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Michael_Chang

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Everything posted by Michael_Chang

  1. what about the aerosim dreamliner? full VC and partial cabin, it's very nice
  2. well i wouldn't say extremely complex, but it will simulate more features of the 787 that heinz didn't do. in any case, if you're going to stick with the payware, just be aware, it's not a 787, its' a 787-like aircraft.
  3. trust me erik, it's a good download
  4. put it this way, my plane will actually function like the 787. it will use plugins to function. heinz's cockpit has no plugin controlled things.
  5. 787 VC is still being a pain, but she's fun to fly
  6. New cockpit textures, at the rear of the cockpit
  7. Update new seats for the cockpit, looks pretty sick
  8. i strongly suggest it, it's a great buy
  9. Business class for United Airlines
  10. Been kinda quiet around here, let's stir the pot a bit First off, A brand new paint for the updated 787, not by Elanport, but rather, by Matthew Huerta! he's a genius in the making and this livery shows it, i literally had a hard time discerning this plane from a real photo! http://www.youtube.com/watch?v=MWiKdZDnLI8&feature=youtu.be and now a video of the new EICAS being built! Merry christmas
  11. I've gotten the 727 So right off the bat, when I saw the promotional videos I knew this was going to be good. Thankfully, I was right! Download: a huge package, 700 megs! (wow) when it was done, installation was simple and easy, which I like, into my XP 10 folder and ready to go! First loading: Normally, I like to load planes into PM before I load them in XP, to check things like Wireframes and basic appearance/animations. I opened it up and fell in love. The polygon count is a little on the high side, but over all she's very efficiently modelled and beautifully textured, the resolution of which is amazing, possibly even the highest in X-plane! In XP: So now that I was confident that my poor macbook could handle the pressures of loading the plane, I set up my XP 10 and got ready for the action. First thing I noticed, was that it was quite laggy. I went into exterior view and the plane gave me a perfect arpeggio in F as it lagged to a start. after about 15 seconds of that, the frame rates suddenly shot to 30-40 frames per second, which was a nice surprise. Exterior quality of the plane is superb, and the animations are smooth as butter. I decided it was time to check the cockpit. My memory of this time is slightly foggy, because I'm quite sure I passed out from the awesomeness. After wiping the drool from my laptop, I had a look around. I was a bit dissappointed that there wasn't a cabin, but the detail of the cockpit long makes up for it. After using their custom made loading panel to load my plane, I started flying! She's definitely harder to fly than my 787s or 767s, partially because of quality, and partially because of age. I will have to comb through the manuals to fully understand this bad girl. Again, many of her animations are amazing, I particularly like their wingflex. The sounds are very FSXish in a good way, they are very well crafted and sound amazing. The cherry on top for me was the nose gear. THEY ACTUALLY GOT THE TURNING MOTION CORRECT! A lot of modellers seem to miss this detail, and I'm actually happy they caught it. Service with a smile? well i'm definitely smiling. Criticisms: Being me, I always try to find criticisms too, but in this case, it was quite hard. I did find, however, that the slats had a tendency to slice straight through the wing on their deployment sequence, and that the reverse thrusters of engines 1 and 3 sliced through each other on deployment. The errors are very small and far between. <you can see, the flap is sort of in the way of the speed brake <here the slatis stuck in a strange way <another slat shot <reversers are stuck Aside from that, I very literally couldn't find anything wrong with the plane! Exterior = superb, Panel = superb, Sounds = superb. I am at a loss of words. Well done FlyJsim. I look forward to more from you.
  12. okay, i use blender 2.49, and if you download the scripts, you need to find the command line file, with the ending .cmd, i believe if you click that, it'll run a command that automatically installs the scripts, but htat's just on a mac, not on PC
  13. See, the reason people believe that the world will end is because of how they misread the long-count calender. The calender consists of several digits, the largest being a b'ak'tun. at the start of the mayan long count, it read 13. 00. 00. (i think) and as the time went by, it slowly rotated, to 13. 00. 01, 13. 00. 02, much like the speed selection knob on the 727. in any case, this system mean that eventually, the counter would read 13. 00. 00 again, which is today that is why the mayans celebrated or made big news of this day, because it would be the day the long count calender reached the 13th b'ak'tun. so let's all celebrate the resetting of the Mayan long count calender
  14. congrats on the release! good job!
  15. lol awks in a box a "known" malware site?
  16. well yes, we've surpassed FSX in many ways, but even our top paywares are only par with people like captain sim or Aerosim, we have yet to develop a truly immersive plane both system and modelling wise, but we're almost there.
  17. because, the import script is designed specifically for FSX, not FS2004, the .mdl file used during conversions is different in FSX and FS2004
  18. eyyy it's been quiet around here, i got some updated fokker landing gear!
  19. the plane is a collaboration with myself and hiroshi, he gave me his exterior model, and i converted it, edited it, and re-modelled certain parts for x-plane
  20. because this plane is for V9 and V10, since a good 75% of the community still uses V9
  21. nono, the first release will be in this summer
  22. http://www.youtube.com/watch?v=-rq6CUv3atA I know it ain't my best, but i really wanted to try out Final Cut Pro X, so i made a video for my 787 ~<3JC
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