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[IN PROGRESS] A few 1.03 questions/issues


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well, unfortunately prop and mixture are always lost now. that's not as bad as it was, but spoils a bit of the fun anyway. In order to be a great feature that makes sense it should run reliable.This might be one of the seldom cases when "as real as it gets" means "getting on your nerves as much as possible". However, I really appreciate the idea and the offort that went into it.

 

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Unfortunately, I have to agree.... as great as that plane is and I love flying it, losing the axes just sucks.

 

Today, I loaded BE33 and was ready to taxi after ATC exchange and preparation just to find out that I need to restart X-Plane with other plane than JS32 in order to get the axes even showing movement, not even assigned.

 

Assigning axes would not be such a big deal but when I do not see the green bar at all while moving controls , I get ... well, yes, pissed..lol,lol,lol

 

I wish it was a better way to deal with that than loading, unloading, control lock, unlock etc.

 

Maybe 2 versions, one as it is and other without axes messing?

 

Again, I love the plane but these reloads, restarts, assignments and so on can really get on one nerves.

 

Cheers, AJ 

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I too like many...love this aircraft...I am running the latest update in 32bit 10.11 with no betas, my issue after this latest...is I click on the yoke to open the door...and well nothing happens.

 

Please ensure you are following the manual. As it states, "Door won’t open when the difference between cabin and exterior pressure is bigger than 0.1 psi."

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Well I went through a complete reset of the Mac and XP but unfortunately I met with the same fate and exactly the same double assignation of the throttle.  So I'm back to where I started.  At least with my simple setup it's not too big a deal to reset the axes, although since I'm on  XP9 I might just stick with v.1.01 of the aircraft for now to save me the hassle.  I plan to upgrade to XP10 in the near future, along with a change of joystick, and just maybe that will change the assignations  in XP and it will work.  This issue seems more a question of black magic than science.

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You're doing something wrong if you're having to go through this many steps or restarts.

 

That is my point, I do not want to do everything right in a certain way, I want to load the plane and have my axes like they were set for the previous planes I flew, I do not want to do anything special and correct in case of JS32.

Everything else is great but this axes thing is really a PITA, a major one.

I hope next release will do something about it, too much waste of time and I am neither a dummy or computer illiterate.

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You're doing something wrong if you're having to go through this many steps or restarts.

That is my point, I do not want to do everything right in a certain way, I want to load the plane and have my axes like they were set for the previous planes I flew, I do not want to do anything special and correct in case of JS32.

Everything else is great but this axes thing is really a PITA, a major one.

I hope next release will do something about it, too much waste of time and I am neither a dummy or computer illiterate.

No offense, but perhaps following a checklist similar to reality would avoid this?

No one used "dummy" or "computer illiterate." Let's keep it real.

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No offense, but perhaps following a checklist similar to reality would avoid this?

 

I AM using checklist and have no problem with starting up, flying, navigating or anything else but losing axes which is not consistent and it should NOT  be experienced.

 

If someone wants to use mouse moving throttle etc., that is fine but I guarantee that there are many others who just want to follow procedures and fly instead of playing around how not to lose axes because the switch the plane.

 

I said that I am not a dummy or computer illiterate to point out that if it happens to a person with that kind of knowledge , it must be a real PITA for others who might not even have these skills.

 

My whole point is that the plane should either have an option to leave axes as they were while using other planes instead of  not straightforward way of  exiting the plane etc.

 

I will defense my point, aircraft is absolutely great and I enjoy it to the fullest but the axis management solution is not right, it is a payware plane and I believe that many pilots would want the option I described, that is all.

 

Cheers, AJ 

Edited by arb65912
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I AM using checklist and have no problem with starting up, flying, navigating or anything else but losing axes which is not consistent and it should NOT  be experienced.

 

If someone wants to use mouse moving throttle etc., that is fine but I guarantee that there are many others who just want to follow procedures and fly instead of playing around how not to lose axes because the switch the plane.

 

I said that I am not a dummy or computer illiterate to point out that if it happens to a person with that kind of knowledge , it must be a real PITA for others who might not even have these skills.

 

My whole point is that the plane should either have an option to leave axes as they were while using other planes instead of  not straightforward way of  exiting the plane etc.

 

I will defense my point, aircraft is absolutely great and I enjoy it to the fullest but the axis management solution is not right, it is a payware plane and I believe that many pilots would want the option I described, that is all.

 

Cheers, AJ 

 

Speak your mind freely, AJ. That's fine.

 

Aside from this very topic, the last time I heard a single question about this was version 1.0. It's not as big a nag to others as you perceive it (and trust me, our customers are very vocal).

 

Perhaps I do not follow you, since you say you are following procedure. Are you telling me that even if you follow the manual when it comes to exiting a sim session that you are still experiencing issues? To me, ensuring that the lock is not enabled prior to exiting sim is pretty straightforward...

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Maybe you are right, if I  have JS32 all working fine as far as the axes go and make sure that lock is not enabled and exit X-plane, next time I start X-Plane JS32 will have all axes.

 

My point is that with so many things going on while flying, navigating and communicating , it is easy to forget at the end to enable lock when switching to different plane and then exit X-Plane.

 

Yes I always say what I think and I hope others do the same, this is the purpose of the forums, right? :)

 

I will not drag that subject more because I know there are more important things you need to take care of but I was just wishing that it would be something that nobody needs to remember while exiting X-Plane or switching to other one, like it is with all other high level X-Plane aircraft.

 

Thank you for understanding and yes, it makes one mad when you waste precious time EVEN because you made a mistake that was documented as in JS32 case.

 

As you can see , I can admit that it might have been an error on my side but it still want me to wish for a better solution in the next release. :P

 

Thank you for answering which I really appreciate.

 

Only one time I was VERY disappointed when I sent PM with request of the  PS native file for Experimental livery and I saw you read my PM but did not bother to answer a word, any explanation would do instead of just simply ignoring my PM. :rolleyes:

 

Now, I will do some flying with my favorite JS32... :D

 

Cheers, AJ 

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Only one time I was VERY disappointed when I sent PM with request of the  PS native file for Experimental livery and I saw you read my PM but did not bother to answer a word, any explanation would do instead of just simply ignoring my PM. :rolleyes:

 

I think you have the wrong person. I don't delete PM convos, and I don't appear to have a single one from you in a sea of over 1,000. That aside, PM is not a good way to get a hold of me. I often times am on the road and will read the forums/answer topics on my phone. Once a PM is marked read it's easy to forget. X-Aviation customer support will always yield you a very fast response.

 

Again, though, I don't have any PM from you, so not sure what you're talking about.

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Yes, I am sorry, it was Japo32  who deleted my PM without responding.

 

I know there are 2 of you answering here so I made a mistake.

 

I apologize for blaming you. 

 

If it not a big deal or a secret, what are your names? Cameron and Yapo32?  One is Javier and the other is ....?  And which one is  which one? 

 

Thank you again and sorry for addressing the wrong person.

 

If I PM you, will you send me the PS format file for JS32?  :P  :D 

 

Below is what I wrote:

 

 

 

 

Hi Javier,


I am totally obsessed with your JS32, this is my all time favorite aircraft so far in my all X-plane history along with CRJ2 in jets category.

I will try to make my story short.
I would like to modify the livery to custom ones and I already looked at the Photo Shop format Paint kit files.

There is a big problem though, all liveries has the base paint adjusted.
What I mean the base paint is darker as we get to the areas where there is less light , bottom of the fuselage etc.
I hope you know what I am trying to explain.
English is my second language, I am from Poland but live in US.

What is comes to is that to modify any livery so the darkened part of the main color is visible, I would have to have the Photoshop file format for that livery.

Is it possible to get these liveries in .psd format?

I would like to experiment with these so much that I will be willing to pay for it if you want.

If you say no, I understand, it is a lot of your work and time spent.

Whatever you decide, I wanted to say thank you for the best plane ever created so far for X-Plane.

Happy New Year, Javier and all the best in the future.

It is scary to think what new project you are going to come up with in the future ... :-)

Cheers, Andrzej

 

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If it not a big deal or a secret, what are your names? Cameron and Yapo32?  One is Javier and the other is ....?  And which one is  which one?

Javier and Cameron. Not too hard to confuse since my forum name is my real name.

 

 

If I PM you, will you send me the PS format file for JS32?  :P  :D

Why would you need me to send you a PS file when it's already included with your purchase? There is a Paint Kit folder in your aircraft folder. Other than these files I cannot provide you with anything else on a per livery level. Javier can decide whether he would like that distributed or not (I do not have them).

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Thank you, Cameron.  :)   I am from Poland and English is my second language, I don not know French either so I did not associate your forum name with your name, NOW I know, thank you.

 

I know that PS file is included with the package and I used it, I was thinking the PS file for Experimental paint scheme but it is not a big deal, I can fly JS32 as it is using included existing livery.

The reason I asked for PS of Experimental was that I would be able to make the new registration number nicely and quick.

I am using a real registration number while flying on  http://www.pilotedge.net/  .

 

Thank you again for your time answering my endless posts. :unsure:

 

I like the support for JS32 very much.

 

Thank you again. :D

 

Cheers, AJ 

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No clue , Doc.

 

Laminar Research came up some time ago with a great feature to assign 3D cockpit views ( any way user want them to be) to the keyboard buttons.

 

Now, I wish they would do the same with axis assign , meaning that you could assign axes and buttons to the planes saved with the planes, which would allow different  settings for aircraft loadable with the airplane.

Let's say two levers for throttle on JS32 but one on  BE33 etc.

 

Cheers, AJ 

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Not the same issue.

my issue vanished again, lucky me :)

I did nothing but having a fresh run with X-Plane.

 

(exiting with different plane and all axis ok, restarting xplane -> all axis still ok)

 

P.S.: I spoke too early, it's a 50/50 chance. But well, whatever :o

Edited by woweezowee
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Hi there,

Since releasing version 0.1 of the J32 checklist clist earlier in the week I have put many hours into getting to what is currently build 0.7, which has dataref integration for about 15+ checklists. What's my point?

I have been in and out of that plane and throwing switches countless times doing testing and debugging of the various checklists.

I've added "Control Locks Down/Up" in the relevant places to make sure that you don't get caught out with this, and there's even a reminder to switch planes before exiting X-Plane so that you don't lose your axis between XP sessions.

Build 0.7 is going through some beta testing this weekend by a very generous RW ex-J32 pilot who has agreed to give his opinion on how close to reality the flows are and any suggestions for changes /errors etc - after which I expect to release it to the public on the X-Pilot library very soon.

It works great, speeds up your operations and stops you making a silly mistake causing an engine burnout or other vital step - and it stops you losing your axis if you follow the steps correctly. (I've done all of the above for sure!)

I am not saying that people haven't been having some strange issues, but I can say that my axis / prop woes are now a thing of the past and I'm getting a lot of satisfaction out of "doing it right" in the flows.

If anyone would care for a look at 0.7 as it stands now please let me know, it's quite usable - BUT: you'll need to use XP32bit as the Checklister plugin is still only 32bit - but at the moment my system using 10.20b11 shows very little to no difference in my settings between the two versions.

At some point I will also record a video of this in use for YouTube for those that would "look" but won't "touch" - but I'll wait to see the feedback from the RW pilot first in case it's better to do a video on 0.8 - but maybe 0.7 will cut it. (Update: I've bought the registered version of FRAPS now so I am ready to go when build 0.8 is done.)

Thanks very much.

Kind regards,

James

Edited by JimboG
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Hi cruster,

 

Of course! In the "Before Engine Start" I presume? No problem.

 

0.7 is being reviewed and "corrected" by a RW pilot at the moment (I'm just a home simmer!) so I can ask about "where" exactly this would live... (Update: I've put it in the Change Log document so it can't be forgotten about!)

 

All being well it'll be in build 0.8 which I'm hoping will be the first public release since 0.1

 

Cheers

 

James

Edited by JimboG
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