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Showing content with the highest reputation on 03/12/2012 in all areas

  1. 32- and 64-bit have nothing at all to do with "computing power". They only affect how much memory a process can take advantage of. 32-bit applications can practically address a maximum of about 3 GB of RAM. A 64-bit process can access a theoretical maximum of 64 petabytes of RAM--64 million GB. As the issues with X-Plane's clouds are all tied to harnessing GPU power, 64-bit won't do anything. What 64-bit will do is allow X-Plane to store much more texture memory, which means version 10 will finally be able to run with high objects, his texture res and lots of custom scenery without crashing. edit: you probably already own a 64-bit machine. Almost any processor made in the last six or seven years will be 64-bit. My eight year old G5 has two 64-bit processors.
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  3. Very cool! Thanks for all the great products you make, just purchased MaxxExtreme and I love it!
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  4. Thats the point I never flew heavies--who really does FLY heavies? Type in the co-ordinates-press auto/On--then spend the next 2--4 hrs with your head in a copy of Playboy or checking out Facebook! Can't even see Tinsel Town 20,000ft below on a clear day except for the brief take off and landing. GA aircraft you do have to fly--- & I love it. They should divide X-Plane into two seperate Sims. a. A Flight simulator with everything necessary to simulate true flight in a variety of realistically simulated Planes in equally realistic variables that could/would confront a real pilot ie.weather/winds etc.(All the computers resources are geared to this objective) And b. A Passenger simulator with everything necessary to simulate looking out of a plane window Then I could have my clouds back. I could fly them 23--35fps but I appreciate a lot of computers could not & X-Plane has to be geared for a wide market and be enjoyed by all.
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