Cameron
X-Aviation-
Posts
9,811 -
Joined
-
Days Won
413
Content Type
Profiles
Forums
Latest X-Plane & Community News
Events
Downloads
Store
Everything posted by Cameron
-
The downloaded files are not in a format that you can self de-compress, and if the installer fails to move from one component to the next that's because your internet has not downloaded the full data available to close the loop on the first component. Re-downloading after a successful install was likely not a wise move here. The installers will FAIL to install any kind of files at all if there is any corruption in the downloaded files. There are checksum processes along the way to avoid corruption. The files are all hosted on Amazon servers, so to assume they are "slow" would be false. Any kind of speed issues are going to be coming from your end, or something to do with your ISP network in the moment. Unfortunately there's nothing we can do on our end in a scenario like this, and I have not had a single customer contact me about a situation like this (I can only assume their internet gave no issues). I assume this is on a desktop? Do you have a laptop handy at all?
-
Captains, Today we're excited to announce a new developer to the commercial market! HotStart is the name, and the first product will be a very detailed Socata TBM 900. This particular product will also be jointly created with Goran Matovina of Leading Edge Simulations for the 3D modeling portion. The goal for release time as it stands is early summer of this year, so the wait won't be too long and we'll continually post updates here to ensure you can keep up to date. The HotStart TBM 900 will be a high-fidelity simulation of the TBM 900 high-performance single-engine turboprop aircraft. The model features a persistence system and wear & tear on all aircraft components to simulate the experience of owning and caring for the aircraft. All simulation state is fully persisted across reloads, so performing proper shutdown and cleanup after a flight is imperative. Shortlist of features: Heavily multi-threaded systems architecture to leverage performance of modern CPUs with many cores. Flight model tuned to perform to within a few percent of the real aircraft in the normal flight envelope, including maximum and stall speeds, rate of climb, fuel burn, trim behavior and control feel. Full aircraft state persistence. Every switch, flight control position, fuel state and on-airport position is restored upon reload. Even between reloads, system resources change in real time. The engine and oil cools down slowly between flights, the battery drains, tires slowly deflate, etc. Fine-grained systems model, down to individual sub-components. The always-on failure system realistically responds to wear & tear and overstress for each sub-component based on individual load factors. Over-torque, over-temp, frequent starts, hard landings, operating in FOD-contaminated environments and many more all affect individual sub-component wear & tear and service life. Sub-component wear realistically reflects on aircraft performance. Worn engine parts reduce maximum available power, worn prop reduces top speed, worn tires result in worse grip during ground ops, etc. Aircraft maintenance manager to inspect and repair or replace any damaged sub-component. The maintenance manager tracks per-airframe operating expenses in a realistic manner to show the real cost of operating the aircraft. Airframe manager that allows you to operate multiple simulated airframes, each with their own independently tracked wear & tear, livery selections and custom registration marks applied. Airframes can be automatically synchronized between multiple machines over the network with just a few clicks. This automatically syncs up aircraft position, configuration and wear & tear to simulate multiple users sharing the same physical aircraft. See how your fellow pilots treated the aircraft by checking the maintenance manager and engine trend monitoring outputs. X-Plane 11 G1000 avionics stack with lots of customizations and overlays to simulate the special extensions in the real TBM900. This includes a custom EICAS, systems synoptic pages and special integration with the extra simulated systems such as the weather radar, TAS, electrics, etc. Fully custom electrical system. Simulation of all buses, switching behaviors and reconfigurations. Full circuit breaker system, integrated with the X-Plane failure system, so a failed or failing system can pop a breaker. Highly accurate PT6 engine model with realistic startup and operating behavior. Engine lag, secondary fuel flow, ITT evolution, response to auxiliary load and many more fine-grained behaviors. Custom prop governor, with all modes simulated, including electric auto-feather with negative torque sensing. Crew Alerting System integrated into the avionics stack with all annunciations, takeoff/landing inhibits, flight state filters and "corner cases" simulated. Environmental Control System integrated into the custom EICAS. Air conditioning and pressurization respond in real time to environmental factors such as ambient temperature, pressure, available engine bleed air, cabin temperature setting, cabin pressure vessel failures, etc. Custom TAWS-B ground proximity warning system with all annunciations modes, inhibits, real-time impact point prediction and terrain painting up on the MFD to ranges of 200NM. The TAWS-B uses the X-Plane terrain DSF data to construct its database, so it is always "up to date". GWX 70 weather radar with weather & ground modes and realistic radar return painting. Full simulation of radar beam energy dissipation, signal attenuation when passing through dense weather and vertical cell analysis modes. Terrain mapping accurately paints surface features, including recognizable peaks, valleys and lakes. Supports the X-Plane 11 default atmospheric model as well as xEnviro. GTS 820 Traffic Advisory System (TAS) with aural alerts + visual alerts, the TAS MFD page and compatibility with X-Plane default traffic, PilotEdge, Vatsim and IVAO. Full simulation of the ESI-2000 standby instrument, including all configuration pages, sensor failures, AHRS drift and "roll-over" during extreme maneuvers, realistic battery operation and real-time battery depletion, etc. Dynamic custom registration mark paiting on the fuselage and instrument panel with support for custom TrueType fonts, colors and positioning. This lets livery painters make a "generic" livery and each pilot apply their own custom registration mark with just the click of a button directly in the simulator. Liveries can specify a custom position and font to optimize the look. Custom sound engine with samples from the real aircraft and accurate modeling of individual engine states and sub-component noises such as fuel pumps, gear pumps, flap actuators, etc. Just to start, we're including some work in progress screenshots below. Remember, work in progress means things are continually being added, both in 3D and programming. Thanks for stopping by!
- 47 replies
-
- 14
-
Redpiper1 has created an awesome video showing off what TerraMaxx can do. Watch and enjoy below! You can purchase TerraMaxx by clicking here.
-
- 2
-
Saab 340 v1.5 - Nav and radio's don't show correctly
Cameron replied to 0321sjoerd's topic in Saab 340A
We know how to solve the problem and have for the next update. For now just follow as suggested -
When it's ready.
-
Terramaxx loads summer textures for Texas in winter
Cameron replied to DMullert's topic in General Discussion
No it does not need any special configuration. -
It will, yes.
- 1 reply
-
- 1
-
Terramaxx loads summer textures for Texas in winter
Cameron replied to DMullert's topic in General Discussion
Anything in dry climate will load summer textures, unless the season is Autumn. -
Saab 340 v1.5 - Nav and radio's don't show correctly
Cameron replied to 0321sjoerd's topic in Saab 340A
Turn ON texture compression in your X-Plane rendering settings and restart X-Plane. Leaving texture compression off is a waste of resources, for what it's worth. -
Announcing TerraMaxx - Seasons for X-Plane!
Cameron replied to Cameron's topic in General Discussion
Hi Bob, X-Plane actually controls the load based on a command we send to it. We are not given information from X-Plane on how far along in the process it is, and thus we cannot relay that back to you at this time. -
Announcing TerraMaxx - Seasons for X-Plane!
Cameron replied to Cameron's topic in General Discussion
Glad you enjoy it! -
Announcing TerraMaxx - Seasons for X-Plane!
Cameron replied to Cameron's topic in General Discussion
Hey, I fly as well, but I have to admit I live in Florida and seasons here are not really pronounced. Since spring is coming in the next few months, you should take some nice real world pictures for us to consider this as an update. -
Announcing TerraMaxx - Seasons for X-Plane!
Cameron replied to Cameron's topic in General Discussion
At the moment, no. Laminar has a very specific way on how they allow scenery loaded in, and right now we're at the best solution for what they can offer us (we've worked with them over the last year and a half or so just to make it to this point). It's a fair thing to say that it's not great for online networks in Auto mode though. The only real option there is to stick to one season (which is not so realistic on a transcon). One thing at a time. We'll keep working away at Laminar as time progresses. They tend to work with us a lot so long as it's something manageable on their end too. -
Typically when you have light snow with cold temps the snow will not stick to trees, unlike with a heavy downpour of it. I did not make that decision, but I would assume that was John's logic. Having personally taken a ski trip this past season green trees were pretty abundant on the nice days.
-
Announcing TerraMaxx - Seasons for X-Plane!
Cameron replied to Cameron's topic in General Discussion
I think the answer is that spring leading into summer from an above earth perspective is really going to look mostly the same. The summer textures satisfy that, so they get put to use, unlike autumn, which justified having a set of its own for the unique colors that time of year. Glad to hear you're enjoying the product! -
Announcing TerraMaxx - Seasons for X-Plane!
Cameron replied to Cameron's topic in General Discussion
Should work fine! -
Announcing TerraMaxx - Seasons for X-Plane!
Cameron replied to Cameron's topic in General Discussion
TerraMaxx has been released and is now available for purchase. -
Announcing TerraMaxx - Seasons for X-Plane!
Cameron replied to Cameron's topic in General Discussion
Oh man, that was FUNNY. Thanks for the laugh! -
Announcing TerraMaxx - Seasons for X-Plane!
Cameron replied to Cameron's topic in General Discussion
How what happens? -
Announcing TerraMaxx - Seasons for X-Plane!
Cameron replied to Cameron's topic in General Discussion
If things continue going smoothly as they are in this final stretch of work right now, I anticipate we will have TerraMaxx available for purchase within the next 1 hour. -
Announcing TerraMaxx - Seasons for X-Plane!
Cameron replied to Cameron's topic in General Discussion
The night is young! -
No, but it definitely should not have left them in full, and I'll take a look into the code as to why that may happen. Some of these OS's are very finicky about deleting files properly when commanded, so a small battle. In a technical sense, yes, it was fully upgraded and installed. What it was not was fully upgraded and loading the newest code because of old lingering code files that should have been deleted.
-
This would likely be liveries, especially third party one's, or any you downloaded with the Livery Manager after initial first install of 1.3. Actually, what you got was fully upgraded and installed. What we've seen on some machines though is that in addition to the new code files, some installs will retain new and old, and the old get loaded before new. I'm looking at ways to work around this appropriately.
-
Try without xEnviro just to be sure. More often than not the reports we see with CTD's are resolved with this removed for some reason.