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airfighter

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Everything posted by airfighter

  1. airfighter

    P.180 Avanti II - Support

    Welcome to P.180 Avanti II support thread. Please post you questions here!
  2. airfighter

    P.180 Avanti II - Support

    A short update. Working now with SimVRlabs to adapt Avanti with VR. A few things are remaining to be ironed out, before ready. With that opportunity, all manipulators have been reworked, specially the throttles, condition levers, and flaps. Now they have a "gated" fill, which means that they will "stick" a bit in the various positions. Also I have remapped the whole exterior of the plane to allow for easier painting, which means that the old liveries won't work. I will try to do, except a white basic, another one maybe, and then hopefully the community could jump in to do more. In conclusion, a new version (2.2) is on the horizon.
  3. airfighter

    P.180 Avanti II - Support

    Definitely the whole flight model needs some work to be modernized to XP11.30 standards, which, unfortunately, is something that I do not have. Hopefully in the near future be able to tackle this.
  4. airfighter

    P.180 Avanti II - Support

    Are you running XP 11.30+ with experimental model on? If so, try with off. I can't see anything problematic in the log files, and I can't see any obvious reason.
  5. airfighter

    P.180 Avanti II - Support

    First of all, you can't control the throttles via manipulators in 3D cockpit. This is something that will come in the near feature bundled with VR compatibility. You can only control them via joystick or keyboard. Is there any possibility to have any kind of problem with your joystick?
  6. airfighter

    P.180 Avanti II - Support

    If you pressed the VNAV button. Although exists, X-Plane behaviour is wrong (engages autothrottle) which is not right. So the throttles are controlled by the "AP" and you can do nothing, except press it again to exit and select another vertical mode (V/S, FLC, etc).
  7. airfighter

    P.180 Avanti II - Support

    Did you engaged VNAV?
  8. airfighter

    librain plugin and Gizmo

    Trying to use librain plugin by @skiselkov with Gizmo, but I'm having some difficulties. First of all, the librain seems to load after Gizmo, and my script cannot find librain's datarefs. By rebooting Gizmo the problem seems to go away. So, I need a way to "delay" the lookup for the datarefs, until the librain is loaded. Second, after rebooting Gizmo, I get this error: G64: 404.654: Boot Count: 9 G64: 409.308: C-Core Error: XDataref.setByteV ran for non-custom dataref. G64: 409.308: C-Core Error: XDataref.setByteV ran for non-custom dataref. 2019-02-14 11:33:03 librain[plugin.c:194]: librain init error: you have set librain/num_glass_use = 1, but librain/glass_0/obj is not loaded. Any thoughts...anyone? Here is my script. librain.lua
  9. airfighter

    librain plugin and Gizmo

    Using @Tonka's example (http://forums.x-pilot.com/forums/topic/14692-gizmo-pluginsfindplugin-function/) , I'm checking for the librain is loaded, and I get this: G64: 219.512: Looking for a plugin by sig.. G64: 219.512: Looking for a plugin by sig: FOUND G64: 219.512: C-Core Error: XDataref.setByteV ran for non-custom dataref. G64: 219.512: C-Core Error: XDataref.setByteV ran for non-custom dataref. So, the plugin is found, librain datarefs take my values, but the object is not loaded, nor the librain initialized. The Gizmo error about XDataref.setByteV (byte array dataref?) is something that I don't get it, since I'm not trying to set any Byte type dataref. Close "enough" might be (or irrelevant), setting the dataref librain/glass_0/obj/filename as a string: dref.setString(windshield.obj, avanti_folder .. "objects/librain/windshield.obj") I might try this... dref.setBytes( dataref_id, start_at, byte_string_var ) EDIT: Nope...looks something in the core of Gizmo. Or must take another path...
  10. I think that I will make a tradition to post once per year to keep this thread alive! Here we go...
  11. airfighter

    DC-9 for X-Plane

    Dear pilots, We are very happy to announce that our DC-9 project, after a lot of hiccups and delays, is finally back on track, and we are working at full speed! The members of our team have experience in real aviation and engineering world, like Aerospace Engineering and flight dynamics testing, pilots, and software programmers. Also we are happy to inform you that part of our team, is a very experienced ex-Swissair DC-9 pilot to ensure the accuracy of the aircraft! Major features: 1. The model will based on DC-9-32, in Swissair’s configuration. This will be the base configuration during development. 2. Accurate flight dynamics, using NASA's simulation tools! 3. System’s simulation to the level that you can/need to operate the aircraft with use of the real aircraft’s manuals. 4. Highly detailed and accurate 3D model. 5. FullHD realistic textures with advanced PBR materials. 5. Fully custom dynamic lighting. 6. Many liveries. To our best, we will match cockpit colors with the liveries. 7. High fidelity sounds, implemented with X-Plane’s new future, "FMOD". 8. VR support from v1.0.0. with full operational manipulators We have opened a dedicated Facebook group, where we will post updates regularly. and discuss with you the development of this project. Feel free to join in! https://www.facebook.com/groups/530615907278229 Enjoy
  12. airfighter

    DC-9 for X-Plane

    Time for a short update! I'm working on the system side and have almost done with the GUI and the weight and loading. So, let me explain the overall design philosophy, which extends to the whole project. Your role in the DC-9 is the Captain in command. You will have the role and the responsibilities due to that position. That means, for example, that you will adjust the fuel you need for your flight, but not in which tank the fuel will go. This will be done automatically by a background "load manager". The same with passengers and cargo. Of course, will be your responsibility to make sure that the loading limits are not exceeded! Image 1: Pax loading. The bottom graph displays the limits (red markers) and the blue and pink markers the current ZFW index and TOW Index respectively. The limits will also move depending the current gross weight, to project the 2D chart (see image 4) into a 1D line. I believe the rest are self-explanatory...how they work! Image 2: Cargo loading. Note: Each passenger is computed to carry 1 item of 13 kg baggage, which will take some cargo space. I will also add at the bottom the same graph as in the passengers tab. Image 3: Fuel Loading. You will just adjust the total fuel. Also I will add the same graph here too. Image 4: Aircraft Loading. This is the final tab you will have to look at, before you start your flight, because beyond having the full chart available, you will use the GW marker to check in which slope line you are close, to get the stab trim setting (STAB TO ANU) for the take off!.
  13. airfighter

    DC-9 for X-Plane

    First post of the year, so... Happy New Year 2019! Working on weight and loading, as well as fuel system, with a bit of UI! Here's a sample. While you are loading the plane, on Aircraft tab you will get a actual diagram with pointers for EMPTY weight (not something useful; might be removed), actual Zero-Fuel-Weight (ZFW), and a current Gross Weight (GW). This will not only allow you to check if loading is within limits, but also you'll get the trim setting! In that example looking at GW pointer, we get a GW of 42.2 tons (42245.78 kg...yes those number up in the corner... is for debugging!) and loaded index of 60. Also you should notice that the pink marker touches the 5 deg. diagonal line, which is the trim setting you must use!
  14. airfighter

    P.180 Avanti II - Support

    To have the latest version you need to download all the below. First file will install an older version of the plane and the required Gizmo plugin. After done that, delete the aircraft folder and put in place the second file. At the end, replace the script folder inside the Avanti folder with the last file. Make sure that you have done that, and report back results.
  15. airfighter

    P.180 Avanti II - Support

    So far, nothing seems out of order. Have you solved your problem?
  16. airfighter

    P.180 Avanti II

    Version 2.1.1

    5,115 downloads

    P.180 Avanti II for X-Plane 11 - CURRENT VERSION: 2.1.1.a (uploaded at: 22:00Z November 27th, 2018) NEW DOWNLOAD OPTIONS - !!! READ BELOW !!! OPTION 1: If you already have the Avanti or any X-Aviation product (you should already have the Gizmo plugin installed in your X-Plane installation - check for Gizmo.plugin in X-Plane 11/Resources/plugins/ folder) Download only the file : "P_180_Avanti_II.zip". Unzip it in your Aircrafts folder. You are good to go! Enjoy your flight! OPTION 2: You haven't the previous version of the Avanti (2.1.0) or any X-Aviation product. Download both files. Run the "P_180_Avanti_Installer.zip". This will install both Gizmo and the previous version of the Avanti. Then you can replace the previous version with the current. NOTE: If you have already downloaded the v2.1.1 (released Friday November 23rd), download only the v2_1_1_rc1.zip file. Unzip it and replace the "scripts" folder inside Avanti's folder. LATEST SCRIPTS (ALL MUST DOWNLOAD AND USE THEM): scripts v2.1.1.rc2 are now (Dec 10th, 2018) available fixing issue #5. NOTE: If you get a pop window to ask you for login details, you do not have to enter anything, just close the window, and the aircraft will work fine. OFFICIAL SUPPORT: Official Bug tracker: https://bitbucket.org/iliastselios/p180_avanti/issues?status=new&status=open Support Forums: DESCRIPTION: As you might already know this aircraft is based on X-Plane's default P.180 Avanti , originally designed for X-Plane 8, was included in X-Plane 9, and from that point has been overhauled to Avanti II version. This is aircraft is totally FREE! It is a "return" to the X-Plane community that supported us those last 4 years that we exist as a development team! This aircraft main features are: High quality visuals, cockpit all new 3D model and textures, including PBR materials. Simulated: a. startup and shutdown procedures b. engine controls and operations c. autopilot controls and operations d. partially operation of the electrical, pneumatic, hydraulic, fuel systems. Emulation of Proline 21 avionics suite. Currently there is only one layout that will allow you to operate the aircraft in all scenarios. Many improvements will come in the future. Installation in the 3D cockpit of the default X-Plane 11 FMC. Improved flight characteristics. Internal custom lighting. Of course Avanti development is not stopping here! Actually the overall development will be continuous, and the aircraft will always be in beta stage. Updates and upgrades will be available frequently! Main planned future upgrades are: Adding more functionallity to Proline 21 avionics suite, heading from an emulation to a simulation. Custom NAV maps. Custom FMC. Fully simulation of all systems. New 3D model from ground up. Improved flight model. Avanti EVO. Special thanks to: Austin Meyer for giving his permission to use parts of the Avanti on this project and X-Plane by Laminar Research that gave us this magnificent simulator! The team that originally developed Avanti for X-Plane, Robert Pearson (aerodynamics), Massimo Durando (cockpit & 3D cockpit), and Javier rollon (External Model. JRollonPlanes www.jrollon.com) for his fantastic 3D work. @Hueyman for the propeller 3D model and the prop disc images. Ben Russell of Gizmo64 for his support and that made available to us that powerful tool (aka Gizmo), and Cameron Son of X-Aviation for the support. And of course X-Plane community for the interest in that project and patient to wait to be realized!
  17. airfighter

    P.180 Avanti II

    Have you finally manage to install it?
  18. airfighter

    P.180 Avanti II - Support

    Hello there. Inside your X-Plane 11 folder are 2 files, Log.txt and GizmoLog.txt. Please attach them to your reply here. Also tell me what other plugins you are using. Also, watch this video with a few details on the plane, in case you are missing something. https://www.youtube.com/watch?v=Mgg0l9ZRZcQ
  19. airfighter

    DC-9 for X-Plane

    Just before the end of the year, I would like to address the reasons for the long delays. Here we go... https://iliastselios.wordpress.com/2018/12/27/dc-9-state-of-the-union/
  20. airfighter

    SkyMaxx_Pro_v4.7.3

    The right place to ask this question is here: http://forums.x-pilot.com/forums/forum/165-skymaxx-pro/
  21. airfighter

    P.180 Avanti II - Support

    I have a good close up one
  22. airfighter

    P.180 Avanti II - Support

    @Flightmasta1 thanks a lot for the observations. The weak link is that although I have some good documentation, there are things that only a real pilot can see in the real plane, and your notes are very helpful. One of the drawbacks are that Avanti is a side project that I'm working on when I have some spare time. Although I had some help from couple Avanti pilots, when I was working on the plane, they were not available, or their response was too late. So I had to come up with a few things, just from my experiences. For example, as soon as you get turn avionics on, there is an alignment procedure which I didn't knew which was and the duration, so I came up with one I remembered from one bird I flew. Which is wrong. A learn about the right one, just after released the last update. Currently, I' very focused on pushing on the DC9. When I will have time to work again on Avanti, I will drop you a PM. Will be great, if you will be available, to get your help, to make thing right, one by one.
  23. airfighter

    P.180 Avanti II - Support

    I have uploaded the latest version of the scripts, fixing issue #5 If you have already have the aircraft, just download the scripts_v2_1_1_rc2.zip file and replace the scripts folder inside Avanti's folder. http://forums.x-pilot.com/files/file/1081-p180-avanti-ii/
  24. airfighter

    P.180 Avanti II - Support

    Thanks a lot. This way is easier for me to track issues, rather searching for bugs in the forums, or social media. Until the fix is ready, don't switch to NAV/BRV SOURCE = FMS, only after have entered the departure, or at least a runway. The error comes on because I assume in my code that the first way point is active as soon as you enter into the flight plan any point. Since this only happens when you activate the departure, you get the nil value thing.
  25. airfighter

    P.180 Avanti II - Support

    Thanks for the reporting. It is closely related to the previous bug, and I believe I will have the fix ready this week. If it is possible, please fill an issue here too: https://bitbucket.org/iliastse.../issues?status=new&status=open
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