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Posted

I was glancing over the README that came with WED 1.0r1. Take a look at the last item in the Known Issues:

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KNOWN ISSUES

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- The user's manual is still a work in progress.

- Overlay images on Windows must be on the same hard drive as the scenery pack

  you are editing.

- WED may not work right for broken mice.

Did I read that right? Are we really talking about the standard computer input device here? So if it's broken, WED might not function properly, really? ???

That seemed so obvious I had to read it several times to make sure I wasn't missing something. Does anyone know if I am actually missing something, or is it just a case of a bit of developer humor, perhaps inspired by some particularly daft tech support case?

Well, it gave me a good laugh at least.

Posted

that is funny. A bit like my signature.

why not also put a warning like 'or faulty pc, requires constant power supply!

be careful with the amazing WED beta,my first go i lost the changes and had to go to backup.

Posted

Actually, I am probably going to have a few questions as I press on in learning WED (not beta) that I hope some of you experienced users wouldn't mind helping me with. I have already read the manual as well as the tips on http://forums.x-pilot.com/index.php?topic=562.0, http://scenery.x-plane.com/library.php?doc=apt_guidelines.php, and http://data.x-plane.com/index.html. I do try to find out as much as I can through searches, so I hope you won't mind if I post those few questions that remain unresolved.

For the moment, here is a quick one. I know how to enter a value for roughness of runways and taxiways in the attributes section, but I don't know how to determine what value is correct. Any ideas?

Posted

I very much do appreciate your help.

I got into this project because I recently have started real-world flight training in a C150. The airport that we are most often at is the North Little Rock Municipal (KORK, formally 1M1). The default airport is very basic and probably automatically generated, so I wanted to make it more realistic for practice.

I doubt anyone else would be interested in this airport unless they have spent time there for real. Even so, I would be happy to share what I'm doing if anyone were interested.

Posted

I'll add my two cents...

I've discovered .25 roughness to be pretty accurate to a freshly created asphalt runway.  If I make the texture to be gravel, I have found .5 to add a realistic degree of bumpiness. (If you roll over it, you'll see what I mean. The aircraft tends to jump around a little.).  A grass strip could be even higher like .75, again, the bumpiness goes way up. I don't think I would even want to attempt a landing on a 1.0 surface. But when the surface becomes wet with rain, all bets are off. Skidding comes into play and all the roughness in the world doesn't seem to help.

Hope this clears it up.

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