cybersleuth Posted August 5, 2020 Report Posted August 5, 2020 I have been having trouble for about a month with whiteout in the cockpit when flying through overcast clouds using X-Plane 11.50, SkyMaxx Pro and Vulkan. Here is what I do to make it happen. 1). In SkymaxxPro 4.9.5. set the "Overcast Textures" at either "Solid Procedural" or "Broken Procedural" 2). Set "Visual Effects" in the XP11 Graphics menu to medium or below (SkymaxxPro works ok with HDR on). When you enter a overcast cloud layer, all goes white (See Picture below). With Vulkan turned off and the above steps applied , Skymaxx Pro generates no overcast clouds. Thank you. Log.txt Quote
mjrhealth Posted August 5, 2020 Report Posted August 5, 2020 Are you running 11.5 beta which version Quote
cybersleuth Posted August 6, 2020 Author Report Posted August 6, 2020 I am running 11.50 Beta 17 (Log.txt). I talked to Ben Supnik at Laminar Research a few times about this. He didn't have a fix for it. He told me to post the problem here. Quote
sundog Posted August 6, 2020 Report Posted August 6, 2020 Thanks for the details; I'm looking into it. I'm also in contact with Ben about the issue; not sure if it's on our end or theirs yet. Quote
sundog Posted August 6, 2020 Report Posted August 6, 2020 After some troubleshooting I'm pretty sure this is a regression in X-Plane itself. I forwarded the details to Ben. For now, choose a different overcast representation, or enable HDR, to work around the issue in Vulkan. Quote
sundog Posted August 6, 2020 Report Posted August 6, 2020 OK, so Ben figured out what's going on here. The short story is something did change in X-Plane, but the only way to work around it is on our end. This problem only occurs if: - You are running X-Plane 11.50+ AND - You have HDR off AND - You have anti-aliasing set to more than 1X AND - You have cloud shadows or "solid" or "broken" overcast selected in SkyMaxx Pro. Changing any of those things should work around the issue until we can get a fix out. Quote
sundog Posted August 7, 2020 Report Posted August 7, 2020 OK, I have a fix coded up and tested here on Windows. Just need to make sure it builds on MacOS and then I'll package up SkyMaxx Pro 4.9.6. There are some more performance improvements in this upcoming release, too. 1 Quote
sundog Posted August 10, 2020 Report Posted August 10, 2020 It turns out it's only possible to really fix this issue on Windows; because Apple deprecated OpenGL in 2018, MacOS doesn't have the newer features needed to work around this problem. Laminar has agreed to add a new "dataref" in X-Plane so we can fail gracefully in this case (using MacOS with X-Plane 11.50, with HDR off and anti-aliasing on, while using solid or broken procedural overcast clouds.) As soon as that's released, we can release our fix. 1 Quote
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