I appreciate the info/guidelines from all of you. My first couple of flights in the -32, I felt like a test pilot. There was a lot of "Hrmm, I guess it doesn't respond well to control inputs below about 105 kts" and "Stalling it onto the runway with the stick pusher engaged is not advisable" going on.
Putting the props at 97% is an interesting comment, though. As I explained in my first post, I put the RPM lever at "Flight" (100% setting) and leave it there, as it doesn't seem to do much otherwise. In my last flight, I observed the same behavior, in as much as the prop RPM sat at 100% through takeoff and most of climb, but then floated up to the 103% triangle for the rest of the flight. This time I did not disable the TTL computers above FL140, just to see if that was the culprit. It wasn't.
For me, the process is: RPM lever to "Flight", flaps at 10%, power up to wherever I can get it while keeping the EGT below 650. Rotate around 110, climb at whatever rate happens until I get everything cleaned up and the AP engaged, then dial in 2000 FPM. From that point on, I use the Power lever to manage EGT. For cruise, I keep the EGT just a hair under the 650 red line and everything seems OK, speed and fuel-burn wise.
At TOD, I set and arm the altitude selector, hit VS and dial in appropriate FPM (I've been going around 1200-1500, depending on airspeed...airspeed / 2 * 10 rule of thumb, with some adjustment based on gut feel) then use the Power lever to manage airspeed (below the green/white mark). Once I hit pattern altitude I juggle flaps and power and try to stay up around 150-160 kts, otherwise I feel like the plane is made out of rubber (no crispness to the controls at all). Once established, I drop the gear, power up a bit to offset the drag and try to put it on the ground in one piece. Oh, and up until Intrance's post, I had only been using two notches of flaps on approach. I'll give it max next time and see what happens.
My next 'test flight' (haha) I'll actually try to land with the stick pusher disabled. That can be disabled by clicking on the glare shield lights, even if the lights aren't illuminated, right?