Cactus_0521 Posted July 31, 2019 Report Posted July 31, 2019 I have been trying to enjoy my TBM 900, but the realism is a pain. I blew the engine, and rebuilt the airframe once but the engine just burns and I cannot rebuild the airframe until I shut the engine down. Problem is, the engine shutdown buttons quit working and the damage carries over to the next Xplane 11 start so the rebuild airframe option is not available, which I feel it should always be. I like the startup realism immensely. But is there a way to reset this aircraft before starting Xplane 11 by removing some file or data, and moreover, is there any way to disable all these potential failures? They are a bit too realistic, and I have been unable to even get off the ground after going thru the tutorial and reading the manual. Also, I cannot seem to open or close the pilot door from the handle. I bought this aircraft when some screenshots blew me away the other day at Avsim, and I have faith in it, especially due to the fps and procedural fidelity. But with all other aircraft, I can choose failures or not. When this aircraft fails, it takes some odd series of tricks before it allows you to even build a new airframe. It would be cool if some quick start process could be added for those of us who want to get into the air and fly an aviation game changer like the TBM. John Quote
RobW05 Posted July 31, 2019 Report Posted July 31, 2019 So you say you can't create a new airframe as long as the engine is burning? That would be weird. It always worked for me. (I did scrap a few airframes lately during "crosswind training" ) Which steps are you taking? Is the "create new airframe" button greyed out or non clickable? Quote
Cactus_0521 Posted July 31, 2019 Author Report Posted July 31, 2019 1 hour ago, RobW05 said: So you say you can't create a new airframe as long as the engine is burning? That would be weird. It always worked for me. (I did scrap a few airframes lately during "crosswind training" ) Which steps are you taking? Is the "create new airframe" button greyed out or non clickable? Yes, it's greyed out. And even in the creation of the new airframe, the thing is a beast to get going, too friggin real. I have flown real time, though non turbine, the procs were always 1-2-3 and easy all the way up to the last aircraft I flew, a hand started Luscombe where I had to pull the prop so my CFI could get me in the air--that was almost fifteen years ago. The developer needs to give us a quick start, or a quick reset, and a no failure option. It's a simulation, not life and death... I do not mind going thru the checklists but sometimes I just expect an aircraft to fly in an easier way. John Quote
RobW05 Posted July 31, 2019 Report Posted July 31, 2019 (edited) Maybe you can provide the log.txt to make it easier for the devs to look into it. Creating a new airframe should always be possible. 59 minutes ago, Cactus_0521 said: The developer needs to give us a quick start, or a quick reset, and a no failure option. It's a simulation, not life and death... I do not mind going thru the checklists but sometimes I just expect an aircraft to fly in an easier way. Honestly I don't think it's overly difficult to get airborne. I can get it started and ready to taxi within less than 2 minutes if I want to. The airframe I use for "normal" flying is months old and all is good with it. You get used to it really quickly and not much can go wrong if you take care of the red lines. A beast? Yes it is! 850 horses want to be treated with respect. Edited July 31, 2019 by RobW05 Quote
Goran_M Posted July 31, 2019 Report Posted July 31, 2019 If you're having problems with engine fires on load up, reload the sim as normal and slew the aircraft to a different location on the ground. Now, create a new airframe. X-Planes ground can have a bit of a damaging effect on the aircraft in some areas when loading it up. Quote
Cactus_0521 Posted July 31, 2019 Author Report Posted July 31, 2019 20 minutes ago, Goran_M said: If you're having problems with engine fires on load up, reload the sim as normal and slew the aircraft to a different location on the ground. Now, create a new airframe. X-Planes ground can have a bit of a damaging effect on the aircraft in some areas when loading it up. Tks , will give it a go Quote
Cactus_0521 Posted August 1, 2019 Author Report Posted August 1, 2019 Tried a fresh start and same thing happens, the realism should be optional. It's nice, but most simmers are not just interested in learning to fly one type of aircraft. There needs to be an easy start and reset option, almost every other developer I have used, and I have used many, offers two ways for simmers to enjoy their aircraft, and many simmers like me are real pilots just interested in enjoying what it might be like to fly something way beyond their means. John Quote
Cactus_0521 Posted August 1, 2019 Author Report Posted August 1, 2019 I can close this thread. I took a break, then realized I could run the tutorial again because I was interrupted while I watched it the first time, and was distracted. Went thru the full startup tutorial process, taxied, and took off and am now in cruise flight. It is interesting, as complex as this aircraft is, that it is fps fluid when other, less complex aircraft I have purchased in this niche for X-plane 11 can hit the fps a bit . Once in the air, flying the aircraft and autopilot management is as I expected, and I enjoy it better than the similar Carenado TBM project for Prepare3D4.5. Figured out my door closing problem was caused by grabbing the door in the wrong spot, problem solved. So I am in cruise mode now, flying from Sacto to Vegas, to see if I can win back what I paid for the add-on in a virtual way, lol... John Quote
g-kats Posted August 2, 2019 Report Posted August 2, 2019 Lesson No.1 Don't slam the throttle wide open! Quote
ChefRob Posted August 4, 2019 Report Posted August 4, 2019 On 8/2/2019 at 11:07 AM, g-kats said: Lesson No.1 Don't slam the throttle wide open! Lesson No. 2... Know your aircraft. Quote
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