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Redfisher

X-Plane.org Vendor
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Everything posted by Redfisher

  1. Maybe you should keep things to yourself?
  2. You can't be serious.
  3. Just messing around doing some the ground assets.
  4. Can you be more specific? Are you sure "amusing" is the right word? Maybe you can start developing payware aircraft.
  5. I don't know why I'm asking but is it easier to export from 2.5 vs. 2.49?
  6. Unreal. Looks awesome.
  7. Some are photos and some were created in PS. I use Modo then import to Blender 2.49. I think this is as far as you can go (version) with Blender and not have problems with exporting. But then again, I don't know much about Blender as it's only a conduit for me. Maybe Tom can chime in.
  8. UV'ed and textured.... just needs some potted plants....to be added later.
  9. I agree with Pete. That mesh could be a lot cleaner. If those are pillars scattered on the top of the "roof", you could maybe get away with disconnecting them from the rest of the mesh.
  10. That's the kind of detail X-Plane needs.
  11. Do the visual enhancements include the addition of a toilet?
  12. Wow. Unreal.
  13. Why are you disappointed? If you want to develop, develop. Just because some of the "big boys" are coming to XP means nothing for those of us "small guys" who want to develop airplanes/scenery. Are you opposed to growth?
  14. Render (ramp/tarmac side) of the ISO Aero FBO building.
  15. Not a bad location for texture shots? Need a fast prime.
  16. 7D? I heard that using IS on a tripod caused problems. It looks like it did real well.
  17. One of the GA hanger's. Fairly new. UV'ed and textured.
  18. Let's just be happy that it's coming this year. Geez. Maybe Austin will give us an EXACT time...to the hour.
  19. Cut the wall up and re-use texture space. It ain't easy But it does work in most situations.
  20. I concur on option 2. If you carefully tile your UV's you can include some grime, AO, etc. without too much hassle.
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