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Posted
2 hours ago, Jota said:

 

I'm not sure about it, I would like to know where exactly they are put ...

Try this

 

How to use:
This is how I use the bugs. It may not be correct compared to real procedures.

The required bugs you need to set for the call out to work is Bug_2 to V1 speed, Bug_3 to Vr speed, and set the MCP speed to V2 (if you use V2 callout).
You can set the other bugs to whatever you prefere.

 

Z5Etn0R.png

  • Like 1
  • 6 months later...
Posted (edited)
On 10/10/2019 at 11:18 AM, Tom Stian said:

Try this

 

How to use:
This is how I use the bugs. It may not be correct compared to real procedures.

The required bugs you need to set for the call out to work is Bug_2 to V1 speed, Bug_3 to Vr speed, and set the MCP speed to V2 (if you use V2 callout).
You can set the other bugs to whatever you prefere.

 

Z5Etn0R.png

 

Hello Tom, excellent work on this!

 

Is it possible to modify the script on my side to have the bugs like this, if so,  could you tell me how?

Bug 1 - V1

Bug 2 - VR

MCP bug - V2

Bug 3 - V2 + 15

Bug 4 and 5 free to use, because I like to set these to Flaps Up and Flaps 5 maneouvring speeds respectively

Edited by Alpha Floor
Posted (edited)
On 4/22/2020 at 1:05 PM, Alpha Floor said:

 

Hello Tom, excellent work on this!

 

Is it possible to modify the script on my side to have the bugs like this, if so,  could you tell me how?

Bug 1 - V1

Bug 2 - VR

MCP bug - V2

Bug 3 - V2 + 15

Bug 4 and 5 free to use, because I like to set these to Flaps Up and Flaps 5 maneouvring speeds respectively

Hello

I have made a custom version for you. Check your inbox here on the forum.

I have not tested it, but it should work :)

Edited by Tom Stian
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