dpny Posted October 26, 2015 Report Posted October 26, 2015 I see in the release notes that SMP 3 was made with the NOAA plugin in mind. Fly2pilots has released FW Global Real Weather for X-Plane (http://www.fly2pilots.com/Cms/Ui/Pages/Products/MainPage.aspx?id=253b8b5c-0a91-4935-8d01-b3c70aee6034), making it the first weather injector for X-Plane, and an enormous improvement over X-Plane's default weather engine and/or the NOAA plugin. SMP 3 doesn't seem to play too well with it. At times the entire sim will pause on a weather update while clouds are redrawn. This is less a bug report and more of an informational post. Don't know if you guys know about FSGRW, or have tested against it. Quote
Jakob Ludwig Posted October 26, 2015 Report Posted October 26, 2015 I have experienced the same behavior. Especially the change from broken to overcast cloud layers and vice versa is abrupt and annoying. The pauses and stutters can be minimized by adjusting the rendering settings. Just give your hardware a bit space to breathe. For me SMP works best with uniform weather. Whenever a certain dynamic enters the pattern, it shows its limits. But looking back to version 1, the current release is a major step. I still have hope, that Laminar will finally work on the weather engine and rendering issues. Than of course, SMP will benefit from it as well. Quote
Cameron Posted October 26, 2015 Report Posted October 26, 2015 SkyMaxx Pro 3 was NOT made with any one weather injector in mind, so I'm not entirely clear where you got that from. We are aware of FS Global Weather, but of course we're not responsible for how it decides when/where/how to load X-Plane weather. You'd need to take that up with them (even though I realize this is an informational post). Quote
thePuffyPuff Posted October 27, 2015 Report Posted October 27, 2015 (edited) I realize a weather engine is major endeavor. But are there any thoughts about flipping the model so SMP generates the weather and injects current conditions into X-plane? Historically, it seems like most real weather add-ons (FSX and XP) do a poor job at interpolating between METAR, causing abrupt cloud and wind transitions. Above all, we want the weather depiction to be accurate at the departure and destination airports, with no abrupt changes there. Seems like SMP controlling its own destiny would ultimately provide the best result. RegardsRich Edited October 27, 2015 by thePuffyPuff Quote
Cameron Posted October 27, 2015 Report Posted October 27, 2015 Rich, Yes, SMP controlling its own destiny would ultimately provide the best result. Trust me when I say we're very well aware of it. 1 Quote
joeslick112 Posted November 1, 2015 Report Posted November 1, 2015 What's the best weather engine to use with SMP3 other than the default XPlane weather engine? Quote
Jose Almeida Posted November 1, 2015 Report Posted November 1, 2015 What's the best weather engine to use with SMP3 other than the default XPlane weather engine?Hi, Being a Mac user I don't have as many choices as Windows users, but I usually choose NOAA weather; it has it's own drawbacks and some people may not like it, but there just isn't a good weather engine, for Macs, anyway. Quote
helios123 Posted December 10, 2015 Report Posted December 10, 2015 so does smp3 work well with FS GLobal real weather? Quote
birdy.dma Posted December 10, 2015 Report Posted December 10, 2015 Yes, it does, as with any weather injector. Quote
helios123 Posted December 10, 2015 Report Posted December 10, 2015 Yes, it does, as with any weather injector.does it have those annoying redraws like the default x plane weather? Quote
birdy.dma Posted December 10, 2015 Report Posted December 10, 2015 does it have those annoying redraws like the default x plane weather?Less redraws. Not perfect, but close to perfect. I really enjoy it. Quote
helios123 Posted December 11, 2015 Report Posted December 11, 2015 Less redraws. Not perfect, but close to perfect. I really enjoy it.besides the less redraws, what is the difference between x plane default and fs global real weather? the product is pretty expensive just for weather injector. Quote
birdy.dma Posted December 11, 2015 Report Posted December 11, 2015 Good day helios123, http://www.avsim.com/index.php/_/reviews/fs-global-real-weather-for-fs9fsxp3d-r1631 http://www.fly2pilots.com/cms/Ui/Pages/Products/MainPage.aspx?id=253b8b5c-0a91-4935-8d01-b3c70aee6034 http://fsgrw.freeforums.org/index.php Claude. Quote
malombroso Posted December 13, 2015 Report Posted December 13, 2015 does it have those annoying redraws like the default x plane weather? Unfortunately YES!It would be perfect if it could create the whiole weather according to FSGRW injector. That one works really well (and when it "redraws the clouds is just updating the metar, but there are not abrupt changes like with NOAA plugin).Using FSGRW with SMP doesnt give you any benefit (a part from having upper winds outside US) because if you are flying from an area of overcas to an area with no clouds, the clouds would just disappear.Using the default clouds of xplane, and using FSGRW without SMP, instead, will create the whole weather so if you come from OVC to clear sky you will see the clear sky ahead of you while overflying the OVC area.The best thing would be to be able to use the amazing features of both the plugins: the OVC benefits and beautiful clouds from SMP and the global weather injection from FSGRW (plus winds and hopefully soon, turbulences).I really hope SMP or FSGRW will do something in order for them to work togethr (I mean, they dont create conflict but you can have either the global weather without redrawings each time the nearest metar reports a different cloud coverage, and the beautiful clouds and OVC stratus, but NOT both - not for the moment at least)... Regards S. 1 Quote
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