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Showing content with the highest reputation on 04/27/2015 in all areas

  1. I've been busy with school so I haven't had the opportunity to fly her yet Early reports seem good. Apparently overall the A330 is a nice step up from the A320, from my brief look I can tell you the cockpit textures are outstanding! More specifically, FBW has been greatly improved but the MCDU's still have a reduced level of functionality. This was never a problem for me in the A320 but if precision is your thing you might want to wait.
    7 points
  2. Beech Bonanza in Slovenia Air Berlin Boeing 737 over Germany Norwegian Airlines Boeing 737 descending to Nantes Atlantique Airport
    7 points
  3. First Flight in 2 weeks. Return leg from LHR to JFK with Aerosofts New EGLL and Real Terra Haze Terminal 5 in the Back of this massive 77W. Preparing for Departure on VATSIM Shortly after takeoff, enjoying these beautiful clouds! Look at that morning Sun! Cruising at FL360 at a speed of .87 Mach After a long 7 Hours and 40 Minutes, NY_APP cleared me to land on 04R at JFK. VATSIM flights are fun when the controllers are online. I was lucky to have atc when I left Heathrow and Arrived at JFK. Surely will fly back to London next week, the new Scenery is a must buy!!
    6 points
  4. Here are pictures of "The office". Landplane Cockpit Amphibious Cockpit
    3 points
  5. Flying from Munich to Montreal in the default 747 It's nice to fly some freeware again after months of hardcore pay-ware practice
    2 points
  6. Thanks for you comments! Yeah, the ground friction model of X-Plane is a PITA. I worked on a few things and the Beaver behaves OK. However, I plan to improve it more by using the new forces and moments datarefs, but this will come in an update after the first release.
    1 point
  7. The static OpenscenryX planes are a separate download and the autogate is limited to a small are only not on every gate.
    1 point
  8. Sunday Beaver Update 23 Hello, Time for another Sunday Beaver Update. I made some great progress during the last week and I wanted to share what I did and also show some screenshots. Well, I finally added some cold and dark pre-flight elements to the Beaver like the pitot-heat cover, wheel chocks and some heavy gear to fix the aircraft on ground in these strong alaskan winds. I also added a pilot to the cockpit now and he is only visible when you view the aircraft from outside. Did I add some fancy head and body movement yet? Nope, I didn't, because this is not one of my priorities for the first release. Will I add it down the road? Most probably. It is not that hard to do. If you are not spending hours watching the pilot from the outside in awe, I guess you appreciate more that I rather spend my time to work on a more realistic pitot-heat and icing simulation, instead using the standard X-Plane one. From my point of view this is adding much more value than having this little guys dancing around. He is there, he looks good and that's it for now. As you know I was talking about having three versions for the first release. The regular tire version, the cargo version and the amphibious version. That is still the case, but rather having these kind of fixed models, I added more flexibility. When you fly the tire version, you can decide via a menu, if you like the regular tires or the tundra tires. In addition to that, you can now have three different cabin configurations. Also these can be controlled via a menu without reloading the aircraft. I will make it so, that you can save your settings, so that you don't have to reload your prefered setting every time. The cabin configurations are the following: Full Pax Version Pax / Cargo Mix Full Cargo Version I worked on a few other cool things too, but I will report about them in one of my next Sunday Updates. All in all I am really happy and that I made it this far after the last 2 years. Along my journey to my first X-Plane product, so many obstacles have been thrown in my way that it would have been easy to say "Okay, Okay, I understand, I guess this X-Plane thing isn't supposed to be. I am going to quit and let it go." I have to admit that I had these thoughts too and was very close to just do that, but thinking about why I am doing all this and adjusting my mindset helped me a lot. The goal to produce the best bush plane simulation out there and to deliver great value to you as a customer pushed me through these hard times. I have the feeling that obstacles are thron in your way for a reason. It is a test of how bad you want something, your character, your passion and if you are aligned with what you do. I promised to deliver the Beaver and I DO WHAT I SAID I DO. This is one of my bigger forces driving me. Putting somebody down who was waiting for the Beaver, following me all these years by saying "The Beaver project is dead"? NO WAY! So the Beaver will be availabe for you in a few weeks and I am really pushing hard to make this date. I even implemented some features that were not planned or on my radar, but htey were far too cool to leave them out. And one of the coolest feature will be kind of a "First in X-Plane" and I will report about that in one of my next Sunday Updates, but it is something bush pilots will enjoy for sure. Oh by the way, the Sunday Updates will now become EVERY Sunday Updates again. So stay tuned and spread the word. You all have a great Sunday, Pete
    1 point
  9. Departing Toussus le Noble near Paris on a flight to Zurich in the 7x.
    1 point
  10. 1 point
  11. Testing out the new bus from JarDesigns!
    1 point
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