airfighter

Members
  • Content count

    437
  • Joined

  • Last visited

Everything posted by airfighter

  1. P.180 Avanti II - Support

    Mac OS?
  2. P.180 Avanti II - Support

    Welcome to P.180 Avanti II support thread. Please post you questions here!
  3. P.180 Avanti II - Support

    The problems with liveries are that, first main focus is, in my limited time, aircraft systems simulation, then build a new 3D object with new texture mapping, and second there was not a paintkit to start from, and the existed livery was "heavily painted" with a lot of "effects", so is very hard to be used to build new liveries. Given that, I started slowly building a new paintkit, while keeping the same texture map layout. It will be much more clean, to allow painters to add their own grunge. The aircraft is back in the factory (literally the image is from Villanova D'Albegna airport, Piaggio's base) and the primer paint for the fuselage is already on!
  4. P.180 Avanti II - Support

    You should just run the installer from the download section. Problem noted, will try to fix it as soon as possible.
  5. P.180 Avanti II - Support

    I have made a painkit available, if anyone wants to do extra liveries. I have no time to tackle that myself, moreover when I'm planning, sometime in the future, to do a completely new external 3D model. Anyway, if you have a specific plane in mind, post it here and I'll see what I can do. If you only want the Reg No to be changed, tell me what you want and I will change it. That's easy. The glass is there, not so obvious though. From some angles you can see it, but needs some love in the next (2.1.1) update.
  6. P.180 Avanti II

    You mean to close the popup window, not the Gizmo plugin, right? Re SASL: I'm using Gizmo in my payware projects (aka DC9), so when I have some to spend to do some stuff for Avanti, it is logical that I will go with what I'm using on a daily basis. After all it is proven that Gizmo is very powerful, with 2 of the best aircraft simulations, run on Gizmo (IXEG 733 and LES Saab 340A). And since I want that horsepower available to me, for things that will come, even for the free Avanti, I ask from you, that for now, accept the small annoyance to have to close that popup window. Regards
  7. P.180 Avanti II

    Version 2.1.0

    1,501 downloads

    P.180 Avanti II for X-Plane 11 NOTES: The aircraft is not compatible with XP11.20VR1. We expect a fix from Laminar in the next update! The aircraft is fully compatible with XP11.11. If you get a pop window to ask you for login details, you do not have to enter anything, just close the window, and the aircraft will work fine. As you might already know this aircraft is based on X-Plane's default P.180 Avanti , originally designed for X-Plane 8, was included in X-Plane 9, and from that point has been overhauled to Avanti II version. This is aircraft is totally FREE! It is a "return" to the X-Plane community that supported us those last 4 years that we exist as a development team! This aircraft main features are: High quality visuals, cockpit all new 3D model and textures, including PBR materials. Simulated: a. startup and shutdown procedures b. engine controls and operations c. autopilot controls and operations d. partially operation of the electrical, pneumatic, hydraulic, fuel systems. Emulation of Proline 21 avionics suite. Currently there is only one layout that will allow you to operate the aircraft in all scenarios. Many improvements will come in the future. Installation in the 3D cockpit of the default X-Plane 11 FMC. Improved flight characteristics. Internal custom lighting. Of course Avanti development is not stopping here! Actually the overall development will be continuous, and the aircraft will always be in beta stage. Updates and upgrades will be available frequently! Main planned future upgrades are: Adding more functionallity to Proline 21 avionics suite, heading from an emulation to a simulation. Custom NAV maps. Custom FMC. Fully simulation of all systems. New 3D model from ground up. Improved flight model. Avanti EVO. Special thanks to: Austin Meyer for giving his permission to use parts of the Avanti on this project and X-Plane by Laminar Research that gave us this magnificent simulator! The team that originally developed Avanti for X-Plane, Robert Pearson (aerodynamics), Massimo Durando (cockpit & 3D cockpit), and Javier rollon (External Model. JRollonPlanes www.jrollon.com) for his fantastic 3D work. @Hueyman for the propeller 3D model and the prop disc images. Ben Russell of Gizmo64 for his support and that made available to us that powerful tool (aka Gizmo), and Cameron Son of X-Aviation for the support. And of course X-Plane community for the interest in that project and patient to wait to be realized!
  8. DC-9 for X-Plane

    This project is at full... throttles!
  9. DC-9 for X-Plane

    Dear pilots, We are very happy to announce that our DC-9 project, after a lot of hiccups and delays, is finally back on track, and we are working at full speed! The members of our team have experience in real aviation and engineering world, like Aerospace Engineering and flight dynamics testing, pilots, and software programmers. Also we are happy to inform you that part of our team, is a very experienced ex-Swissair DC-9 pilot to ensure the accuracy of the aircraft! Major features: 1. The model will based on DC-9-32, in Swissair’s configuration. This will be the base configuration during development. 2. Accurate flight dynamics, using NASA's simulation tools! 3. System’s simulation to the level that you can/need to operate the aircraft with use of the real aircraft’s manuals. 4. Highly detailed and accurate 3D model. 5. FullHD realistic textures with advanced PBR materials. 5. Fully custom dynamic lighting. 6. Many liveries. To our best, we will match cockpit colors with the liveries. 7. High fidelity sounds, implemented with X-Plane’s new future, "FMOD". 8. VR support from v1.0.0. with full operational manipulators We have opened a dedicated Facebook group, where we will post updates regularly. and discuss with you the development of this project. Feel free to join in! https://www.facebook.com/groups/530615907278229 Enjoy
  10. General Aviation - P.180 Avanti II

    P.180 Avanti II View File P.180 Avanti II for X-Plane 11 NOTES: The aircraft is not compatible with XP11.20VR1. We expect a fix from Laminar in the next update! The aircraft is fully compatible with XP11.11. If you get a pop window to ask you for login details, you do not have to enter anything, just close the window, and the aircraft will work fine. As you might already know this aircraft is based on X-Plane's default P.180 Avanti , originally designed for X-Plane 8, was included in X-Plane 9, and from that point has been overhauled to Avanti II version. This is aircraft is totally FREE! It is a "return" to the X-Plane community that supported us those last 4 years that we exist as a development team! This aircraft main features are: High quality visuals, cockpit all new 3D model and textures, including PBR materials. Simulated: a. startup and shutdown procedures b. engine controls and operations c. autopilot controls and operations d. partially operation of the electrical, pneumatic, hydraulic, fuel systems. Emulation of Proline 21 avionics suite. Currently there is only one layout that will allow you to operate the aircraft in all scenarios. Many improvements will come in the future. Installation in the 3D cockpit of the default X-Plane 11 FMC. Improved flight characteristics. Internal custom lighting. Of course Avanti development is not stopping here! Actually the overall development will be continuous, and the aircraft will always be in beta stage. Updates and upgrades will be available frequently! Main planned future upgrades are: Adding more functionallity to Proline 21 avionics suite, heading from an emulation to a simulation. Custom NAV maps. Custom FMC. Fully simulation of all systems. New 3D model from ground up. Improved flight model. Avanti EVO. Special thanks to: Austin Meyer for giving his permission to use parts of the Avanti on this project and X-Plane by Laminar Research that gave us this magnificent simulator! The team that originally developed Avanti for X-Plane, Robert Pearson (aerodynamics), Massimo Durando (cockpit & 3D cockpit), and Javier rollon (External Model. JRollonPlanes www.jrollon.com) for his fantastic 3D work. @Hueyman for the propeller 3D model and the prop disc images. Ben Russell of Gizmo64 for his support and that made available to us that powerful tool (aka Gizmo), and Cameron Son of X-Aviation for the support. And of course X-Plane community for the interest in that project and patient to wait to be realized! Submitter airfighter Submitted 12/07/2017 Category General Aviation X-Plane Version(s)
  11. Custom boats & ships

    Start looking here: https://marginal.org.uk/x-planescenery/plugins.html for SeaTraffic.
  12. P.180 Avanti II - Support

    I agree, though the Avanti I is quite similar as flight machine with Avanti II, but the cockpit differences are substantial to differentiate the operations quite a bit.
  13. P.180 Avanti II - Support

    The best available info you can find in the net (and I have searched A LOT!) is this: http://www.smartcockpit.com/plane/PIAGGIO/AVANTI.html
  14. P.180 Avanti II - Support

    Reverse region, as you can see at the labeling (MAX REV). In the actual plane the power levers stop at IDLE, and then you lift them to go into reverse. Here you can use the same button/command as in jet aircrafts and add thrust. The levers are animated to go backwards in X-Plane. I'm waiting a set of new manipulators to be available to make for them too (as is for condition levers, also update them), so you can operate them with the mouse...though I found it a bit troublesome to do it while trying to control the aircraft (that's my reasoning not put any manipulator on throttles yet...except the Go Around button!).
  15. P.180 Avanti II

    Currently no, because I'm planning in the future to redo the whole 3D from scratch. If I find some time in the next days, I might do something for the current layout.
  16. P.180 Avanti II - Support

    If you move the mouse to this area, you should get a click spot. Also, by turning on the option to see the click regions, you should see a small green line (the manipulator is just behind the 3D object, so is mostly hidden from view). If you don't get that, I will send you my cockpit.obj file that works for sure. As I've posted in the features list: Propeller simulation is off, and will be addressed in the next update. There are some changes in the latests XP11 version that partially have change the propeller (and engine) operations. Avanti's engines are almost identical with Austin's one, so the changes have affected a lot, and "broke" the way things were working before. This was not trivial to be solved within the time I had available, for this release. With condition levers at MAX PWR and PWR levers at idle, you get around 1015 rpm and torque around 4.5%, but as soon as you advance the PWR levers a bit (torque ~16%) you will get 2000 rpm. Well this is not spot on, but let's say "ok", until I fix it. AFX is the indication that the AUTOFEATHER is armed (switch on and Ng above 90%).
  17. Something I'm working on, besides X-Plane... Welcome... Home!
  18. P.180 Avanti II - Support

    Cool that you find what causing the error. Happy flying!
  19. P.180 Avanti II - Support

    No, you should not turn off Gizmo. This plane uses SASL (instead of Gizmo), but this should not be the problem. I own many SASL-driven aircrafts and never had any problem, at all. From my research, this plane, Cessna 208B, has not XP11 support. Without being SASL-guru, I think that runs on an older SASL version, which is not full compatible with XP11. Unfortunately, from what I am aware of, XP11 updates on Carenado fleet means to rebuy the plane at full price.
  20. P.180 Avanti II - Support

    Thanks a lot! The initial (2.0.0) version, was just to make the plane flyable (and not crashing) with the minimum operational capabilities to accomplish a flight, even on online networks. From now one, and every time I will have some spare time, I will add more and more functionality. I believe that I will be able to publish 2-3 updates yearly (beyond bug fixes).
  21. P.180 Avanti II - Support

    You know that you can have as many control profiles as you want?
  22. P.180 Avanti II - Support

    In X-Plane there are 2 types of actions and 2 "amounts of force". Toggle is for the action of switching brakes on/off. This is useful to be used for Parking brake. Hold action is to simulate pressing the brakes. The amount of force applied has to stages. Regular and Maximum. When you use Regular force, then the amount X-Plane applies, is something less than 40% of the total force. Maximum=100%. The toggle/hold modes is how you apply those forces. I have strengthen up the "hold/regular" to provide 65% of braking force, which seems is not working on with "toggle". Taxiing with high RPMs (condition levers to full) will require braking to keep the speed under control. Better use "hold" instead of "toggle". When you want to stop completely, apply full force buy hold-maximum or toggle maximum. For the later you can use the Parking Handle in the cockpit, Personally I have 3 buttons for braking. 1 for normal braking (hold-regular), 1 for braking to stop (hold-max) and one to set the parking brake (toggle-max).
  23. P.180 Avanti II - Support

    What command are you using for brakes? Hold or toggle? Regular or maximum?
  24. P.180 Avanti II - Support

    Thanks I will have a look. For now please do a test for me. Unzip and replace the scripts folder. This should work correctly now. scripts.zip
  25. P.180 Avanti II - Support

    It's a rounding error. Wasn't happened on Mac, so I was not aware. I've fixed it and soon I will upload the new scripts. Reflections, at least for now, cannot be turned down, except if you want to edit a file. It is in objects folder, called displays.obj. Open with a text editor and change GLOBAL_specular to something smaller (ie. 0.2). There are not flaps/gears sound yet. The FMOD for now is very basic and needs a ton of work yet. You can just move the file out of the aircraft folder, and the old sounds will come back.