whiskeyportal Posted October 1, 2010 Report Posted October 1, 2010 I'm wanting to make a little windsock and flag that will be controlled by the wind. I'm using AC3D, but can't seem to figure out what animation settings to use so that the animations will be triggered correctly by the wind. Is it done in AC3D or after the fact in the .obj file? Thanks for any tips anyone could provide. Quote
Simmo W Posted October 1, 2010 Report Posted October 1, 2010 Good question Scuba. can't wait to find the answer myself, but I'm guessing it would have to be done in AC3D or Blenders animation functions, which I too am starting to explore in kindergarten forms. 'ooh Daddy, why is my right mouse button the left one?' Quote
AnonymousUser68 Posted October 1, 2010 Report Posted October 1, 2010 There is already a standard X-plane windsock controlled by wind. Why make another one? Quote
whiskeyportal Posted October 2, 2010 Author Report Posted October 2, 2010 There is already a standard X-plane windsock controlled by wind. Why make another one?i'm wanting to do a flag right now, i have build a sign also and i want to make some parts of it loose and maybe wiggle in the wind. there are many objects that would be cool to make manipulated by the wind speed and direction that i can think of, not just a windsock. Quote
AnonymousUser68 Posted October 2, 2010 Report Posted October 2, 2010 I have no idea what to do but there are some very experienced people on this forum who might be able to help you. Quote
whiskeyportal Posted October 5, 2010 Author Report Posted October 5, 2010 I'll try bumping this one time, any help would be greatly appreciated. Thanks for lookingMorgan Quote
iamfallen Posted October 5, 2010 Report Posted October 5, 2010 Have you tried these datarefs?sim/graphics/animation/windsock_psi float n degrees windsock headingsim/graphics/animation/windsock_the float n degrees windsock pitchsim/graphics/animation/windsock_phi float n degrees windsock roll Quote
whiskeyportal Posted October 5, 2010 Author Report Posted October 5, 2010 Have you tried these datarefs?sim/graphics/animation/windsock_psi float n degrees windsock headingsim/graphics/animation/windsock_the float n degrees windsock pitchsim/graphics/animation/windsock_phi float n degrees windsock rollIs this added in AC3D? or is it added after the fact to the .obj file? Quote
iamfallen Posted October 5, 2010 Report Posted October 5, 2010 You should be able to add the animations in AC3D using the X-Plane plugin. Quote
tkyler Posted October 9, 2010 Report Posted October 9, 2010 Is this added in AC3D? or is it added after the fact to the .obj file?Kind of a "dual answer" there. Datarefs are added to animations in both AC3D and Blender with techniques specific to those programs of course.....and the exporter simply writes the commands to the object file. The implication here is that you CAN add it to the object file yourself after the export but of course that's much more tedious and error prone. In your case of wind related animations, I would look over the datarefs in the 'sim/weather/' section of the dataref web pagehttp://www.xsquawkbox.net/xpsdk/docs/DataRefs.html.and using the datarefs for wind speed and direction, you can apply them to animations in AC3D or Blender. Quote
whiskeyportal Posted October 11, 2010 Author Report Posted October 11, 2010 oh ok, I got it now. Thanks for all the help guys ;D Quote
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