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Posted
great chart Arti. Worrying but good. Are u sure you have multicore enabled? If so, worth reporting!

Sure, no way to disable multicore/HT in OSX preferences... as you can see each HT core.

20AI, HDR FXAA, shadows enabled. 5fps.

11% load.....

regards

arti

post-1123-0-87090100-1322353568_thumb.pn

Posted

That is weird. Anyone know of a similar CPU diagnostic program I could use to test mine?

In the end it might be good news Arti, once all those cores are used, it should run well. Just when.

Posted

I don't have the snazzy monitor program you have, the windoze one is okay though:

performance.jpg

Your issue made me double check that I had all 8 virtual cores working, they are, but I didn't have hyperthreading enabled, so now I can see the 4 virtual cores working more than before. no noticeable jump in perf, & I definitely can't run HDR without the frames dropping unacceptably - to 21 fps, not bad though for an early beta!

Posted

- HDR: Enabled with FXAA 4X

. . .

- Anti-Aliasing: 16X

Either have anti-aliasing on or HDR with FXAA enabled, but not both.

Shadowing: tried, Static, Global Low, and 3D Aircraft. (By the way, there is no explanation in the demo as to what do those settings means)

Shadowing is currently very GPU intensive. I'd set it to static for now.

FWIW, I have a 3.33GHz W3680 and an HD 5870 and am seeing terrible frame rates.

  • Upvote 1
Posted

XP10 CPU core load fast test with up to 20AI airplanes...

I saw similar: six AI planes enabled over KSEA and CPU usage never went above 90% of one core. One of two things is happening: either the W3680 is such an amazing processor it can run multiple AI planes with no discernible increase in processor usage, or the AI planes aren't using multiple cores.

Posted

I saw similar: six AI planes enabled over KSEA and CPU usage never went above 90% of one core. One of two things is happening: either the W3680 is such an amazing processor it can run multiple AI planes with no discernible increase in processor usage, or the AI planes aren't using multiple cores.

It's just a demo version, so maybe this is the reason?

Posted

By a definition, demo shows (or demonstrates) the capabilities of a full version, but in a somehow limited scope. So, we have a limit on time to fly, we have a limit on a scenery, we have a limit on acceptable aircraft (ooops, sorry for that), but having a limit on basic and widely advertised features, is a bit too much, don't you think?

On the bright side, FSX demo sucked as much, if not more and yet the dev team turned it into a succesfull product, which was enjoyed by many people. We'll see.

  • Upvote 1
Posted

Hey guys, small question. I FINALLY got the demo downloaded, and xp10 is amazing! But I'm struggling with some of the new camera functions. The main one for me is in xp9, to move foreword in toggle 3d cockpit, I pressed page up. When I do that in xp10, nothing happens.

Posted

Hey guys, small question. I FINALLY got the demo downloaded, and xp10 is amazing! But I'm struggling with some of the new camera functions. The main one for me is in xp9, to move foreword in toggle 3d cockpit, I pressed page up. When I do that in xp10, nothing happens.

Look under the view menu, all the functions you want should be there with the keyboard shortcuts displayed to the right. I believe the one you want is the period key, "."

Posted

Yeah, and the cars at night up close, brilliant. Also, unfortunately, dynamic lighting on scenery, avoiding the use of extra .lit textures, only happens with HDR on.

Anyone have a spare GTX580 lying around?

Posted (edited)

Let them improve optimization first... I think GTX580 or ATI5870/6970 or similar should work fine with HDR now. Simply XP10 without the HDR is 1/3 of visuals (and HDR is easier GPU wise than shadows). HDR is the new standard for rendering in XP10. The old AA is only for those older >2 year old gen GPUs.

I'm not going to accept "wait for the PCI 3.0 GPUs, Ivy Bridge" just to turn HDR on with acceptable framerate.

"We turned on pretty much every effect that isn’t CPU/bus based (that is, the GPU pixel effects) and found that we could run with all of them at 20-30 fps" - typical MacPro with 5870.

regards

arti

Edited by Andrzej Artymowicz
Posted

The question is, how much of a difference would you note if you bought a Mac Pro with two ATI Radeon HD 5770's, versus a single 5870.

Although I doubt X-Plane can actually take advantage of dual video cards, but that would be quite nice if it could. Can anyone confirm or deny this assumption?

Posted

Just don't hold your breath it'll take (long) time to bring the SLI/CrossFireX fo XP10. It's much easier for them to rely on PCI3.0 GPUs in 2012. I'm asking for serious sound architecture for years...

Posted (edited)

So arti, you saying a 580, as it is basically 2 GPU's, wouldn't be taken advantage of?

This is starting to sound like a PMDG FSX tweak forum, love it :D .

Also, this PCI3.0 sounds promising, I'm seeing motherboards for sale with it now. But the GPUs arent yet taking advantage of them?

Edit - google is my best friend:

http://news.softpedia.com/news/AMD-Radeon-HD-7000-GPU-Series-to-Feature-PCI-Express-3-0-Support-212023.shtml

Thanks!

Edited by Simmo W
Posted

Not exactly. GTX580 is a single processor GPU. GTX590 (also AMD6990) are double processor GPUs. XP10 can't take advantage from such a design.

PCI 3.0 motherboard are easily available now, but we're still waiting for the PCI 3.0 GPUs.

Of course we'll need PCI 3.0 GPU in PCI 3.0 motherboard.

Posted

So my gut feel was right, 5-6 AI planes is the sweetspot. And yay, HDR at night, where dynamic lighting is shown off, has a lesser hit on performance. Ha, this is the first sim that runs smoother at night than day.

Posted

Sure low fps at night was an XP9 speciality.

I bet that's why Austin on the FSweek told us "we'll love to fly at night"...

Because XP10 can't render shadows with artificial light source.

regards

arti

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