Flying_pig Posted December 18, 2012 Report Posted December 18, 2012 (edited) hey, i have recently started making a b-29 super fortress for x-plane 10 i am currently work on the exterior 3-d model and am planning to make a fully functional 3-d cockpit however, the model for the plane is currently stuck in blender 2.56 which has a broken export script for x-plane and i was wondering if anybody knew a good way to convert it back to blender 2.49. anyways here are some screenshots inside of blenderEDIT: Please note that these were from the first day of development and I have literally deleted and rebuilt every part you can see in this picture to a higher quality standard. However, I will keep these photos here for the sake of comedy. Edited April 16, 2013 by mj12345 2 Quote
ilias.tselios Posted December 18, 2012 Report Posted December 18, 2012 If you haven't done any animations, you can just open it in 2.49 Quote
Airbus Posted December 19, 2012 Report Posted December 19, 2012 I ran across this Documentary on YouTube!http://youtu.be/6UDLnjh9Y0M 1 Quote
Flying_pig Posted December 23, 2012 Author Report Posted December 23, 2012 Working on the Cockpit gauges 3 Quote
Patrik Hedström Posted December 29, 2012 Report Posted December 29, 2012 Great project!Yes minus thats its for v10 and not v9, most X-Plane people still run on v9. Quote
Ryan M. Posted December 29, 2012 Report Posted December 29, 2012 Sorry, but that's poor logic. Just because it's for one version, doesn't mean it isn't a good project. 1 Quote
Ntr09 Posted December 29, 2012 Report Posted December 29, 2012 I believe developing for XP10 is the only way to go at this point. Everyone will eventually shift over. Do you know of anyone still using just v8? Didn't think so. Looks like a great project. I am loving the influx of retro stuff lately. Don't give up! -NR Quote
Patrik Hedström Posted December 29, 2012 Report Posted December 29, 2012 I never said it was a bad project, all I said is that I found it disapointing that its only for v10 when the majority of X-Plane users still use v9. Quote
Patrik Hedström Posted December 29, 2012 Report Posted December 29, 2012 I believe developing for XP10 is the only way to go at this point. Everyone will eventually shift over. Do you know of anyone still using just v8? Didn't think so. Looks like a great project. I am loving the influx of retro stuff lately. Don't give up! -NRI'm not changing anytime soon to v10. Quote
Ntr09 Posted December 29, 2012 Report Posted December 29, 2012 I never said it was a bad project, all I said is that I found it disapointing that its only for v10 when the majority of X-Plane users still use v9.I don't think that will be true by the time this project is done. -NR Quote
Ntr09 Posted December 29, 2012 Report Posted December 29, 2012 But anyway, lets keep this thread on-topic from here forward. We can discuss things like this in their own thread. -NR Quote
tkyler Posted December 29, 2012 Report Posted December 29, 2012 (edited) If you haven't done any animations, you can just open it in 2.49 This is not correct....or at least not a good way to do it as the trip from 2.6 to 2.49 looses all sorts of data blocks. Instead export out of 2.6+ in the "Wavefront (OBJ)" format...then that will import very well into 2.49; however, as airfighter pointed out, once you start creating animations, then this is no good as the animations will not make it through the migration from 2.6 > wavefront > 2.49. The geometry comes through great and any UV mapping done generally does too. Tom KLaminar / IXEG Edited December 29, 2012 by tkyler Quote
Ryan M. Posted December 30, 2012 Report Posted December 30, 2012 I'm not changing anytime soon to v10.And that's your choice. While other developers are busy developing amazing aircraft for v-10 only (Prime example here), you decide to stick with v9. Quote
Ryan M. Posted December 30, 2012 Report Posted December 30, 2012 But anyway, lets keep this thread on-topic from here forward. We can discuss things like this in their own thread. -NRMy apologies. Anyway, I really hope this turns out awesome! Quote
Flying_pig Posted December 30, 2012 Author Report Posted December 30, 2012 redid the main cockpit area and added 2 of the three seats in the cockpit and added the engineers panel and made the nose gear 1 Quote
Orcair Posted December 30, 2012 Report Posted December 30, 2012 It's coming along nicely. Looking forward to more news and progress Quote
Gjalp Posted December 30, 2012 Report Posted December 30, 2012 This is looking to become a stunner! Slainte, AndyNZCH Quote
Ryan M. Posted December 31, 2012 Report Posted December 31, 2012 Not to jump ahead, but what are you plans for after this?(B-24 Liberator or B-25 Mitchell)? Quote
Gjalp Posted December 31, 2012 Report Posted December 31, 2012 For the B25 try here: http://blog.khamsin.org/ as for the B24 not sure, would be nice to see another 4 engined heavy around. Slainte, AndyNZCH Quote
Flying_pig Posted December 31, 2012 Author Report Posted December 31, 2012 (edited) redid the elevators and rudder also i probably should mention that this project will be freeware And to answer what i will be doing after this i probably will be doing a C-46 though i may do a B-24 after that Edited December 31, 2012 by mj12345 Quote
Gjalp Posted December 31, 2012 Report Posted December 31, 2012 very nice......maybe make it donationware? A B24 would be great but then so would anything else you are thinking of doing Slainte. AndyNZCH Quote
eaglewing7 Posted December 31, 2012 Report Posted December 31, 2012 Looking good. It's nice to see someone come in and take on these large projects, and hopefully in the relatively near future we'll all be buzzing around in a highly detailed B-29, then later on, your other projects. Hopefully you don't mind a touch of constructive criticism... It could just be the angel of the picture, but the vertical stabilizer and rudder look a bit too small, and the shape looks a bit off at the moment. I'm sure by the time the project is finished though, that those sort of details will be ironed out. Also, the horizontal stabilizer and elevator are definitely not a B-29's in there current form. The B-29 shared a similar horizontal stab/elevator shape to the B-17, that is, the leading edge of the stabilizer was swept back gently, to the curved edges, then the trailing edge of the stabilizer and elevator ran back to the tail end of the plane curved in a similar fashion, almost making the entire surface look like an elliptical wing. Good luck on this project, and your future endeavours. Quote
Flying_pig Posted December 31, 2012 Author Report Posted December 31, 2012 Ya, I guess I forgot to curve the vertical stabilizer and if you can't decide if it's the angel of the shot again just look to the right of the larger picture there I usually Include the top front and side view angles over there to try to rule out that sort of problem and as far as the rudder and vertical stabilizer being to small i think it's actually the fuselage being to short so I'll have to make it a bit longer and then I can make them the correct size Quote
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