Flying_pig Posted April 22, 2013 Author Report Posted April 22, 2013 here are some pictures of the radio operators station Quote
LA Posted April 22, 2013 Report Posted April 22, 2013 I picked up a book at Barnes & Nobel, for the B-29. It was rather cheap & has many interior pics. You might want to check it out. Quote
parsec Posted April 25, 2013 Report Posted April 25, 2013 Ok, + of 1.100.000 polygons. Not I understand why You wrote: "If you look at the elevator you can see what a elevator (or an exterior part) should look like in wire frame mode, (poly wise) otherwise this does look amazing." enclosing a picture on working with polygons on my work of MD 80. The whole outer part of my model (MD 80) fuselage, wings, all surfaces of control, all windows, all doors, the stairs, all nose landing gear, all main landing gear right and left,all antennas etc., the polygon count is approximately 450.000. I will use more or less the same number for the rest (cockpit and cabin passengers). RegardsParsec Quote
Flying_pig Posted April 26, 2013 Author Report Posted April 26, 2013 All I was trying to say there was that you only need 64 polygons to make a smooth cylinder and it looked like you were using 128 also if you load up everything on the B-29 right now it adds up to be around 1,250,100 polygons including old un-polygon optimized areas and things i need to delete as well as the fact that some things have subdivision surfaces that are not applied yet so i can easily control that number to make it lower or higher Also if memory serves me right It would be pretty impressive if you managed to make the entire interior of a md-80 with 450,000 poly'sI would also like to point out that there may be a typo in that post i had to assume that the "not I" was supposed to be "now I" or "I do not" as otherwise the sentence made no sense Quote
BWolf7 Posted May 5, 2013 Report Posted May 5, 2013 Been a while since an update. Anything new? Quote
Flying_pig Posted May 5, 2013 Author Report Posted May 5, 2013 Sadly no over the past few months i have started playing world of tanks a LOT and that has taken up alot of my time however i do try to have at least one area finished by the end of each month Quote
Ntr09 Posted May 6, 2013 Report Posted May 6, 2013 Lol that same game pulled me away from scenery devving... I'm NtrGX in game if ya ever want to platoon. -NR Quote
BWolf7 Posted May 7, 2013 Report Posted May 7, 2013 Wow you play that also!? I got into the world of warplanes closed beta kinda cool also. Quote
Ntr09 Posted May 7, 2013 Report Posted May 7, 2013 Waaay off-topic here but, War Thunder is much better than WoWP, IMHO. WoT seems to be taking quite a hold, it's a great game. -NR Quote
Michael_Chang Posted May 8, 2013 Report Posted May 8, 2013 All I was trying to say there was that you only need 64 polygons to make a smooth cylinder and it looked like you were using 128 also if you load up everything on the B-29 right now it adds up to be around 1,250,100 polygons including old un-polygon optimized areas and things i need to delete as well as the fact that some things have subdivision surfaces that are not applied yet so i can easily control that number to make it lower or higherAlso if memory serves me right It would be pretty impressive if you managed to make the entire interior of a md-80 with 450,000 poly'sI would also like to point out that there may be a typo in that post i had to assume that the "not I" was supposed to be "now I" or "I do not" as otherwise the sentence made no sense I like to use 72 polygons (on the fokker which i worked on, i used 72, as well as on the tupolev 214) because it sets an easy number of degrees per vertex 1 Quote
ryancz Posted May 20, 2013 Report Posted May 20, 2013 Quick, where do you need pictures of?I'll be touring FIFI tonight! Quote
ryancz Posted May 21, 2013 Report Posted May 21, 2013 (edited) Turns out they end cockpit tours at 6:30. I might be able to get back tomorrow or WednesdayNot to hack---http://forums.x-pilot.com/topic/5158-fifi-the-last-flying-b-29/ Edited May 21, 2013 by ryancz Quote
Flying_pig Posted May 23, 2013 Author Report Posted May 23, 2013 To bad i didn't see those posts until thursday ryan good news is right now i might have all the reference photos i need thanks to the 3D panoramas i somehow managed to miss when i looked thru the page containing them Quote
Flying_pig Posted May 28, 2013 Author Report Posted May 28, 2013 Did a little more work on the radio operators station todayHere's a image showing everythingand here are some close ups of whats new 1 Quote
Flying_pig Posted June 10, 2013 Author Report Posted June 10, 2013 Yes it is still being worked on. Quote
Flying_pig Posted June 11, 2013 Author Report Posted June 11, 2013 (edited) Added some of the cords and vents as well as reduced the size of the engineers station and added a few more miscellaneous thingsand here's a really nice looking external render i managed to getand just for the lolz here's one of the first shots ever of the b-29 for comparison Edited June 11, 2013 by mj12345 2 Quote
Flying_pig Posted July 25, 2013 Author Report Posted July 25, 2013 (edited) Today I made, something, don't know what this is but it's in the real B29 so I modeled it. Edited July 25, 2013 by mj12345 Quote
BWolf7 Posted July 25, 2013 Report Posted July 25, 2013 Great to see that this project is moving again Quote
Flying_pig Posted July 31, 2013 Author Report Posted July 31, 2013 Completely remodeled the Engines todayAnd here's one of the entire plane with the new engines 6 Quote
Nicola_M Posted August 1, 2013 Report Posted August 1, 2013 Holy crap. I am speechless. The gloss on that engine! Quote
Flying_pig Posted August 1, 2013 Author Report Posted August 1, 2013 that's actually really easy to achieve just use a mix shader of 0.5 and have a the two BSDF's be a gloss shader with a roughness of 0.01 and a diffuse shader. Quote
Jordan P. Posted August 1, 2013 Report Posted August 1, 2013 Did you make the big warehouse interior? If so do you think i should do the same for my renders? Quote
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