Rafael Fernandez Posted June 24, 2009 Report Posted June 24, 2009 Also One more thing. Im watching Dans tutorial for this and I see he has All his objects in Edit mode. How do you do that. I have to join them for that. Quote
Goran_M Posted June 25, 2009 Report Posted June 25, 2009 Select Object mode, right click the first object then shift right click the next object. Press CTRL J and then click Join Selected Meshes.Now right click on the fuse or the window and go into edit mode. You can now edit either object. Quote
Rafael Fernandez Posted June 25, 2009 Report Posted June 25, 2009 thanks. what I have so far.. I hate it I want to burn it... Im starting over thats my 4th try. Like Goran said I need to fix it till its perfect. Im going to give it an orbortion to concieve it again. Heres A nose Im working on its the only thing I like so far out of what Ive made. Quote
Goran_M Posted June 25, 2009 Report Posted June 25, 2009 You need to fix the roof where it joins on the windows. Too dimply.Tip of the nose has a very sharp point. Those are 2 things that stand out right away.Take your time. Look where the vertexes and edges are and re face some of them so it smoothens out. Don't just use Dans method of converting Quads to Triangles. That's quick and dirty, even though it works sometimes. It's like fixing a scratch on a car. You can just paint over it or do it properly and sand it back and respray it.You won't get ALL the bumps out but you can minimize them.If you find you really hate what you've done, minimize blender, browse the internet or go and put on a movie or something for about half an hour. I've even wanted to burn my one. I actually decided to re-do the entire fuselage yesterday because I wasn't happy with some things. Took me a few hours but I've re done it and it looks better than before...but not by much. Quote
Rafael Fernandez Posted June 25, 2009 Report Posted June 25, 2009 Just got back from watching a move (The Hangover) Its Hilarious I recommend it, Afterwards I took a shower went to the kitchen Ate some dessert and now Im ready to show You what I changed. No more sharp nose. I somewhat rounded the roof a little more. Im still not done with rounding it. Heres a photo with normals. calling it a night. Quote
Rafael Fernandez Posted June 25, 2009 Report Posted June 25, 2009 Well 4 hours just on this one. Its my 7th attempt. Tell me if its good enough. Quote
eaglewing7 Posted June 25, 2009 Report Posted June 25, 2009 Looks good, but the nose still looks like it has flat faces on it when they should be rounded. Quote
gilbenl Posted June 25, 2009 Report Posted June 25, 2009 Good enough for who? Me? Hell no. TK? Not likely. Alex? Don't bet on it. Good enough for you? Well, that's the question you should be asking. You're asking us to hold your freaking hand every step of the way. As Goran said earlier, he did MANY projects solo without making them public during which time he evaluated himself. If you REALLY want my/our opinion, you just let us know...but prepare for some intense criticism. I suggest you spare yourself that difficulty, and evaluate it for yourself. Even if it's freeware (which it should be), you should look at it with unbiased eyes, and ask yourself if you would expect it coming from someone who's been doing it for a lonnng time. If you say no, then keep tweaking. For christ's sake, you have all the time in the world. I highly doubt anyone here is holding their breath for this plane.If you're planning on rushing this out in order to "regain some respect" and then start some group project BS, you're seriously not seeing how long of a road you have ahead of you. Just SLOW DOWN, DO IT WELL, AND DO IT RIGHT, and you will regain respect FAR faster by showing some maturity in your modeling, and ability to be a perfectionist.It's a good start, but nowhere near complete. It's usable, unlike the rest we've seen, but it needs work. Start by making the mesh lines very smooth and lining up the normal lines appropriately. Quote
Rafael Fernandez Posted June 25, 2009 Report Posted June 25, 2009 Im starting it over I hate it... Quote
Airbus Posted June 25, 2009 Report Posted June 25, 2009 Starting over. Starting over is what you need to do in order to learn how to build in 3d programs. I bet Pixar and Dreamworks never nail it the first time around. I remodeled that Jetstream 4 times, and I'm still finding parts that need to be rebuilt or restart. Its just a part of the game. Quote
Goran_M Posted June 25, 2009 Report Posted June 25, 2009 Rafael, if we criticize you, remember, it's never personal. But we're not going to tell you it's good when it isn't.Patience, nerves of steel and a good eye for 3D are essential. All 3 of these are not beyond your reach.Follow Dans tutorials, even refer to some others on youtube. Wiki.blender.org has some amazing info that can help you.Do not ask us to criticize your work because we WILL and we will do it harshly. But imagine what people will say about it who DO NOT know you. They will rip you apart.Don't go by 1 photo of an ERJ. Get several and do comparisons. If something doesn't match, write it down.Clear that cockpit and start again. Quote
gilbenl Posted June 26, 2009 Report Posted June 26, 2009 I bet Pixar and Dreamworks never nail it the first time around. Lol...if you're modeling for Pixar, you're probably the best of the best pulling in an insanely large paycheck. I can promise you those guys would make literally everyone around here look like fools. That being said, they don't go about things in the same way we do. I watched some videos on how they do it, and basically it goes from sketch, to clay, to a tool which scans the clay figure and imports it into their 3D program where all they have to do is tweak the mesh, texture, and animate. Granted, it's still no easy task, but the type of modeling process is quite different. Their paycheck comes from the animation, lighting, scene design, etc. We have numbers and dimensions to contend with.That being said, I am glad you have finally decided to take the advice you've been given, Rafael. That being said, while you definitely need to completely re-start the engines etc, the nose is not a lost cause. In fact, I think you would have more to gain from persisting on the nose you have for a while longer before you trash it. It will give you a good experience in mesh smoothing etc. To be quite honest, my meshes often look about like that when I rough things out. Once I've gotten the shape where it needs to be, I'll typically spend the vast majority of my time just smoothing things out. For example, I have been working on a payware venture (C208B) for quite some time now. I will post a pic of the fuse in a second, but I want you to ask yourself, "How long would it take me to do that?" If your response uses "hours" as the units, you're crazy. I have spent about 10 hours on JUST the front oooh 5 feet of the aircraft, and I am just now liking how it looks. It takes time man, regardless of whether you're building a jumbo or a zenair. When I said this should take you a few months, it wasn't because you don't have the skills to do it, it was because that's simply how long it takes unless you work full time on a project (which with the exception of Javier and a few others, nobody has the time to do...Javier makes his living in 3D modeling. Not just XP, but I would be willing to bet the CRJ200 took him quite some time to do.) Just be patient, and don't give up. Rome wasn't built in a day, and neither will your ERJ-195. Quote
Rafael Fernandez Posted June 26, 2009 Report Posted June 26, 2009 thanks for the advice. I just decided to post it when (I) think the roof was good enough because this is my 9th try and It took me a total of 16 hours. I rearanged 100s of vertices and made sure the normals were alligned parallel. After so I used the loop cut tool and added about 40 vertices to the mesh and smoothed those out and got this. Quote
Goran_M Posted June 26, 2009 Report Posted June 26, 2009 Still not right. :-\Post a wireframeDon't add vertices or polys if you dont have to. Every extra poly adds to the PC's and simulators workload Quote
nilsh Posted June 26, 2009 Report Posted June 26, 2009 Hah. Looks great, Nick.Rafael- still looks a bit awkward connecting the roof to the windows. Quote
Goran_M Posted June 27, 2009 Report Posted June 27, 2009 Rafael, not what you thought it was, huh?It's actually hard, brain draining, nerve wrecking work. However, the more you remodel it, the better you will get at it.You just have to hope your nerves don't disintegrate into oblivion. Quote
Cameron Posted June 27, 2009 Report Posted June 27, 2009 Rafael, not what you thought it was, huh?It's actually hard, brain draining, nerve wrecking work. However, the more you remodel it, the better you will get at it.You just have to hope your nerves don't disintegrate into oblivion.What Goran was trying to say was..."Have fun!" Quote
Rafael Fernandez Posted June 27, 2009 Report Posted June 27, 2009 Heres my 6th attempt at the fuse nose.After Tuesday June 30th 2009 Im ceasing work of this aircraft. Work will continue late July. Because Im going on vacation . The Dominican Republic! When I get back maybe Ill be able to notice what Ive done wrong and fix it. Quote
Rafael Fernandez Posted July 2, 2009 Report Posted July 2, 2009 Some more work.. Throwing in some time for modelling. Please do not tell me what I am doing wrong with this because I know EXACTLY what Im doing. Ive had it all planned out for 2 weeks. Quote
Goran_M Posted July 2, 2009 Report Posted July 2, 2009 HahaBelieve it or not, it looks pretty good. I think a lot of people have problems modelling the fuselage around the windows as Dan describes it. The other way to do it which is cleaner imho, is to model the fuse and cut the cockpit out using a boolean cut. No dodgy edges then. A little more work involved but sometimes it can be a better result.Keep going. Goran Quote
Rafael Fernandez Posted July 2, 2009 Report Posted July 2, 2009 Goran, Thanks. Ive always known about the Boolean Method. Im definitely using it for my fuselage doors and cabin windows. But a little insite? There different options: subtract, intersect, knife etc. Im always confused on which one I should choose. I make a simple object the shape of a window and I cross it with my fuse object now Im wondering which should I choose to make a hole in the fuse the shape of my window object? Quote
Goran_M Posted July 2, 2009 Report Posted July 2, 2009 Use the Boolean cut with caution. It works in some cases, but in others, it leaves dirty geometry and can be harder to work with.In the case of doing a cut in the cockpit, select the external cutting object first, move it into position, Shift right click the fuse, press W then select "add difference modifier".You might get a copy of the cutting object stuck in the fuse. In that case, go to edit mode and delete the vertices that are NOT part of the fuse.You will find though, you will be left with a nice cut that contains a ton of extra vertices.Post back with resultsGoran Quote
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