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Colin S

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Everything posted by Colin S

  1. Update: Finished line drawing, grunging up the pavement now, adding tire marks. I'll post a new image tomorrow, lost of my plate in university today.
  2. NEW PAVEMENT (All photos have been reposted)
  3. KBLI Bellingham V4 in the works. Stay tuned!

  4. EDIT Before someone shoots me for this it will not be V2 it will be V4 as stupid me from 2012 had never heard of decimal places. Heyo everyoneo I've had some caffeine and here I go: Remember my KBLI package? Quite popular. Made it to page two of the unpredictable "top rated files" thingy. So what about it? IT'S GOING TO DISAPPEAR SOON MOUAHAHAHAHAH Actually I'll be rebuilding it from the bottom up with new standards. And I mean really high standards. Here's a word-based preview of what's happenin' in KBLI in about a month and a half: Updated 2009 0.3M/px imagery. Remove the construction site thanks to new imagery (I always hated it anyways)SUPER DUPER HIGH RESOLUTION PAVEMENT (OMG!) Custom hi-res lines (based on my HD lines package, slightly modified)"GRASS" (only the good stuff)Maybe custom forests if I don't get a migraine from trying to write the .for file.Maybe area orthophotos. Big fat maybe. And you know how that always works with Colin.Anyways, keep tuned and stay your eyes peeled for screenies on this page and I'm going to go for a run to remove some of this caffeine from my system.
  5. New computer to be ordered tomorrow. X-Plane development will recommence in five days.

  6. I no longer have X-Plane and all development has ended. Thank you for your support and see you in a few months!

    1. Toby Rice

      Toby Rice

      Well that's lousy! Did you give it up for FSX? LOL

    2. Colin S

      Colin S

      My hard drive fizzled and my backup (singular) fizzled with it. I now have some of my old work back but it will be awhile.

  7. All work indefinitely halted; my computer is dead.

  8. No problem; Glad to be of help For less important aspects of scenery, I generally try to leave extreme detail to the texturing.
  9. The issue with anything rounded in X-Plane is the number of triangles. If you have a cylinder with, say, 50 sides to simulate roundness, that is 100 triangles. 20 of those would result in an extra 2000 triangles - and that's just in your scenery. Spheres are hell when it comes to rendering, probably upwards of 3000 triangles in one sphere, although I've never even bothered trying to make a sphere for this reason. I usually make use of 6 or 8 sided cylinders when modelling for X-Plane, and I would just altogether avoid spheres. Hope this might have helped. As for memory, every node and vertex requires another line in a 3D file, so add 5000 triangles you've got 5000 more lines, boosting volume. Basically, (and this is just my opinion), rounded things should be reserved for things like aircraft and fuel tanks, that the users will really be focusing on. Make use of texturing to compensate for the crappy appearance of an 8-sided column.
  10. Colin S

    WIP CYVR

    My focus with this CYVR is high ground accuracy - all lines and signage accurate to the real airport, even if the buildings won't be 100% perfect, navigating the airport will hopefully mimic real life
  11. Colin S

    WIP CYVR

    Last time I checked, the only available CYVR looked like it was from about XP7 or so.
  12. Colin S

    WIP CYVR

    Just a shot of the Lima holding bay at YVR that I'm working on. All default assets with minimal file size, just a filler file for an incredibly important airport that hasn't been updated in any package in about five years.
  13. Apologies for my ignorance but where can this bird be picked up?
  14. Holy X-Plane 7 batman.
  15. The first question is of scenery development: Although I have snapped the corners of my draped polygon (quadrangular, no possibility of a stray node causing the gaps) and in WED they appear to be 100% snug against eachother, the polygons seem to have a gap between them. The second question is one of rendering: why do these grey lines appear with the terrain hidden by the mountain?
  16. Major update to the BC Airports/Heliports package released. Now includes CYNJ.

  17. Please keep in mind that world2xplane might not be for everyone, you may want to consider packaging all the buildings standalone or something.
  18. Just because you photoshop the menu bar onto a real photograph doesn't mean you can pass it off as a shot from X-Plane Wow!!!
  19. One day until development resumes!

  20. Unbelievable... looks amazing!
  21. Holy cow, looks awesome. I do have to agree that on a beautiful sunny day, cumuli can often look like cardboard cutouts even in real life I love seeing these shots of what's still to come, keep up the good work!
  22. All development on hold until Winter Exams are complete.

  23. This is looking really awesome, those exterior textures have come a long way! Great work
  24. Hey look, it's OrbX for free... wow! Looks AMAZING!
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