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Showing content with the highest reputation on 07/10/2012 in all areas

  1. Just want to ask what do you think of my new package, still quite a bit to be added but enough done to show screenshots.
    2 points
  2. Roger! I'll probabaly cull the bridge. I can also thin out the cars, or put then into a higher-rendering-options category (supported in WED 1.2) I too get that every now and then.. I look in 1 direction, and I go from 35-40 fps to 11. I'll do ye olde trial and error soon to try and cull things for us. BTW - This is exactly WHY we do Beta Testing heh heh... =) We want this scenery to run as fluidly as possible on the widest set of systems; with the low-bar set at 512Mb VRAM. Also Makes us future proof into XP10_x64 and a bit of a "showcase" to the high-end users. (something for them to shoot for - i.e. think of it as a 'benchmark' much like KSEA is =). - CK. P.S. I'd love to see people saying: "Yeah, with this hardware, I get 35 FPS sitting on YSSY RWY 34L" =).. as public benchmark. P.P.S. There was no benchmarking tools in BeOS5, but there was an OpenGL rendered teapot demo included int he base OS, which showed FPS. We used to say "How many Teapots Per Second" you could get - as the BeOS5 benchmark =)
    1 point
  3. Hi Chris, Here's a start, it's about 30m long, and very basic, but the way I've done the texture mapping, it is easy for me to change ads, and the colour of the legs and frame. I think the real life ones are probably even longer... See what you think, it would look better with a few tall lights placed hanging over it, if there is one out there. Regards Dan
    1 point
  4. Watching Canada whizz by.....
    1 point
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