineering panels. With 4K texturing and over 1000 clickable regions, the cockpit delivers a high level of interactivity. Additionally, the cockpit incorporates more than 700 custom lights, including warning lamps, night lighting, and exterior lights. The aircraft offers both PRO and STANDARD complexity settings to suit different user preferences. The external model of the Colimata Concorde is equally impressive, with meticulous attention to detail. It accurately represents the aircraft's exterior features, including moving engine parts, opening doors, and service panels. Notably, the engine cowl doors can be opened, and the primary and secondary nozzles are animated, providing a realistic visual experience. The external model utilizes PBR (Physically Based Rendering) technology, ensuring visually stunning 4K textures. The flight model of the Colimata Concorde has been refined to provide an authentic experience during takeoff, landing, and both subsonic and supersonic flight phases. The simulation also incorporates realistic thrust behavior and trim fuel pumping, along with automatic fuel trimming facilitated by the Virtual Engineer feature. Immersive sound design further enhances the Concorde experience, utilizing FMOD 3D sound technology. The add-on includes dozens of sound effects, audio advice from Copilot, Engineer, and Pilot, and various sound spaces, creating a captivating audio environment. The volumes are adjustable to suit individual preferences. With full VR compatibility, the Colimata Concorde allows users to experience the aircraft in virtual reality, providing a heightened sense of immersion. The add-on offers extensive graphical user interface (GUI) functionality, enabling route loading, flight preparation, aircraft management, and interaction with the virtual flight engineer. The GUI is fully scalable and can be popped out for convenience. A dedicated Checklists window and Quick Access GUI further streamline the user experience. The package includes additional features such as a 3D passenger cabin, two liveries, and access to a wide selection of free liveries. A comprehensive set of manuals, including installation and setup, essential guides, full manual, cold and dark startup guide, and navigation tutorial, assist users in mastering the intricacies of the Concorde simulation.
  23. Cameron

    Taimodels Releases Sacramento International Airport

    Taimodels has recently launched their latest creation: Sacramento International Airport (KSMF) for X-Plane 11 and 12. Sacramento International Airport, ranked as the sixth busiest airport in California, sees an average of 11 million passengers annually as of November 2022. With Southwest Airlines holding the majority market share, followed by American Airlines and Delta, KSMF provides a range of flight options for travelers. Popular domestic destinations from KSMF include San Diego, Las Vegas, and Denver, while international flights connect passengers to Vancouver, Guadalajara, León, and Mexico City. The Taimodels scenery for KSMF showcases meticulous attention to detail, allowing virtual pilots to immerse themselves in the airport environment. Key features include SAM jetways for seamless aircraft connections, high-quality Physically Based Rendering (PBR) textures for realistic object and ground appearances, and optimized performance for a smooth experience. The scenery also incorporates autogen elements around the airport and a ground traffic plugin with cars and trucks, adding to the overall realism. X-Plane 12 users will appreciate the inclusion of weather textures, enhancing the visual fidelity of their virtual flights. The Taimodels rendition of Sacramento International Airport is available for purchase on SimMarket at an affordable price point of approximately $21. This add-on offers aviation enthusiasts the opportunity to explore and enjoy the authentic atmosphere of KSMF within the X-Plane simulator environment.
  24. Definitely an overhaul of the scenery system in some form. Ideally something to do with licensed orthos. Not holding my breath, but one can dream.
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