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Found 2 results

  1. Hi all, I'm aware that this seems a general issue while using VR, but Toto asked me to bring this up in the forums: When I'm in VR and the fuel truck arrives, the dialogue "How much fuel bla bla ..." doesn't show up in VR; and when I leave VR, it's also not visible. At this point I'm stuck because there's no way communicating to the guy anymore. The same thing happens when he shows up after refueling is finished for me to sign the sheet. As a workaround, I can stay in 2D until he starts refueling so that I can see the first dialogue, however, after he finished it seems as if the dialogue is getting triggered so early that I don't have time getting out of VR to be able to see it. Then I'm stuck with the hose still attached to my plane. Cheers
  2. Hi there, Yesterday, I presented my Primary 6 Flight Simulator (please see my simpit blog for some details) to a flight sim club here in the UK. Many of the members of the club (around 20) were rather surprised and quite curious as to why it was running with X-plane 9.70 and not MSFS, even though my simpit could quite happily run with FSX or FS2004 via FSUIPC or another similar interface. I explained to them that I have chosen X-plane 9 as I feel it enhances what I am looking to simulate with my simpit in terms fluid flight with advanced weather effects and mostly because of the potential it presents to cockpit builders right out of the box. I was not overly surprised to find that many of the members (mostly current pilots, retired pilots, engineers and enthusiasts of aviation) either already owned a copy of X-plane 9 or had downloaded the trial at some point but had difficulty coming to terms with the differences with MSFS that they had become so accustomed to over the years. So while I was there I thought I would show them some of the features that I believe X-Plane 9 really excels at. Most of them seemed genuinely impressed with the weather simulation and speedy loading times between night and day. We had a bit of fun trying to land into the local airport on CAT 3 approach, My Simkits gauges were having a great workout. However, one thing that really struck me was their genuine hatred of the interface. I had a long conversation with one gentlemen a very experienced, retired, automobile engineer, who expressed his fondness for X-plane, but had struggled to get to grips with the interface. He said he was bewildered with the amount of options, sliders and tick boxes. But this gripe seemed to be a running theme with most of the members, who had become used to FSX's simplified, approach. Personally, I actually like this interface, even though it presents itself as coming from Austin's engineering background, I feel it looks more industrial and professional than MSFS graphics driven menu system. However, I am aware that Austin has mentioned that this may be changed with the later updates of X-plane 10 (many of the members had a real buzz about version 10, which was great to see). I do wonder what sort of interface could be possibly introduced to change the default grey menus. Maybe LR should take a leaf out of Real Environment Extreme's branding. It presents a slick, intuitive interface that seems to be very popular with simmers. I would also be surprised if Aerosoft didn't have a hand in creating something new for X-plane 10, they have many experienced artists and designers on their books. Does it need an overhaul? Is it something that the average Joe can get involved in and send designs to LR for consideration? It would be interesting to know what others think? Cheers Rhydian www.cessnaglasscockpit.blogspot.com
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