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beacon light not illuminating ground


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vasanta is correct, it is not illuminating.  The rotating beacon uses a quite complex default effect from X-Plane...which was done by Alex Gifford (aka propsman) and is about as good as it gets for non-LED effects IMO; however, it never utilized HDR 3D lighting at the time.  I originally did have 3D illuminating lights in place, but X-Plane occludes the effect if the 3D lights are placed inside the lens.  Placing the 3D lights outside the lens just look good so I left it out until a better "aha" moment struck me or XP12 improves upon it (which I have not tested)...the reflections particularly.  I may give this another go, certainly I'd like the effect in.

-TomK

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  • 6 months later...
On 7/27/2022 at 4:40 PM, vasanta said:

Hey, just a minor thing, but the beacon lights are - other than the NAV lights - not illuminating the ground. 

did you manage to solve it?.. a few hours ago I bought it, no lights and reproduced.. taxi, landing, beacon, nav, nothing.

 

 

Sem título.png

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10 hours ago, Alfie said:

did you manage to solve it?.

haven't looked yet (at the beacon specifically)    V12 has major lighting changes that I'll address in the V12 update, including looking at the beacon situation.  ...so its expected that if using in V12, the lighting is quite dim all around.    I will absolutely be fixing it.  I'm on an IXEG binge at the moment, but will move back to the MU2 to finish the port right after.  It won't be terribly long and I'll get this stuff fixed up.

-tkyler

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