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Posted

Hi,

It seems somes audio is missing:

* DH altitude alert
* Engine fan at TO thrust
* No gear noise from retract/extend
* Wind noise seems to be lacking (it sounds the same at 250 kts as sat not moving)
* AP disconnect sound is extremely quiet
 

  • 2 weeks later...
Posted (edited)

Some more bugs:

* Battery overheat test doesn't work
* HDH mode (heading hold?) doesn't work as expected. Expected behavior: capture heading at moment of AP engagement
* DME speed and time stops working and displays zero, or constantly counts from zero to the value then resets to zero
* DME speed and time sometimes only reads zero regardless of changing frequencies, etc.
* Some switch have the wrong number of positions (e.g. some 2-position switches have 3 positions)
* After the first engine start, BOTH start lights illuminate with second engine start
* Engine spool time/EGT peak is unaffected by battery health
* GPU start current limiter has no effect

Edited by EGT
  • 2 weeks later...
Posted
  • DH altitude alert will be in next update
  • Engine fan at TO thrust I have sound for this on my side, check your sound sliders in X-Plane?
  • No gear noise from retract/extend see above
  • Wind noise seems to be lacking (it sounds the same at 250 kts as sat not moving) see above
  • AP disconnect sound is extremely quiet see above
  • Battery overheat test doesn't work this was only a thing for very early CJs before their batteries got replaced. This test doesn't do anything anymore, as with the real aircraft.
  • HDH mode (heading hold?) doesn't work as expected. Expected behavior: capture heading at moment of AP engagement check your turn knob, this behavior is working on my end
  • DME speed and time stops working and displays zero, or constantly counts from zero to the value then resets to zero this is based on radio reception. Are you on the ground when this occurs?
  • DME speed and time sometimes only reads zero regardless of changing frequencies, etc. see above
  • Some switch have the wrong number of positions (e.g. some 2-position switches have 3 positions) what switches?
  • After the first engine start, BOTH start lights illuminate with second engine start this is expected behavior for the aircraft. The second engine uses the first engine to start, and is indicated in this fashion. 
  • Engine spool time/EGT peak is unaffected by battery health this is something on the list we are looking to see if we can modify the XP engine model to be affected by
  • GPU start current limiter has no effect voltage should droop considerably when under the current limit
  • Like 1
  • 4 weeks later...
Posted (edited)

Hi,

Apologies for the delay in replying. I have done some extensive tests, and the following are my observations.

Sounds:

* I checked my sliders in X-Plane - all maxed. I discovered my headset was set as system COMMUNICATION DEVICE, and not HEADPHONES. This seemed to make a minor difference in quality due to the max bitrate of the output.

* Nose gear RETRACT sound - this only plays ONCE! Once you have taken off and retracted the gear, it NEVER plays again unless you land, AND THE NOSEWHEEL TOUCHES THE GROUND. I'm assuming there is some air/ground logic tied to the nosegear, and for some reason the gear retract audio is dependent upon the aircraft having been on the ground. You can replicate this by flying around and just cycling the gear. Extension plays always; retraction only plays on the first retract cycle since being on the ground.

* AP disconnect sound is practically inaudible, even with headphone volume turned up and being deafened by the engine noise.

* Wind noise is extremely quiet if it is present. I flew at 300 kts and couldn't discern any difference in noise.

DME:

* DME speed and time display - this is bugged. It works as expected as long as the aircraft trajectory is in the 180 cone flying AWAY from the station. As soon as the aircraft has any closure rate with the station, the DME speed/time reads zero (e.g., flying directly towards the station still reads zero).

Flight Director/Autopilot:

* HDH mode - I checked real-world docs, and it should roll to wings level THEN hold whatever heading it is flying the moment it reaches wings level. It is NOT a simple wing-leveler; if the aircraft is disturbed after this point, it will roll back to the heading it was on. The bug is that it is capturing the heading at whatever moment ANY flight director or AP mode is engaged. This is the part that is not correct.

For the avoidance of doubt, the sequence of events for HDH mode is thus:

* HDH mode (e.g., all FD and AP modes DISABLED).
* Aircraft is flown with e.g., a 20 degree left bank
* AP is engaged.
* ALT HLD engages, and HDH becomes the active roll mode
* Aircraft at moment of activation is passing 210 degrees heading
* Aircraft should roll to wings level, at say 200 degrees heading
* HDH should enter heading-hold submode at wings-level on 200 degrees, and not any other heading that was present prior to this.

HDH mode should "forget" the heading it was on when the AP is disengaged. Upon being re-engaged, it will again roll wings level ONLY, and THEN hold whatever heading it is on at that moment.

The roll knob will operate as it currently does as this is correct.

Confirmed working as you describe:

* GPU generator (seems the default setting of 800 A is already sufficient to prevent volt drop during start)

* Battery overheat

* Engine fan - I compared this to several videos on YT (yes, I'm aware of the problems of sound recording and YT compression), and it sounds very similar.

Edited by EGT
  • Like 1

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