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Cameron

X-Aviation
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Everything posted by Cameron

  1. We only wish it were as simple as this! In all seriousness, this has been a fairly huge undertaking. Every day is a little closer though!
  2. I can't speak for every dev in the world, but I can tell you that the 8-12 hour day you mentioned is pretty much what's going on for devs under the X-Aviation umbrella. I would assume there's a number of the same from other stores. I'll just add that I found the v10 to v11 transition to be quite a bit less cumbersome. PBR was the biggest hurdle for most of us, but that was manageable. OBJ lighting changes was another. v12 seems to be incredibly more involved, but I do believe that to also be due to things @daemotron outlined. Devs are getting more and more comfortable writing plugins and pushing boundaries. It's great, but when we have major version changes like v12, it's a heck of an effort to get things functioning properly. I don't think a lot of customers realize this, and I know Laminar didn't help that cause when they tried to sell v12 as having backwards compatibility for v11 stuff.
  3. 3rd party devs had no say in this at all. Updating aircraft for X-Plane 12 is a huge effort, and one with which devs wish wasn't so involved. It's more productive to work on new products than to update old.
  4. Correct. The Zink issues are related to a bug in the AMD drivers.
  5. I'm not sure where you got that information, but no such release has occurred.
  6. It's a major re-write of code to get it properly working in 12, and that work continues. We will e-mail all customers once this has been released.
  7. The TBM is a persistent state aircraft. You will need to properly shut it down to be able to launch it the next time where you started off systems status wise. No. This functionality in X-Plane is quite basic and the TBM has too advanced a custom engine model for X-Plane to handle this properly. This is not true at all. The TBM is in constant update development at the moment.
  8. Attila, I'm sorry you found this impolite. It's not intended that way. It is matter of fact, and while that may be something you don't like, lying to you about the situation would be worse. We don't have any intentions of going back to spend resources on a dying platform like X-Plane 11. 13% is a small amount of customers to put resources into, and that number will continue to get smaller and smaller as people transition to XP 12. The update will always be available to you and free for X-Plane 12 whenever you decide to make that move.
  9. X-Plane 11 now represents 13% of the MU-2 user base, and that number continues to dwindle. For obvious reasons, we won't be spending time on X-Plane 11 from here on out, but will continue to make available the last working version for it.
  10. You didn't do anything wrong. v2.1.0 only installs if you select X-Plane 12. It is not compatible with XP 11.
  11. See here about APR mode and the GPSS button: https://www.togasim.com/mu2docs/supplements/spz500.html#fd-mode-control-panel-mcp
  12. Please read through the docs with the link @tADEUS73 posted above. A few things for you... 1. Instead of assigning your throttle axis to throttle 1, assign it to throttle 5. This is in the pull down selection for your throttle assignment in X-Plane. 2. Read the docs in the above posted link about the detent. You'll want to pay attention to the lift command information. This will be how you get into reverse thrust.
  13. Unfortunately a log file is not going to do anything for what you're describing. Shooting a video of what your sequence is would be good though.
  14. I've read of a similar issue happening in a different addon. It seemed to be an issue related to Zinc. Can you try disabling that to see if the problem goes away?
  15. https://www.togasim.com/mu2docs/setup/hardware_setup.html#honeycomb-bravo Pay attention to the lift command.
  16. It was a direct link to all CL650 manuals. There was no ocean of information to wade through.
  17. @jmg225 This is your third topic about this subject in just over a weeks time. Please know there is not going to be some kind of rapid change on this, and we will let you know when it happens. No need to keep asking.
  18. He did. You even responded to him and the link he provided.
  19. You mentioned a joystick, so that's why you were told this. It sounds like you're wanting control via keyboard or mouse though (F1 and F2 do work to advance power). That said, move your mouse to the right of the sim window and click the red Mitsubishi icon that flies out from the side of the window. Then, make sure "Manips with Hardware" is checked.
  20. Really? Come on, man. History says otherwise...that's a disappointing accusation, so I'll remind you of our correspondence from over a year ago.
  21. https://www.togasim.com/mu2docs/setup/hardware_setup.html
  22. No you're not: 0:00:51.757 G64: debug: GK: Load license from disk.. 0:00:51.758 G64: debug: GK: License is good. Let's not post about SR22 problems in a TBM thread, please. That said, your anti-virus appears to have nuked a systems plugin included in the SR22 aircraft folder.
  23. Yes, 2.1.0 is for X-Plane 12.
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