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  • 4 weeks later...
Posted (edited)

Just a thought. Well, more of an opinion.

The smooth shading you have going on all sides of the objects make them look round. See the jetways, they look rounded, or almost cartoony. If you either drop or tighten that gradient shading, and fix the solid line on hard edges/corners, it would look better.

Though I haven't been to KLAX, so for all I know, that's how they're supposed to look.

Edited by OlaHaldor
Posted (edited)

hello again!

-fixed the cartoonish textures noted by OlaHaldor

-and made other two terminal night textures...

EDIT->the dark stairs were already LIT-ed after this screenshot was taken

post-6667-0-30815500-1342714580_thumb.pn

Edited by tramkp888
Posted (edited)

Terminal roofs seem to have too much light on them.

Lightposts on top of Terminal one would enlighten only the apron (more or less), not the roof itself. Terminal two lacks lightsources that could enligthen the roof at all. Think they should almost be dark in the night.

Looks good anyway, thanks for your efforts and good luck!

Flo

PS: +1 for more dirt!

Edited by FloB
Posted

Nice work Peter, that looks an amazing RL terminal!

If you want any tips on night lighting, contact me at the blog. Im a real 'vampire'night lighting junkie, so Less is more is my general motto. Like with most things in life, the more time you spend on it, the bigger the payoff!

Personally I'd keep concentrating on the day look (yes, a less clean texture would be nice), as well as optimising fps performance.

Making great progress on a very challenging facility!

  • 1 month later...

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